Simulators Archives - FLYING Magazine https://cms.flyingmag.com/tag/simulators/ The world's most widely read aviation magazine Tue, 30 Jul 2024 19:55:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Skyscapes for Simmers https://www.flyingmag.com/simulators/skyscapes-for-simmers/ Tue, 30 Jul 2024 19:39:44 +0000 https://www.flyingmag.com/?p=212467&preview=1 Take the ‘Microsoft Flight Simulator 2020' live weather feature to the next level with manual setup.

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During my first few flying lessons as a teenager, I discovered the joy of going near or into cumulus clouds. Dodging canyons, diving, turning and twisting around “puffies” was good enough to be a sport to me. 

Thirty years later, as I have racked up thousands of hours flying business jets, fulfilling my cloud-popping dreams, I get to do the same on my home flight sim thanks to Microsoft Flight Simulator 2020 (MSFS2020).

In the four years since MSFS2020’s release, so many improvements and features have been added to make its visual world more realistic. The weather modeling seems to improve almost daily. 

MSFS2020’s live weather feature has always been fabulous and seemingly accurate. Yet with all its improvements, I still have an affinity for manually setting up the sky. I call this “skyscapes.”

Creating Skyscapes

I make my own skyscapes all the time now—and you can too. Or you can download them from others. It’s easy to do, tons of fun, and has become an artistic way of enjoying the sim.

It’s perfect for making coffee-table-perfect screenshots and also allowing overriding the live weather in case it’s interfering with your plans on that day. 

Manually setting CU with rain shafts will result in rainbows under the right conditions. This photo was SLC high base CU in gusty conditions with clear downburst modeling. This is using the recently released PMDG 777-300ER. [Courtesy: Peter James]

I enjoy modeling convection. The visuals of the cumulus clouds against a deep blue sky is intoxicating to me. Up until recently the cumulous model or thunderstorm was dead, with little or no turbulence. I would have to turn to X-Plane 12 storm modeling to be challenged. 

X-Plane has always done a superior job in convective modeling. But in the last two months until now I have noticed something in MSFS2020 has changed. 

Recently, I took a sim flight around Thailand testing out the new incredible PMDG 777-300 (pmdg.com), using my self made tropical skyscape. I programmed cumulus clouds with tops exceeding 30,000 feet, which suddenly started to upset the mega airliner as I flew traffic patterns. 

Near the cumulous, there were sudden upheavals, airspeed changes, and shear. It was rough. Some clouds did nothing, while others had winds gusting to over 50 knots in spots, varying on the direction, creating shear and moderate turbulence.

I tried numerous circuits around the area, with some 30 miles around the airport intentionally penetrating and circumnavigating the cumulous, some of which had grown to thunderstorms with lightning bolts. Adjusting the manual slider for customization I increased the lightning percentage and rainfall rates. The visual effect was spectacular, with visible rain shafts, downbursts, and rainbows.

I used one of my own homemade ‘skyscapes,’ which is found by untoggling the live weather option. You can choose many presets by MSFS2020, anyone else’s, or your own after you save them. [Courtesy: Peter James]

Creating Sim Weather Themes

Creating your own weather themes is a breeze.

To get started, just untoggle the live weather button then manually tweak clouds, wind, visability, and temperature. Use the little icon to the upper-right corner to give it a unique name. That’s it, and it is saved forever for recall or to share online with others. I have started making many, based on real-world location and with the typical weather. 

Using manual weather offers the ability to deepen the blue sky to accurately represent areas that don’t have pollution, like the Pacific Islands or the Rocky Mountains in the U.S.

To do this, drag the humidity slider fully to the left. Moving it to the right creates more humidity, leading to a reduction in visibility or even fog if you keep going full right into a zero/zero type of world.

Temperature is self explanatory. Lightning is fun to tinker with, as is precipitation. By having high bases and no precipitation, you can simulate typical high altitude Rocky Mountain-style convection.

Throw in gusty winds in varying degrees with altitude or shear to simulate a day filled with thermals and convective winds. Dry base storms in the Rockies can be deadly, even without any precipitation falling. By adding a lot of precipitation you’ll get intense rain shafts and flooding.

By lowering clouds to under 3,000 feet msl, reducing visibility, and having intense rains, you’ll be creating a typical tropical-style setup. Make the winds light. The combinations are endless. 

Editing the individual clouds in this example shows CU activity with tops up over 39,000 feet with low bases due to my location in Thailand. [Courtesy: Peter James]

The results of the above sliders of 30 percent lightning, bases 2,200 msl, tops FL 390 with no humidity affecting visibility. Note the menacing narrow CBs with downbursts as you would get in the tropics. [Courtesy: Peter James]

That is not haze but accurate light rain shaft scattering light. With time this will move and drift or get worse. The lighting effects of MSFS2020 are spectacular.  [Courtesy: Peter James] 

Tropical convection with a lightning flash. Sudden wind shear and turbulence occurring. The MFD shows winds over 40 knots in the area of the cloud, despite me programming calm winds manually for the entire area. [Courtesy: Peter James]

The Phuket region of Thailand is beautiful. Note the water being a mirror under calm surface wind, but near the cumulus things go wild. [Courtesy: Peter James]

Still adjusting to the 777-300ER at a whopping REF of 153 knots, all while battling the burst of shear and vertical excursions near the convection. [Courtesy: Peter James]

The PMDG 777 is the epitome of a realistic, study-level aircraft. I am currently using an Asus ROG 18 (i9, GeForce 4090) laptop for all my flight simming sessions. 

Tropical vertical towers rise and fall and sometimes make crazy shapes just like I have seen in real life. [Courtesy: Peter James]

As I fly the heavy jumbo, which in itself is a task, I wondered how the effects would affect a Cessna type aircraft. I booted up a brand new late model  Carenado Cessna 182T and flew over the intermountain western U.S. for testing using a similar weather model but raising the CU bases to about 7,000 agl and tops to near FL 400. 

It’s a random occurrence, but climbing near the bases resulted in some light chop and shear, though not as much as expected. After adding in more lightning and rainfall, I experienced some massive vertical spikes with winds gusting to almost 50 knots while in cruise at some places near clouds.

A Carenado Skylane with some hearty convective action nearby over the plains of the Western U.S. [Courtesy: Peter James]

Rain curtain and rainbow simulation is fully active depending on lightning angle and precipitation rates, just like in reality. [Courtesy: Peter James]

The beauty of high base cumulonimbus simulation with a rain curtain looks like a storm-chaser action scene. [Courtesy: Peter James]

In preparing this article, I used a recently released add-on called SimFx by Parallel 42. It is available here, and includes other visual aircraft effects like wing fogging, tire spray, rubber trails, dirt, and much more. Some pretty cool premade “skyscapes” are included as well. 

On final where the go-around would be a real nail-biter with a race against time just to make a normal landing. Flight simulation is not always about using good judgment. Indeed, often a scenario-challenging question is perhaps more in the lines of what not to do in real life. [Courtesy: Peter James]

Your home sim may not be able to replicate everything, but the amount it can do is staggering. The lack of motion is really about the only thing that stands out. Visuals are better than FAA-level D sims—and sound better too.

Hopefully you too will try making some of your own “skyscapes” in MSFS2020 and discover the fun of doing so as I have.

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The Bomber That Created a Bridge to Modern Airliners https://www.flyingmag.com/training/the-bomber-that-created-a-bridge-to-modern-airliners/ Fri, 12 Jul 2024 17:30:49 +0000 /?p=211277 Ride along on a ‘Microsoft Flight Simulator 2020’ journey in a Boeing 307 Stratoliner.

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Today in Microsoft Flight Simulator 2020, I’ll be flying the Boeing 307 Stratoliner, the first commercial airliner with a pressurized cabin that shared much of its DNA with the B-17 bomber.

In 1935, the major airlines in the U.S. had a problem. They had contributed $100,000 each for Douglas Aircraft to develop a four-engine successor to the two-engine DC-3. But it was clear that the new DC-4 had problems and would be delayed. So they dropped out of the program and TWA (Transcontinental & Western Air) approached Boeing Corp. to see if it could adapt its promising new B-17 bomber into a passenger plane.

Keeping the B-17’s wings, tail, engines, and landing gear, Boeing designed a new cigar-shaped pressurized fuselage, and the result was the Boeing 307 Stratoliner. I’m here at Chicago Midway Airport (KMDW) in June 1940, where one of the five brand-new Stratoliners just delivered to TWA is preparing for the next leg of its regular service from New York to Los Angeles.

For anyone acquainted with the silhouette of the famous B-17, the Stratoliner should look strikingly familiar.

Because of its wider fuselage, the Boeing 307 has a slightly larger wingspan (107 feet, 3 inches versus. 103 feet, 9 inches), with exactly the same length (74 feet, 4 inches). The wings are metal and contain three fuel tanks each, carrying a total of 1,700 gallons. The flaps are also metal and powered electrically. The ailerons, however, are fabric over a steel skeleton to reduce the physical force the pilot has to exert to move them. The elevators and rudder are the same. They are all entirely mechanical controls that rely on the pilot’s physical strength to manipulate—no hydraulics.

[Courtesy: Patrick Chovanec]

The prototype of the Stratoliner actually stalled and went into a spin in March 1939, crashing and killing 10 aboard. The problem turned out to be the tail, which was redesigned and incorporated into all subsequent B-17s from that point on.

The landing gear—the same as on the B-17—are raised and lowered by the hydraulics system, which also powers the brakes. When raised the wheels still protrude enough from the bottom side of the wing to cushion a belly landing.

Just like the B-17, the Stratoliner is powered by four Wright GR-1820 Cyclone air-cooled 9-cylinder radial engines with a supercharger to perform at higher altitudes and variable-pitch propellers. They produced slightly less horsepower (1,100) than the variant used on the B-17.

[Courtesy: Patrick Chovanec]

The Stratoliner’s five-person crew consists of a pilot, copilot, and flight engineer, along with two flight attendants. There is also a fourth seat for a navigator in the cockpit. Directly in front of the pilot and the copilot is a typical “six-pack” of instruments, though the arrangement is not yet standardized. To the left is a radio altimeter to gauge agl—helpful when flying over mountainous terrain.

On the overhead panel are radio navigation instruments and the switches for starting the engines and turning on lights. At bottom left, an anachronistically modern autopilot had been installed. We won’t be using the modern autopilot, but instead the Sperry Gyropilot appropriate to the period, located in the center of the center panel. Above it are the engine gauges showing manifold pressure and rpm, and below are the engine temperature gauges.

[Courtesy: Patrick Chovanec]

The power controls—in fours, one for each engine—are on the central pedestal, where both pilots can reach them. Black is throttle, red fuel mixture, and blue propeller rpm. The large white knob locks the tailwheel in place, and the small white one turns on the Sperry Gyropilot.

The Stratoliner was one of the first civilian planes to have a dedicated flight engineer. His panel allowed him to monitor the engines, regulate the flow of fuel from different tanks (to prevent the aircraft from becoming unbalanced), and control the climate in the pressurized cabin.

The cabin could maintain a pressure of 8,000 feet—similar to a modern airliner—up to 16,000 feet. It gradually increased, however, to the equivalent of 12,000 feet when cruising at 20,000 feet—not as comfortable as today’s airliners but enough to avoid the need for supplemental oxygen.

The Stratoliner’s pressurized fuselage required extensive testing. Designers would gradually increase the pressure, covering the outside of its metal skin with soapy water and looking for bubbles indicating a leak.

[Courtesy: Patrick Chovanec]

Now that we’re all checked out, we can head to the main terminal to refuel and load our passengers.

This is TWA Flight 7, the “Super Sky Chief,” with cross-country service from New York LaGuardia (KLGA) to Union Air Terminal (KBUR) in Burbank, California, with three stops along the way. The entire cross-country journey takes about 15.5 hours westbound, 13.5 hours eastbound, depending on winds—about two hours faster than previously in a DC-3.

It was an overnight flight, but I’m doing it during the daytime to enjoy the scenery. It’s midmorning, and we’ve reached Chicago after starting out early from New York.

[Courtesy: Patrick Chovanec]

In theory, a fully fueled Stratoliner could fly a maximum range of 1,300 miles. In reality, a Stratoliner filled with passengers and luggage could only take on half that amount of fuel, significantly reducing its range. The fuel is 100-octane gasoline, exactly like a GA plane uses today.

Passengers boarding the Stratoliner enjoyed unprecedented luxury.

The sound- and vibration-proof cabin was furnished by Marshall Field’s and featured reading lights and call buttons. Separate men’s and women’s washrooms had hot and cold water. A galley in the back served hot food.

In 1940, a one-way ticket from New York to California cost $149.95, equivalent to $3,363.90 today. But a seat in one of these alcoves, which folds down to a sleeping berth, cost an extra $119.95, which works out to a total of $6,054.80 today.

[Courtesy: Patrick Chovanec]

Once everyone is on board, we’ll use an external power unit to start the engines one at a time to avoid draining our own battery. One by one, they roar to life.

The runway in this 1930s version of Midway is 4,925 feet long—but only half of its length is paved. At full throttle, I’m going to need almost all of it to reach my 100 mph liftoff speed. A fully loaded Stratoliner, weighing in at 45,000 pounds (20.5 tons), doesn’t soar into the air—it lumbers, not unlike the heavy bomber it’s based on.

[Courtesy: Patrick Chovanec]

Setting the four throttles back to 30 inches of manifold pressure and the prop levers back to 2,250 rpm, I settle in for a sustained climb. At lower altitudes, in denser air, I can maintain a climb rate of 1,000 feet per second.

The Sperry Gyropilot is simpler than a modern autopilot, but once in a climb (or in level flight), I can set to hold it. I can also indicate a desired heading and instruct the plane to bank toward it. This is the same autopilot used in the B-17 that could be linked to the bombardier’s Norden bomb site to guide the plane to its bombing target.

[Courtesy: Patrick Chovanec]

My target cruising altitude is 20,000 feet. As I climb in altitude, the air thins. Normally this would reduce the power produced by my piston engines, but the supercharger compresses the air to give them a boost. But the supercharger can’t completely compensate, and I begin to notice the manifold pressure, even under full throttle, starting to weaken above 10,000 feet.

I have to pull my climb rate back to 500 feet per minute to avoid a stall. I was unable to find any detailed instructions on how to lean the fuel mixture of a Stratoliner—or a B-17 for that matter—so I left the handles on “auto-rich.”

[Courtesy: Patrick Chovanec]

The Stratoliner is capable of climbing up to 24,000 feet, but at that altitude it would be unable to maintain a comfortable cabin pressure and passengers would need supplemental oxygen. So I’m leveling off at 20,000 feet and pulling the throttles back to 23 inches of mercury and rpm back to 2,000. At first I’m a little perplexed by the indicated airspeed—just 160 mph. But then I adjust for air pressure and temperature, and my true airspeed is 225 mph—right on target.

[Courtesy: Patrick Chovanec]

Technically, the Stratoliner didn’t reach the stratosphere, a layer of the atmosphere that begins around 33,000 feet above the continental U.S. But it flew a lot higher than previous airliners.

Without a pressurized cabin, a DC-3 carrying passengers could only cruise at 8,000-10,000 feet above sea level. At twice that altitude, the Stratoliner was able to avoid much of the turbulence encountered flying so low over the Rocky Mountains. Even so, the Super Sky Chief followed a southern route that avoided the highest mountains.

Our course is set for 240 degrees west southwest—next stop Kansas City, Missouri.

[Courtesy: Patrick Chovanec]

It’s midafternoon now, and after stopping at Kansas City we’re on our way to Albuquerque, New Mexico. We’re back at 20,000 feet above sea level, but the land below us has risen several thousand feet in elevation. We’re comfortably above the summer rain clouds that have formed over the plains of eastern Colorado. A DC-3, in contrast, would find itself flying right through them—a jostling experience.

The Stratoliner can’t fly over all weather—major thunderstorm clouds can rise to 30,000 or 40,000 feet. But since we can easily fly over the relatively lower mountains on this southern route, we don’t have to fear that the mountain passes a DC-3 must take will be blocked by storms.

At 7:30 p.m. local time, with the summer sun nearly setting, we reached the outskirts of Los Angeles with the Pacific Ocean visible in the distance. We’ve flown for 15.5 hours but gained three hours heading west.

I pull back the throttles to descend, while pushing the prop levers full forward, in case of an emergency go-around. My target approach speed is 140 mph. Putting in the flaps reduces my stall speed, so I can land at around 90-100 mph. But it also adds a lot of drag, as does lowering the landing gear. I find I need to add back significant throttle to maintain speed.

[Courtesy: Patrick Chovanec]

Over the runway, I pull the throttles back to idle and flare to a gentle three-point landing. I make sure my tailwheel is locked, so I don’t wobble all over the runway. I’m landing on the modern runway at Union Air Terminal, now Hollywood Burbank Airport (KBUR), and it’s 5,800 feet long. I need almost all of it for my brakes to bring me to a complete stop.

As I mentioned, TWA bought five Stratoliners for service. Howard Hughes, the aviation-obsessed oil and Hollywood tycoon who bought control of the airline in 1939, purchased another Stratoliner all for himself for a reported $315,000 ($6.5 million today’s). It was actually the first Stratoliner delivered to a customer in July 1939.

Originally Hughes planned to use it to beat his own record flying around the world, set the previous year in a Lockheed Super Electra. But the outbreak of war in Europe scuttled his plans.

[Courtesy: Patrick Chovanec]

Hughes put the plane into storage, and then after the war—on the advice of actress-girlfriend Rita Hayworth—converted it into a private luxury airliner, the first of its kind, dubbed The Flying Penthouse. He tried to sell it to another tycoon, but the deal fell through and Hughes ended up stuck with it.

The cabin of The Flying Penthouse was luxurious, the forerunner of today’s private airliners owned by Arab oil sheiks. However, as Hughes drifted into eccentricity, the plane was rarely flown, and in 1965 it was damaged in a hurricane. Someone bought it for $69 and turned the fuselage into a boat.

Eventually a Florida man ended up living in it as a houseboat, dubbing it the Cosmic Muffin. In 2016, the houseboat owner donated the fuselage to the Florida Air Museum in Lakeland. But plans to refurbish it ran into difficulties, and it is currently still looking for a home.

Besides TWA and Hughes, the Stratoliner had a third buyer. Pan Am ordered three Boeing 307s to augment its “Clipper” service across Latin America. While Pan Am in this era is famous for its “China Clipper” flying boats across the Pacific, the core of its business stretched across the Caribbean, Central America, and South America, as this colorful route map from 1940 illustrates.

The toughest parts of the network involved flying (via Lake Titicaca) to La Paz on Bolivia’s high plateau, and the link between the two southmost destinations (Santiago, Chile, and Buenos Aires, Argentina) over the Andes.

[Courtesy: Patrick Chovanec]

We’re taking off from the modern-day airport at Santiago to find out what made that latter route so challenging.

There were three Pan Am Stratoliners: the Clipper Rainbow (NC19902), the Clipper Comet (NC19910), and the one we’re flying, the Clipper Flying Cloud (NC19903). These three Pan Am Stratoliners, along with TWA’s five, Hughes’ personal plane, and the original prototype that crashed, make for a grand total of 10 Boeing 307s ever produced.

Why so few? Well, as we’ll see, first of all World War II intervened, disrupting civilian air travel and creating new, competing priorities. But even before the U.S. entered the war in December 1941, the Stratoliner was running into trouble.

For all its advantages, the Stratoliner was expensive. It cost three times as much to buy as a DC-3 but could only carry a handful more passengers. TWA actually defaulted on its initial order for six, which is why the deliveries were delayed until 1940. The financial dispute actually contributed to Hughes snapping up the airline cheap and keeping one of the six planes for himself. 

Once purchased, the Stratoliners were expensive to maintain and repair. Their advanced systems were new and complex. They guzzled fuel. It cost a fortune just to insure them. Even though TWA saw a 50 percent increase in passenger traffic in 1940, and won headlines setting speed records with its Stratoliners, it still lost money on the service.

Dutch airline KLM considered buying as many as 18 Stratoliners but ultimately declined due to cost. Then the war broke out in Europe, and sales there were off the table completely. Pan Am initially planned to buy six Stratoliners, which it dubbed “Strato-Clippers,” but the shift to military production by 1940 made that impossible. It received just three.

Pan Am had a real use for the Boeing 307. The lowest pass between central Chile and Argentina reaches 12,566 feet and is flanked by peaks reaching 22,841 feet and 21,555 feet, respectively. No unpressurized airliner could cross this range without passengers facing serious discomfort.

The superchargers on the Pan Am Strato-Clippers were only single-speed, compared to the two-speed versions on the TWA versions, making it more challenging to reach and maintain 20,000 feet. Even at that altitude, my clearance above the peaks below is only a few thousand feet.

[Courtesy: Patrick Chovanec]

This would be more reassuring if I wasn’t being constantly buffeted by strong updrafts and downdrafts from the powerful winds winding their way around the mountains. I have to hand-fly the whole way, because the Stratoliner’s autopilot isn’t responsive enough to make all the quick adjustments needed to prevent a stall.

Even in a pressurized cabin, I wouldn’t want to be a passenger on this flight. 

[Courtesy: Patrick Chovanec]

Fortunately, we’re over the mountains and descending toward Mendoza. The airport there is at 2,310 feet, which means I need to lose a lot of altitude pretty quickly. Still, I saw I was coming in high and fast, and had to circle once to slow down and descend farther before I could make a proper approach.

The trip has taken a little over an hour and just 143 miles as the crow flies. But for all the plush furnishings, I doubt any of the passengers will be eager to repeat it anytime soon.

When the U.S. entered WWII, Pan Am continued flying its Strato-Clippers on strategically important routes in Latin America but under the direction of the U.S. military. TWA, in contrast, sold all five of its financially struggling Stratoliners to the U.S. Army Air Forces, where they were redubbed the C-75. The airline then operated them under contract for the Army.

The planes’ cabin pressurization system was removed to save weight. The expensive furnishings were torn out and replaced with simpler bunk beds and work tables. Extra fuel tanks were added to almost double their range to 2,400 miles.

Early in the war, with these modifications, the C-75s were the only planes the U.S. possessed capable of crossing the Atlantic Ocean carrying any significant payload, Tough to carry passengers in any comfort, they’d have to cruise at a lower altitude. 

[Courtesy: Patrick Chovanec]

In February 1942, the newly converted C-75 made its debut, flying to Cairo via Brazil to deliver ammunition and spare parts to British forces fighting German general Erwin Rommel in Egypt. In March, a C-75 flew top U.S. generals, including George Marshall and Dwight Eisenhower, across the North Atlantic to London and back to begin planning Operation Torch, the Allied invasion of North Africa.

Over the following months, C-75 flights over the North and South Atlantic picked up pace, ferrying VIPs and urgent cargo where they were needed overseas.

The heavier loads that the C-75 was expected to carry in military service—up to 56,000 pounds gross weight—further reduced its climb performance and put great strain on the engines, sometimes sparking fires. By 1944, the U.S. had developed newer four-engine aircraft—the C-54 (DC-4) and C-69 (Constellation)—that could do the same things, but better.

No longer needed, the Stratoliners were sold back to TWA, which refurbished them back to their luxurious former state.

After the war, however, the airlines discovered the same thing—that there were new airliners available that could fly farther, faster, and cheaper than the Stratoliner, which had shown the way. In 1951, Pan Am sold one of its Strato-Clippers, the Comet, to a local airline in Ecuador, AREA, which renamed it the Quito, to provide service between Ecuador and Miami. It later sold it to Quaker City Airlines in the U.S. for unscheduled charter flights. Plagued by maintenance issues, it was being converted to a crop duster in 1958 when it caught fire and was destroyed.

[Courtesy: Patrick Chovanec]

In 1951, French airline Aigle Azur bought the Pan Am Strato-Clipper Rainbow and all five TWA Stratoliners to service routes in the Mediterranean and Indochina. We’re taking off from Nice in southern France, reregistered as F-BELU, after it was assigned to the Aigle Azur subsidiary Airnautic in 1955.

Aigle Azur removed some of the fancier fittings to increase the Stratoliner’s passenger capacity from 33 to 48. While the surroundings may have been glamorous, by the late 1950s the planes were handling mainly chartered flights.

[Courtesy: Patrick Chovanec]

Flying conditions in Southeast Asia, as the Vietnam War raged, were dangerous and difficult. One by one, the once-glorious Stratoliners fell prey to crashes and mishaps, and were put out of commission.

Finally, there was just one.

In 1954, Pan-Am sold the Clipper Flying Cloud, which we flew over the Andes, to Haiti, which used it as its president’s version of Air Force One. Later it hauled freight back in the U.S.

In 1972, the National Air and Space Museum bought it and Boeing helped restore it. But it nearly didn’t make it to the museum. In March 2002, it ran out of fuel during a test flight and ditched in the bay off Seattle. No one was injured, and the airplane was repaired.

Today you can see it on display at the Smithsonian’s Udvar-Hazy Center near Dulles International Airport (KIAD)—the last intact survivor of the 10 Stratoliners built.

If you’d like to see a version of this story with more historical photos and screenshots, you can check out my original post here.

This story was told utilizing the “Local Legends” Boeing 307 Stratoliner add-on to Microsoft Flight Simulator 2020, Red Wing Simulation’s “1935” series of airports and sceneries, airport add-ons purchased from Orbx, LVFR, and Vuelosimple, and liveries and scenery downloaded for free from the flightsim.to community.

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Redbird: Learning to Fly Has Gotten More Expensive https://www.flyingmag.com/redbird-learning-to-fly-has-gotten-more-expensive/ Wed, 20 Mar 2024 20:04:53 +0000 https://www.flyingmag.com/?p=198800 The cost of training for a private pilot license (PPL) this year will cost an average of $1,500 more than in 2023, according to the company's survey findings.

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Are you actively enrolled in flight training? What do you think of the experience so far?

Redbird Flight Simulations asked questions along these lines for its annual report on the state of flight training.

Redbird’s 2024 report was culled from survey responses that included questions about the frequency of training flight, use of a syllabus, and how busy flight schools are to name a few.

The report consulted CFIs who work at flight schools from the mom-and-pop variety with a handful of “seasoned” trainers to the larger academy style with 20 or more later model aircraft.

This year 1,701 people responded to the survey, representing a 57 percent increase over 2023.

Student pilots were put into three categories: active, lapsed (have not flown within three months), and prospective. Active pilots were defined as a certificated pilot who has flown in the past 12 months but isn’t receiving training toward a new certificate or rating.

The survey took information from student pilots, lapsed and prospective pilots, flight instructors, and designated pilot examiners.

Among the findings, according to the 27-page report, are that flight schools are busier than they have been before—so much so that some have waitlists. Of those surveyed, 70 percent received flight training, 49 percent received ground training, and 18 percent received a new rating or certificate.

The survey found the cost of training has increased—you’re looking at $14,000 for a private pilot license (PPL), taking an average 24 weeks. Last year, training costs for a PPL averaged $12,500. According to the report the most expensive certificate is the commercial pilot license (CPL), costing $15,000 and requiring an average training time of 18 weeks.

According to the survey, 48 percent of the pilots flew one to 50 hours in the past year, and 28 percent 50 to 100 hours.

At least 83 percent of the active students did their training at one flight school with more than one primary CFI, and 57 percent were on the professional pilot track.

When asked to rate their CFIs on a scale of 1 to 5, the average rating was 4.3 while the flight schools received a 3.6.

The survey also asked about the use of simulation technology for flight training. According to respondents, students and prospective students placed a higher value on its use than many instructors.

The survey also took note of the challenges facing flight training. Both flight schools and independent CFIs noted they had concerns about aircraft insurance, maintenance challenges, and pilot examiner availability. The schools also reported some concerns about finding and hiring qualified flight instructors.

The report did not address CFI turnover. This can have a dramatic impact on the quality of instruction given, as it takes awhile to learn to be an effective teacher. According to the Society of Aviation and Flight Educators and the National Association of Flight Instructors, many CFIs actively teaching have less than a year of experience as flight instructors. 

The Redbird survey also determined that getting CFIs to use a syllabus is still a challenge as 32 percent of the learners surveyed said their CFI didn’t use one.

Designated Pilot Examiners (DPE) were also included in the survey. The average number of applicant tests conducted in one year by full-time DPEs was 245, while part time DPEs did 130 tests. When asked about the quality of applicants as compared to five years ago, 45 percent of the DPEs stated the applicants were worse and cited a lack of preparation of the applicant followed by a lack of skill as the dominant factors in check-ride failures.

More information about Redbird’s “The State of Flight Training” 2024 survey and report may be found here.

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Best Sim Add-Ons of 2023 https://www.flyingmag.com/best-sim-add-ons-of-2023/ Sat, 03 Feb 2024 03:12:10 +0000 https://www.flyingmag.com/?p=194516 Nine products introduced made last year a great one for flight simmers.

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2023 was certainly a great year for us flight simmers. I will often showcase favorite aircraft and add-ons as they arise, and some products that were introduced in 2021-22 still remain strong and the best in their class. Just like Oprah Winfrey, I too have my list of favorite things to share. They won’t make me famous, nor do the authors of all these become an overnight sensation and instant millionaires like Oprah’s following dictates, but nonetheless my list is solid in my own mind.

1. Learjet 35A by FlySimWare

The FlySimWare Lear 35A offers truly amazing visuals. [Courtesy: Peter James]

I think my favorite thing of 2023 was the sudden release of the FlySimWare Lear 35A. This is a humdinger of a masterpiece even if it’s still at the “early access” stage. I can’t recall another aircraft that has been so great right out of the box, with so little wait time or hoopla. I mean, we have the greats such as PMDG and Fenix, but they don’t get dropped suddenly without any long waits. 

The Lear 35A is a fabulous addition to the bizjet genre and one that will be continually upgraded. I have not flown an actual Learjet in real life, but since this product was designed with the input of real Lear 35 pilots, I can safely assume it’s been done well. From what I can see having flown bizjets for 20 years now, it’s spot on. The handling quality is sweet, balanced, and well tuned. Trimming, momentum, and effects of gear and flaps all seem accurate, as well as the feeling of liftoff and touchdown. The amount of float, touchdown quality, and steering on the runway seem good to me as well as the powerful reversers that will do most of the work after landing. 

The only thing is since it’s early access, some of the sounds are still lacking or missing. I would love more of the environmental system sounds, as well as a more robust thrust reverser roar, which would be quite loud. However, the engine spool-up and high rpm harmonic “humming” you’d hear from up front is spot on. Brilliant in that audio regard. 

This aircraft is so beautiful to look at, and all parts externally are replicated to perfect scale. My trained eyes usually find things not designed to scale or size, but in this case, I can’t find anything. It’s a perfect visual blueprint of the real thing. With a product this great, the problem is we wish for the release of many more bizjets immediately. Gimme more now!

Grab your Learjet 35A from the FlySimWare store.

2. Kuro 787-8 Dreamliner (freeware)

The flying quality of the Kuro 787-8 Dreamliner add-on really stands out. [Courtesy: Peter James]

This little gem is a remake of the default 787-10 that brings forth the smallest 787 variant, the 787-8. This somewhat stubby-looking (perfect in my mind) version makes for an amazing private jet conversion with beautiful liveries available (any airline you want is an option too). This freebie comes updated with Asobo’s default 787-10 stretch (only in the premium deluxe Microsoft Flight Simulator installation), where service upgrades to panels and systems are already complete. The flying quality is great, and I have been able to perform perfect autolands with this model, a sign of a great build. It comes with its own sound set as well. It’s truly a great add-on and one of my favorites of the entire year.

It’s continually updated and available at the flightsim.to website (the greatest place to get all your MSFS 2020 free items and mods).

3. A2A Piper Comanche

The A2A Piper Comanche needs to be maintained and treated well. [Courtesy: Peter James]

This A2A gem is probably most GA flyers’ No. 1 product of the year for sure. I am not an expert on the smaller things, and haven’t used this enough  to give my expert opinion, but sometimes you need to rely on others. This is a living, breathing airplane that has to be maintained and treated well. 

This is a new function that a lot of designers are bringing into their products and MSFS supports constant-state aircraft that save flight times, wear and tear, health and maintenance practices as you fly. It remembers this so even after flying other aircraft, when you go back to this one, as long as you have a constant state toggled, you’ll be using this feature. Real Comanche pilots are heralding this is the best airplane ever for the MSFS series. Some folks have given up flying anything else. 

In my limited experience, I did enjoy the fact that I damaged the engine by not following procedures, proper warm-up, and fouled plugs. You can use a built-in tablet to view engine health as it runs live. The sounds are great and will accompany any problems with accuracy. A2A is known for top-quality sim aircraft and add-ons, and this one has certainly kept its reputation on the top of the pile. 

4. Carenado Turbo Stationair 207 

Recently released via the MSFS Marketplace is the Carenado Cessna (stretched) 207 Turbo Stationair— a spectacular looking replication of the real-life workhorse. For a mere $14, you can grab this beauty. I loved the appearance, sounds, and feel of hand flying this fabulous, fast-and-furious, do-it-all airplane. From short mountain strips to long-haul journeys, this works. And it kinda has that feeling that “maybe someday I could buy one of these things.” 

The aircraft comes with many fabulous variants, like passenger, cargo, pants or no pants, etc. A good variety of paint jobs, or liveries, are also included. I wasn’t expecting this either, and it’s a great addition to my sim that I really enjoy flying again and again.

5. Black Square (Anything it does is amazing)

The TBM 850 is a stand-alone, first-time Black Square product that shines. [Courtesy: Peter James]

Fairly new to the flightsim genre is Black Square. It has been making fabulous enhancements to default aircraft like the Bonanza, King Air 350i, and Baron 58 for a while now, complete with more realistic systems, panels, displays, analogue options (six-pack) with aircraft health and vulnerability built in. 

The Black Square Daher TBM 850 represents a mix of new and somewhat older. [Courtesy: Peter James]

Just a few months ago, Black Square released its first entire airplane, the powerful Daher TBM 850, to compete with the default Asobo version. Some of us really enjoy the slightly older mix of steam gauges and modern stuff, and Black Square has certainly fulfilled many of our wishes. Everything it does is fabulous, and these products really stand out. The Just Flight store has them all here and here on the website.

6. Felis 747-200 for X-Plane 11/12

The Felis 747-200 for X-Plane 11/12 is one of the most realistic airliner add-ons around. [Courtesy: Peter James]

In my recent article, I went crazy over this X-Plane marvel. The classic 747-200 is simulated from head to tail in “study level” fashion. This is, by far, the most realistic airliner I’ve ever used for any sim, period. It may have to do with the built-in flying properties of XP itself, combined with brilliant programming and realism put into this production. You can actually feel the momentum, weight, and physics all at work as you hand fly this beast, unlike any other heavy jets I have tackled prior. It’s so good that I would recommend getting XP11/12 just for this. 

However, because of the unrefined status of XP12 currently (graphical and performance issues are still a problem when compared to MSFS), I’d recommend it on XP11 for the smoothest experience. Sometime by March, XP12 will be receiving a graphical and performance fix as noted by developer Laminar Research. This may be the actual piece XP fans have been waiting for to challenge MSFS performance and refined photorealistic visuals. 

7. FSRealistic or XPRealistic for both sims

These programs add some great features that were left out of the native simulator versions. [Courtesy: Peter James]

Anyone who has followed me knows I am a huge fan of XPRealistic and FSRealistic. Both are an absolute must have during sim sessions. It adds everything that was left out of the native simulator versions—both by X-Plane and MSFS default programs—including wind, gear thumps, gear drag, flap noises, speed brakes, prop wash, touchdown sounds, thrust reverser roar, water landing sounds, screaming frightened passengers, turbulence-shaking rattles, and added motion and vibrational effects. All these things and more are now available and customizable by the user. It’s easy to use and I could not imagine sim flights without it. Not sure why base sims don’t include more of this style of immersion, but they don’t. These great add-ons are available from many outlets such as mine

8. FSLTL live traffic injector for MSFS

Seeing actual traffic in sim definitely makes the experience more realistic. [Courtesy: Peter James]

Since getting a new, more powerful laptop to run MSFS, I am now tinkering with live traffic. I had always avoided using any traffic due to the hit on performance and increased likelihood of stutters with such a draw on the CPU. But now it’s no longer really an issue. So after trying the built-in default traffic and getting screen freezes, I kept default traffic off and went to freeware third-party vendor FSLTL. 

FSLTL grabs live ADS-B data worldwide and puts the real traffic in sim with actual visual models of the traffic and their airlines if it is an airliner you’re supposed to see. The visual realism is great, and the immersion of seeing lumbering airliners in cue out to the active runway is jaw-dropping. Then they takeoff with a roar over your head or a trail of water vapor in tow if the runway is wet… wow! Seeing contrails in motion or distant aircraft lighting is very realistic. 

If you’re a fan of traffic watching, you can find out who you’re seeing either from the web, apps like FlightRadar24, or a built-in screen that you can open which shows exactly what traffic is being created, aircraft type, airline, and where they are going. 

All of this creates a performance hit. At large airports, it will take maybe 10 to 20 percent off the frame rate compared to what it would have with no traffic selected. That is far less than the hit from default live traffic by Asobo, because you can really allow a lot more traffic to display at any one time (adjustable). On a fast machine, you won’t care. 

For more information, check out the website.

9. FS-ATC Chatter for both sims

This little program available from Stick and Rudder Studios is available for both X-Plane and MSFS platforms. It will automatically play realistic ATC chatter from around the world, depending on where you are and what your current flight regime is. So you’ll hear accurate accents and dialects in each phase of flight. If you’re in Canada, you’ll hear its controllers. You’ll get accurate ground, tower, departure/arrival, center chatter, etc. The program features regular updates, and voice files are added often so you’ll never be bored hearing the same thing over and over. This is another little gem of a program that adds so much realism for both XP and MSFS.

I could keep going, but these are the 2023 add-ons that stand out to me as being exceptional products. There are many more items in my library that I use daily that could be honorable mentions. And it’s possible I have forgotten something. I am sure that 2024 is going to be another super year for this industry.   

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The Story of the Schneider Trophy and the Supermarine S.5 https://www.flyingmag.com/the-story-of-the-schneider-trophy-and-the-supermarine-s-5/ Fri, 26 Jan 2024 21:59:40 +0000 https://www.flyingmag.com/?p=193889 The aircraft and the race played a significant role in the development of the iconic Spitfire fighter.

The post The Story of the Schneider Trophy and the Supermarine S.5 appeared first on FLYING Magazine.

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Today in Microsoft Flight Simulator 2020, I’ll be flying the Supermarine S.5, the British racing airplane from the 1920s that pointed the way to one of the most iconic airplanes of World War II—the Spitfire.

This is also the story of the Schneider Trophy, one of the most prestigious prizes in early aviation that sparked fierce international competition to develop the fastest airplanes in the world. The trophy was the brainchild of Jacques Schneider, a French hydroplane boat racer and balloon pilot who was sidelined by a crash injury. Originally an annual contest, starting in 1912, it promised 1,000 British pounds (more than $100,000 today) to the seaplane that could complete a 280-kilometer (107-mile) course in the fastest time. Interrupted by World War I, the contest resumed in 1919 with a new provision: Any country that won three times in a row would keep the trophy permanently. The prize quickly became the focus of intense international rivalry.

Until 1922, the contest was dominated by flying boats—with their fuselages serving as the floating hull—and by the hard-charging Italians—led by the companies Savoia and Macchi, which came close to walking away with three wins and the trophy, scoring average speeds just over 100 mph. But starting in 1923, the Americans introduced floatplanes (streamlined biplanes on pontoons) and took speeds to an entirely new level. Jimmy Doolittle—the famous racer who later led the first World War II bombing raid on Tokyo—won the 1925 race at 232.57 mph, putting the U.S. one step from final victory.

The sole British victory had come in 1922 in a flying boat built by Supermarine Aviation Ltd. Founded in 1913, the Southampton, England-based company had a disappointing record designing aircraft during WWI but since then had enjoyed some limited success ferrying passengers across the English Channel. The company’s chief designer was a young man still in his 20s named Reginald Joseph “R.J.” Mitchell. Desperate not to be shut out by the Italians and Americans, the British Air Ministry backed Mitchell’s efforts to experiment with some radical new designs.

The Supermarine S.4 (the “S” being for Schneider) was a streamlined floatplane, like the American entries, but a monoplane instead of a biplane, constructed mostly of wood and powered by a 680 hp Napier Lion engine. In 1925 it set a world speed record of 226.752 mph, but it proved highly unstable and crashed during trials for the Schneider Trophy race that year. Two years later, Supermarine and Mitchell were back with a revised design: the Supermarine S.5. Three were built and entered in the Schneider competition, numbered 219, 220, and 221. I’ll be flying No. 220 today.

I’ll talk about some of the differences between the S.4 and S.5, but first let’s set the scene. The Schneider Trophy race was hosted by whichever country won the last time. The Italians were victorious in 1926, so the 1927 race was held in Venice. This time, not only was the British government providing financial support, it also sponsored a team of Royal Air Force (RAF) pilots to fly the airplanes.

[Courtesy: Patrick Chovanec]

One of the more curious conditions of the Schneider contest was that the aircraft first had to prove they were seaworthy by floating for six hours at anchor and traveling 550 yards over water. I found taxiing, takeoff, and landing quite bouncy. With its powerful engine and high center of gravity, the S.5 had a tendency to porpoise up and down over the smallest waves.

[Courtesy: Patrick Chovanec]

For all the entries, just keeping the fragile airframes together and the high-powered engines functioning was half the battle. Often, the finicky aircraft broke down or crashed (like the S.4 did in 1925) before they could even begin the race.

[Courtesy: Patrick Chovanec]

The crowds still came. It’s been barely a few months since American Charles Lindbergh crossed the Atlantic, creating a wave of popular enthusiasm for aviation. More than 250,000 spectators have gathered to see the 1927 Schneider race. The course itself is located outside the lagoon, along the Lido. The airplanes must fly seven 47-kilometer laps around the course for a total distance of 320 kilometers (just over 204 miles).

And here we go at full speed across the starting line across from the Hotel Excelsior.

[Courtesy: Patrick Chovanec]

We fly south along the shoreline of the Lido, past the lighthouse at Alberoni, and toward Chioggia.

[Courtesy: Patrick Chovanec]

A steep 180-degree turn at Chioggia, a miniature Venice that built its medieval wealth on its adjoining salt pans…

[Courtesy: Patrick Chovanec]

…then north on the seaward straightaway.

[Courtesy: Patrick Chovanec]

Another hard left turn around the San Nicolo lighthouse…

[Courtesy: Patrick Chovanec]

…then back across the starting line to begin the next lap.

[Courtesy: Patrick Chovanec]

Unlike the S.4, the S.5’s wings are strongly braced by wires. These may add unwanted drag, but they keep the airplane from breaking up under the stress of those high-speed turns.

[Courtesy: Patrick Chovanec]

The S.5 I’m flying, No. 220, is powered by an improved 900 hp Napier Lion piston engine, delivering 220 horsepower more than its predecessor. It has 12 cylinders, arranged in three lines of four cylinders each in the shape of a W, creating the three distinct humps along the nose. The propeller has a fixed pitch.

Fuel was carried inside the two floats, while the oil tank was located inside the tail. The engine was cooled by water, which circulated its heat to copper plates on the wings that served as radiators. Corrugated metal plates along the fuselage served as radiators for the engine oil.

[Courtesy: Patrick Chovanec]

The cockpit is mainly designed to monitor if the engine is overheating—and little else. The goal is to keep rpm close to 3,300, radiator temperature below 95 degrees, and oil temperature below 140 degrees. I’ve found that while the engine may not be air cooled, the flow of air over the radiator surfaces matters a lot. So maintaining a relatively high speed at an efficient engine setting actually helps keep things cool. There’s an airspeed indicator, but it tops out at 400 kilometers per hour, well below our racing speed. There’s no altimeter, and only a rudimentary inclinometer (bubble level) to indicate bank. It’s also nearly impossible to see straight ahead over the engine cowling.

[Courtesy: Patrick Chovanec]

In the cockpit to my right, I have a paper punch card. Every time I pass the finish line, I poke a new hole in it to keep track of how many laps I’ve completed.

Another little twist in the rules: Twice during the race, the aircraft had to “come in contact” with the water—typically a kind of bounce without slowing, which could be very tricky at high speed.

[Courtesy: Patrick Chovanec]

It so happens that  every single airplane except two—both Supermarine S.5s—failed to finish the race in 1927 for one reason or another. Our No. 220, flown by Flight Lieutenant Sidney Webster, finished first with an average speed of 281.66 mph.

The British had won the trophy, but they would have to repeat their performance two more times to keep it for good. To allow more time for aircraft development, participants agreed to hold future competitions every two years, with the next race coming in 1929.

The contest would take place in Supermarine’s home waters off Southampton. The company entered one S.5 and two S.6s. The latter, which had roughly the same design, were now all-metal planes with a new engine with more than twice the horsepower—the 1,900 hp Rolls-Royce R. To keep this monster engine cool, the S.6 needed surface radiators built into its pontoons as well as wings. Not only did one of the S.6s win the 1929 trophy with an average speed of 328.64 mph, but just before the race it set a new world speed record of 357.7 mph.

[Courtesy: Patrick Chovanec]

The British were now one win away from keeping the trophy for good. But with the onset of the Great Depression, the Labour Party-led British government pulled its funding and forbade RAF pilots to fly in the next race in 1931. The decision was wildly unpopular and led to public outcry. Into the fray stepped Lady Lucy Houston, a former suffragette and the second-richest woman in England. Fiercely critical of the Labour Party, she personally pledged to donate whatever funding was needed for Britain to compete in the race.

Backed by 100,000 pounds from Houston (and renewed participation by an embarrassed British government), Supermarine entered six aircraft in the race—two S.5s (including No. 220, which won at Venice), two S.6s, and two brand-new S.6Bs. The S.6B had redesigned floats, but most importantly, an improved Rolls-Royce R engine that delivered an astounding 2,350 horsepower. As it turned out, no other countries entered the competition that year. The S.6B raced alone, achieving an average speed of 340.08 mph. The next day, the S.6B set a new world speed record of 407.5 mph.

[Courtesy: Patrick Chovanec]

There would be no more Schneider Trophy races. With three straight, the trophy was Britain’s to keep, and it remains on display at the Science Museum in London, though few visitors may appreciate what it means. Besides a boost to national pride, the Schneider races propelled aviation forward by leaps and bounds. Today, it might be surprising to realize that the world speed record was consistently set by seaplanes from 1927 to 1935, when the Hughes H-1 Racer finally surpassed them.

[Courtesy: Patrick Chovanec]

The Supermarine S-planes provided Mitchell experience and confidence with incorporating all-metal construction, streamlined monoplane design, innovative wing shapes, and high-performance, liquid-cooled engines. And the S.6s introduced him to working with Rolls-Royce, which built on the lessons learned from its “R” engine to develop a new mass-production engine, starting at 1,000 horsepower, called the Merlin. In the early 1930s, Mitchell would marry these proven high-speed design ideas to the Merlin engine to create the Supermarine Spitfire, the legendary aircraft credited with winning the Battle of Britain during WWII. As for Lady Houston, who supported Supermarine’s entry in the final race, she was later lauded as the “Mother of the Spitfire” for keeping Mitchell’s development efforts alive.

[Courtesy: Patrick Chovanec]

In 1942, the British produced a wartime movie called The First of the Few. It tells the story of Mitchell’s development of the Spitfire, including the key role of the Schneider Trophy races. But the raceplanes themselves were mostly abandoned and ultimately scrapped. Only the Supermarine S.6B that won the 1931 race still survives—now on display at the Solent Sky Museum in Southampton. 

In 1975, Ray Hilborne built a replica of the Supermarine S.5, which was damaged a few years later. Bob Hosie rebuilt it to fly again, inspiring a folk song by Archie Fisher. Sadly, Hosie was killed in 1987 when it crashed. Today his son William Hosie is part of a project to build a new replica of the Supermarine S.5, with hopes to have it flying by 2027. You can learn more about it here.

[Courtesy: Patrick Chovanec]

Meanwhile, the Schneider Trophy race was revived in 1981. Instead of seaplanes, it features small general aviation airplanes as part of the annual British Air Racing Championship.

[Courtesy: Patrick Chovanec]

I hope you enjoyed the story of the Supermarine S.5 and its amazing legacy. If you’d like to see a version of this article with more historical photos and screenshots, you can check out my original post here.


This story was told utilizing the freeware Supermarine S.5 add-on to Microsoft Flight Simulator 2020 created by sail1800 and downloaded from flightsim.to.

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Exploring the Flysimware Lear 35A for MSFS2020 https://www.flyingmag.com/exploring-the-flysimware-lear-35a-for-msfs2020/ Tue, 16 Jan 2024 18:22:02 +0000 https://www.flyingmag.com/?p=193000 The corporate jet add-on is an unanticipated gem.

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Every once in a while, an “Easter egg” or surprise is released that takes the flight sim community by storm. Just after Christmas, one such egg was hatched. It is the Flysimware Lear 35A.  

At this time, it’s available exclusively from its website. 

I had neither expected nor even heard of this release, though the company has been making fine add-ons for quite a while now for previous versions of Microsoft Flight Simulator (MSFS) and Prepar3d. So, I was slightly behind the power curve here, making it probably more exciting for me than others who already knew this was coming for MSFS2020

The corporate jet world is very limited in MSFS. The only true corporate jets of any reputable quality available are the stock Citation CJ4 and Longitude. Now, this Lear 35A truly brings a top-notch add-on to the mix. This was such a beauty I had to get this article out while it was still fresh and new. My initial flights have been easy and hassle-free. Due to its “early access” status, no manual comes with the product as of yet.

For me, a Challenger 300 captain, I believed I could figure this bird out without a problem. And for the most part, I have, from cold, dark start-ups to completing flights and learning as I go. It reminds me of the earlier days in my career flying Beechjets. Battery engine starts, fairly simple fuel management, and a pair of powerful reversers for stopping. Gimme a good pair of thrust reversers any day over the newfangled light jets that have none. Having only brakes to stop a jet is a bad idea in my mind, and maybe that’s one reason so many HondaJets, Phenoms, and CJs seem to have a lot of runway overshoots these days.

The cockpit perspective, layout, and scale are perfect from a viewing and sitting position. Nothing to find fault with, and everything was so well designed. [Courtesy: Peter James]

The flying and handling quality is fantastic, from what I can tell. I am not a Learjet expert by any stretch of the imagination, but it doesn’t have the easy-to-find flaws I have run into with many other aircraft add-ons over the years. The momentum, engine behavior, flying response and feedback, and maneuverability all seem in check with what I would expect of a real Learjet.

A lot of my praise comes from the fact that a team of real Learjet 35 pilots helped create this early masterpiece, so I feel I can ride with that in my positive evaluation. I am a big proponent of sounds and sound effects, and so far, this one doesn’t disappoint. I had to watch a few real Lear 35A videos on YouTube to compare, and I especially love the add-on’s internal engine spool-up sounds. Spot on! Reminds me of my Beechjet days when those engines had a beautiful harmonic hum on climbout.

One thing that’s missing is the sound of pressurization and air vents, which can be quite loud and fluctuate with the power settings. I hope that effect is added. Reverse thrust, while powerful, creates no noise. The real jet reverser is quite a loud roar. Luckily, FSRealistic solves the reverser noises. You can get FSRealistic at an online store, such as sim market, here

I am teaching myself the fuel system. It’s pretty self-explanatory with a great little iPad-type of device that shows systems, weather, weight and balance, etc. With all five tanks in operation and with the clever use of a few simple switches to keep fuel in the right places, you can go almost 2,000 nm. This is only if you’re very good with fuel flow and cruise Mach, as well as knowledgeable on how temperature aloft affects performance. I only see this long cruise happening above FL 400 with temps below ISA traveling at maybe Mach 0.75. Top speed seems to be Mach 0.80 (460 TAS), but you’ll eat up fuel and reduce range to far less. 

Hand flying this little rocket proves that it is indeed that— a rocket. After a hefty pull on the yoke at VR (with no manual or speeds to reference, I guess, and trim her off when she’s ready…like 130 knots or so) and you’re off and running, 8,000 fpm is easy. Trim nose down to something more reasonable and pull power back to MCT or something less than takeoff power for noise abatement and engine safety. Reaching 4,000 fpm is easy now, flaps up and speed at 250 knots. Very maneuverable and fun to hand fly. Precise trim and balanced controls make this a dream.

After many fun takeoffs, landings, and touch and goes to get a feel for her, it sure feels like a barrel roll is in order. I know the Lear will do this in real life, and at least in sim, FAA inspectors can’t touch your virtual license. Landing the Learjet is straight forward, fun, and easy. It takes a little time getting used to the speed and angle-of-attack gauge if you’re not experienced in jet flying. Great landing quality, and realism is a delight. It’s not overly twitchy and works great with high-quality controls. For home use, I have been incorporating the Honeycomb Flight Controls starter pack (including yoke, pedals, and throttle quadrant), all via Sporty’s Pilot Shop

The quality of the texturing and scale of parts is all 100 percent perfection. [Courtesy: Peter James]
It’s a real beauty with feet down as well. Landing gear size, strut extension, and compression scale is perfect. Often this is an area many designers don’t get right, and clearly real pilots were used in this perfection of design. [Courtesy: Peter James]
Looking out to the famous tip tanks on approach to KJAC in Jackson Hole, Wyoming. [Courtesy: Peter James]
The visual clarity and quality is apparent everywhere you look. [Courtesy: Peter James]
Virtual passengers and baggage can all be loaded via the iPad device and seen in the cabin as well as externally looking out the windows. [Courtesy: Peter James]
Virtual passengers will gaze out the windows as seen from both external and internal positions. The window shades can be opened and closed, and all the cabin lighting is operational. It’s such great attention to detail. [Courtesy: Peter James]
Reverser animation is also pure perfection. [Courtesy: Peter James]

This is such a wonderful jet to fly. It’s one of the greatest I have ever gotten for any flight sim, period. That covers 40 years of this hobby, and the corporate jet realm is extremely limited. X-Plane has certainly offered more over the years, but we are long overdue for some love on the MSFS front, and this product certainly takes the lead. For about $40 you can grab this winner and join the evolving improvements constantly being brought forth by the dedicated team at Flysimware. I’d say this is a five out of five-star quality, even at this early stage. With a product this good, I really hope the company will make more corporate jets, especially the Challenger 300 I fly for real-life employment. 

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A Midsummer Night’s Flight https://www.flyingmag.com/a-midsummer-nights-flight/ Wed, 27 Dec 2023 23:26:31 +0000 https://www.flyingmag.com/?p=191647 Great weather, great company, and a great airplane make for a wonderful return to the air.

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My last official entry in my logbook as a real-world private pilot was in July 2019. The school where I was a renter had a Piper Arrow, and it was time for some recurrency training with my instructor. The intervening years since that flight passed quickly as my wife and I were focused on our two young children, balancing the obligations of our careers, navigating the COVID-19 experience, then moving to a new town. In May, a good friend invited me to join him on a night flight to help round out his flying requirements before starting his training program at a regional airline later this summer.

Thrilled with the chance to go flying again, I found my flight gear in the basement, grabbed my aviation headset, kissed my wife and kids good night, and hurried off to the airport to meet my friend.

As I would be a front-seat passenger on the flight, I intended to observe the goings-on and effectively get a reintroduction to the world of GA that I had missed over the last few years. From previous articles, you may recall that I am a vocal proponent for the use of home flight simulation, a believer that the benefits of a modest setup can engage the user in aviation decision-making, learning, and fun. However, having not flown a real-world flight in four years, it felt like sufficient time had passed where I could be reminded and maybe surprised about some facets of the experience I had forgotten.

Driving to the Airport

I did not expect to enjoy it, but the drive to the airport provided some post-workday decompression and reflection time. I’d be joining my friend at Plymouth Municipal Airport (KPYM), located 30 miles south of Boston on Massachusetts’ southeastern coast. Usually, the 90-plus-minute drive from my home to the airport would be arduous and traffic-filled, but the relatively late departure gave me an unusually stress-free drive. It felt great to have my flight gear on the seat next to me again, a little stiff and dusty from lack of use, but ready to go.

I used some of the windshield time to think ahead about where I could try and be a helpful addition to the flight. Pulling off the highway to stop for fuel, I opened ForeFlight to check the weather. Clicking on the “Imagery” tab, I reviewed the “CONUS Weather” section and then read the Boston and New York area TAFs and METARs.

Although my friend had already reviewed the weather, it helped to get my head back in the game. Before arriving at the airport, I took some time to recall some favorite flights when I was PIC, flying friends and family on short flights around New England. Flipping through those memories in my logbook, I realized this would be my first flight since my grandfather passed back in December 2020.

As was our tradition in his final years, I would write him a complete account of every flight so he could enjoy it vicariously. It was a small token of my appreciation for the gift of heavily subsidized flight training he and my grandmother had provided me when I was in high school. I am fortunate he lived a long life in which he shared flying memories, such as taking the F4U Corsair on training flights in the U.S. Navy during World War II.

Arriving at the airport, I had a few minutes to myself after parking at the hangar. Walking out to the airport fence, just as the sun sunk below the tree line, I reached into my jacket pocket to find a special artifact. I closed my hand around my grandfather’s pair of U.S. Navy wings he gave me for safekeeping. I looked out over the quiet evening of airplanes at rest in their tiedowns, a little bit of haze on the horizon lit up the sky in orange and dark pink. It was calm and peaceful, and I had forgotten how moving this scene could be at golden hour. In a few minutes, I would be on the fun side of the fence, getting to fly with a good friend in a gorgeous airplane on a near-perfect VFR evening.

My grandfather, Robert Siff, left, stands in front of an F4U Corsair during flight training at Glenview, Illinois, in 1945. [Courtesy: Sean Siff]

The Preflight

Within a few minutes, my friend arrived, and I was trailing him through the ritual of the preflight and being reminded of how much I used to enjoy the process. Per the checklist, we started at the back of the leftwing, examining the aileron, flaps, and the assorted hardware. As we worked our way through the checklist to the right wing, I placed my hand on the leading edge and realized how much I missed the tactile connection with the airplane prior to flying it. The aircraft in Microsoft Flight Simulator 2020 and X-Plane 12 are faithfully digital replicas, down to the finest visual details, but there was joy again in physically prepping the machine that would soon take us aloft. Following my friend, I contorted myself below the wing. Assuming a push-up position next to the right tire, he showed me how to check the brake condition and then used the fuel strainer to sump the fuel. Then, we checked the oil, engine cowl, propeller, and the rest of the checklist items.

Satisfied the aircraft was ready to fly, my friend offered me the left seat for the evening. Soon we were taxiing ahead into the calm darkness of the night. No other aircraft were moving at KPYM and the unicom frequency was quiet, save for our radio calls.

Takeoff was exciting. The vibration of the engine at full throttle and acceleration into the climb were physical sensations I definitely missed from my previous years of flight simulation. To address this, I recently added an HF8 Haptic Gaming Pad by Next Level Racing to my home flight sim. The pad sits on top of your flight sim seat and is used across the gaming and simulation world to bring additional sensation to your in-sim experience. Using tunable vibrations within eight different locations on the pad, it cleverly alerts the user to physical changes occurring to the airplane in different phases of flight.

For example, flying my Cape Air-liveried Beechcraft 58 Baron in MSFS2020, there is a satisfying thump felt in the seat pad when the landing gear fully retracts into the fuselage and the doors close. It reminded me of when the gear doors closed in the Piper Arrow I flew a few years ago. The pad also activates when the flaps are lowered into the slipstream and when the aircraft engines are idling below 1,000 rpm. Also, the pad vibrates when rapid pitch changes occur, alerting you to the buildup of G-forces. Without a haptic pad, the dynamic changes to the airplane during flight could only be experienced visually or audibly, leaving out the rest of the body.

Night VFR

Back in the real world, we were cruising through night VFR conditions that couldn’t have been much better. The first major landmark below us was the yellow-lighted outline of the Newport Bridge in Rhode Island, pointing like an arrow due west toward the Connecticut coastline. From the air, we followed the glowing path of vehicle headlights traveling on Interstate Highway 95 South. The lights from cars, neighborhoods, and nearby towns flowed forward, ahead of the airplane, all the way to Manhattan, just barely visible on the horizon. We crossed over Westerly, and my friend confirmed that a small patch of lights off the left wing was Montauk on the most easterly tip of Long Island. Between us and that thin sliver of land were the waters of Long Island Sound, which seemed to reflect almost no light and were the deepest black, exactly like the night sky above. Looking beyond Montauk, the only lights were a few stars and distant airliners making their way to and from the New York City airspace.

Next, we flew over the city of Bridgeport, Connecticut, and were soon turning back toward KPYM, picking up Boston Approach on com 1 and passing over the Class Charlie airspace of nearby Providence, Rhode Island (KPVD). Twelve miles west of KPYM, we started looking for the airport, leaning forward in our belts and peering out into the murky darkness ahead. With only a crescent moon above us, there was just enough haze to make it slightly challenging to find the horizon. The Cirrus SR20’s MFD indicated exactly where the airport should be, so my friend dialed up the correct frequency, hit the push-to-talk switch seven times, and a dazzling blue jewel, made up of hundreds of individual airport lights, burst from the darkness, giving shape to the airport a few miles ahead. Looking out over the nose, I watched how the perspective of the runway changed as we descended to the touchdown point.

Comparing both the real-world landing with some recent night landings from the left seat in my sim, I was very impressed by MSFS2020’s faithful digital representation of that critical phase of flight. On your own home simulator, you can easily adjust and tune your field of view to work best for your specific monitor and hardware setup. A majority of the work can be done through simple adjustments of the slider bars. Tuning the field-of-view and camera settings in your simis time well spent since being able to look around your virtual cockpit easily is critical to improving immersion and having an enjoyable experience.

After landing, we taxied back, shut down, and began the postflight activities of putting the aircraft back in the hangar for the evening. I was grateful for my friend’s invitation to join him and the subsequent reintroduction to GA and night VFR flying. All of my flight sim experiences at home are solo, except for the live communication with volunteer controllers, and a highlight of this flight was getting to catch up with my friend in person. It was all the more special knowing his departure to airline training would be coming this summer, making opportunities to fly together more scarce. After four years away from GA, I realized how much of the flight experience I had missed, both the familiar and unexpected. But being back at the airport, I felt like I was home again—and it felt great.


Hardware Recommendations

Gaming PC: This article was written during my switchover to a new Doghouse Systems gaming PC. John Pryor, Doghouse Systems owner and founder, specifically built the PC to tackle the graphic demands of Microsoft Flight Simulator 2020, significantly shortening the load time and allowing its highest graphics settings to be utilized. I have been busy tuning the graphics and switching over the flight controls and avionics. Having been an X-Plane user since 2015, I am learning the finer points of MSFS2020. If you’re in the market for a home flight simulator, look at Doghouse Systems custom-built gaming PCs.

HF8 Haptic Gaming Pad: I am really enjoying the recent addition of this upgrade to my flight sim seat. After installing the driver required to make it run with MSFS2020, I plan to use it on every flight. Even a Class D level simulator can’t replace the physical sensations of flying, but that isn’t the point of the pad. When I add new hardware to my sim, I do so hoping it will provide incremental improvements in the form of additional fun, greater immersion, or a new challenge—and the sensor pad checks those boxes.


This article first appeared in the August 2023/Issue 940 print edition of FLYING.

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Simulator Training Helps You Fly Your Ideal Aircraft Better https://www.flyingmag.com/simulator-training-helps-you-fly-your-ideal-aircraft-better/ Mon, 09 Oct 2023 22:01:12 +0000 https://www.flyingmag.com/?p=184603 A chance encounter with a flight simulator convinces the author that he needs to spend more time with it.

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I finally flew on a simulator last week after years of making excuses to avoid doing so. I always figured I spent enough time flying in the real world and did not need to buzz around virtual airports in my spare time.

I was wrong. While visiting a fellow pilot in Michigan, he mentioned having a simulator available at his airport. After finding out that I had no sim experience, he essentially insisted that I give it a try.

Minutes later, I was in the pilot seat of a Cessna 172 RG, holding short at Runway 26 right at Grand Rapids Gerald R. Ford International Airport (KGRR). This certainly was not a full-motion model that mimics the attitudes and sensations of climbing, banking, descending, and bouncing a landing. But its large wrap-around screen filled my field of vision and was realistic enough to bring on fatigue, target fixation, and minor motion sickness.

Initially, the most difficult part of simulator flying was getting a feel for the controls, especially the yoke, which was surprisingly sensitive in pitch. Roll was better, and the rudder pedals felt about the same as those in the 172P that I flew for many years. Next, I had to get used to the digital landscape, over which I had difficulty judging altitude and lateral distances. I soon realized that the electronic terrain, based on the area’s actual terrain, simply was flatter than where I typically fly. The lack of variation was forcing me to adjust my perspective.

I flew from Grand Rapids to other airports in the surrounding area, including West Michigan Regional (KBIV) in Holland and Padgham Field (35D) in Allegan. I was almost comfortable flying the virtual 172 Cutlass when I heard my friend tapping his keyboard and found myself under a low overcast and then suddenly in IMC—a frighteningly realistic scenario.

This situation reminded me of recent long trips during which clouds began to close in and I wound up carrying on long conversations with ATC while requesting a series of heading and altitude changes. Those incidents were stressful but eventually turned out well. Still, flying in such conditions quickly becomes tiring.

Focusing on  my instruments while testing my ability to keep the airplane under control in a cloud quickly wore me out, and I could feel myself getting worse at keeping the wings level and maintaining standard rate turns. Occasionally, I stared for too long at the altimeter or turn coordinator before realizing that my airspeed had fallen below 60 knots. No wonder I was having trouble with directional control. That is why scanning is a fundamental part of instrument training and why instructors teach specific scanning techniques for keeping the airplane in stable flight.    

Overall, the simulator time was immensely helpful and encouraged me to seek more before beginning the flying part of my instrument training. It also gave me an idea of what to expect in the clouds and at least a hint of how uncomfortable it will be, at least in the beginning. I recommend it—and will do more soon.

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Ukrainian Air Force Pilots Begin F-16 Training https://www.flyingmag.com/ukrainian-air-force-pilots-begin-f-16-training/ Thu, 28 Sep 2023 18:24:54 +0000 https://www.flyingmag.com/?p=181386 Pilots are using a desktop virtual reality flight simulator to familiarize themselves with the fighter before training in the U.S.

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When not in the cockpit, Ukrainian Air force fighter pilots are familiarizing themselves with flying F-16s by using desktop virtual reality flight simulators, according to reports.

The news comes as Ukrainian pilots prepare to soon begin flight training on the fighters in Arizona before taking delivery of donated jets pledged from Denmark, the Netherlands, and Norway. Ukrainian defense officials have long sought access to the aircraft following Russia’s invasion in 2022.

“Of course, our goal is to have complete F-16 flight simulators, trainer aircrafts, and flight crew training centers in Ukraine. But everything starts small,” Ukrainian Air Force said Wednesday in a statement accompanying a video of training. “While our brothers master the F-16s abroad, the Ukrainian Air Force fighter pilots continue to protect the Ukrainian sky and destroy the occupiers on the ground. In their free time, the pilots get to know the cockpit of the F-16 in virtual reality and perform joint missions over the territory of Ukraine in sections, flights, and squadrons while being in different regions of Ukraine.”

Some Ukrainian pilots will travel to the U.S. next month for further training.

“We do expect Ukrainian pilots and maintainers to arrive in the United States soon to conduct the initial English language training, and then the pilot training to start in the weeks after that,”  Pentagon Press Secretary Air Force Brig. Gen. Pat Ryder told reporters on September 22.

As part of the training plan, “several Ukrainian pilots and dozens of maintainers,” will travel to the U.S., he said, adding that some pilots have already begun F-16 flight training in Denmark.

The desktop simulators are a time saver, according to Oleksii Diakiv, representative of the Air Force of Ukraine Training Command.

“These systems help us not to depend on the specific locations, not to depend on time,” he said. “They allow us to make the best use of those free minutes of training in order to be retraining for our partners’ aircraft.”

In an interview Wednesday, Dutch Defense Minister Kajsa Ollongren said the Netherlands will deliver F-16s to Ukraine in 2024. The timeline, however, will depend upon training of Ukrainian pilots, which is expected to take six to eight months, she said.

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Gaming to Keep the Dream Alive https://www.flyingmag.com/gaming-to-keep-the-dream-alive/ Tue, 22 Aug 2023 18:26:55 +0000 https://www.flyingmag.com/?p=178083 A private pilot introduces his virtual world and the benefits of flight simulation.

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I picked up my first copy of FLYING at the Concord Aviation Services FBO in the late 1990s, where I worked part-time to help pay for my flight training. My mom would dutifully drive me to work on the weekends since I began my employment there before I got my driver’s license. Concord Municipal Airport (KCON) in New Hampshire was an exciting airport in the summer, busy with general aviation activities, weekend flyers, and the occasional World War II aircraft.

The FBO hosted a good amount of business jet traffic from two NASCAR races at New Hampshire Motor Speedway in nearby Loudon—the highlight each summer. The races brought in the latest Gulfstreams, Challengers, Learjets, and Beechcraft King Airs, with enough aircraft parked wing to wing to fill the runway closed for the occasion.

I quickly learned to love the smell of jet fuel in the morning, working the flight line, cleaning the restrooms, washing the hangar floors, and making the coffee. I had no idea how to make coffee back then, soI can only imagine what the FBO guests thought when they enjoyed a complimentary cup.

With my boss’s approval, I would pick up a spare copy of FLYING off the coffee table and take it home to read at night. On those pages, I connected with the aspirational world of aviation: sleek business jets, general aviation adventures, and flying wisdom from Collins, Abend, Garrison, Karl, and Lunken. The magazine helped keep my aviation dream alive as I pursued my private pilot certificate.

Many years before my first flight lesson, my grandfather took me to the airport. He flew the F4U Corsair for the U.S. Navy during WWII, and financially supported part of my flight training if I got good grades and wrote him a summary of every flight lesson. I was so fortunate to have his support. I soloed at 16 and planned to finish my private certificate during college, as the one I would attend had a flying club.

Starting my freshman year in September 2001, my world was full of opportunity and optimism. Unfortunately, after 9/11, the college flying club shuttered as CFIs at the nearby airport got laid off—and college life took me in new directions.

Finishing—Finding a Way

Like many of us, the itch to fly never abated, and I completed my private certificate in March 2011, 10 years after my first solo. Having been married the year before, I was grateful that my wife supported my dream-chasing ambition to go back to flying again—this time to finish what I started.

In 2012, I took my 88-year-old grandfather for a flight around Concord to celebrate the completion of my certificate. We spent the flight mostly in blissful silence. After some sightseeing, he flew some straight-and-level, made a few smooth and coordinated turns, then handed the controls back to me for a late summer afternoon landing on Runway 35. It was our first and last flight together, but remains a sublime memory I’ll hold onto forever.

In 2014, my wife and I started a family and—anticipating that this new phase of life may be disruptive to real-world flying—I began building a modest home simulator paired with X-Plane 10 software. Over the next year, I acquired the basic equipment, including a gaming PC, a 10-year-old joystick I had in college, some used rudder pedals, and a 5-year-old monitor I had in the basement.

I had not used any flight sim software since using the mid-90s version of Microsoft Flight Simulator, so the fidelity of X-Plane 10 amazed me. It definitely lived up to the YouTube reviews.

One of my first sim flights was shooting a practice approach at dusk in VFR conditions at KASH, my home airport at that time. Using my mouse to tune the ILS frequency on the nav/com, the X-Plane 10 Cessna 172 SP was equipped identically to the one I rented in real life. The warm glow of the panel, the fading light of a digital sunset, and the hum of the engine in my headphones made the experience feel real. The needle movement in the gauges was smooth. The occasional slight flutter caused by the vacuum system faithfully resurfaced in the sim, adding to the feeling of immersion.

I exercised mental checklists, scanned the instruments, and made pitch and power changes to establish and hold a stabilized approach through touchdown. After experiencing the airplane response to my inputs and nailing that first approach, I was swiftly bitten by this particular variant of the flying bug.

Return to MSFS?

In September 2020, in the midst of the first long year of COVID, Microsoft launched the much-anticipated return of Microsoft Flight Simulator 2020 when most of the world quarantined at home. I felt an overwhelming need to reconnect to aviation, and I eagerly unpacked the components of my sim that had been sitting dormant while my family and I relocated to neighboring Massachusetts.

My gaming PC was now six years old, but I could run the minimum settings for MSFS 2020 and try many of the fun landing activities, which generated a score based on your speed at touchdown, runway location compared to the target and the rollout distance. The gorgeous simulation features nearly photo-realistic scenery.

[Courtesy: X-Plane]

In early 2022, I set a goal of bringing my rusty radio work and airspace knowledge back up to speed. To accomplish this, I paired my updated X-Plane 11 flight sim software with the live air traffic control service called PilotEdge. PilotEdge staffs the service with real trained air traffic controllers who don’t suffer fools—or sim pilots who don’t prepare for their flights. As will be covered in future articles, the service also provides a series of challenging scenario-based activities called Communications and Airspace Training (CAT) flights that focus on VFR flying. Being a rusty pilot, I found that I needed to study to pass these flights—and I enjoyed the preparation required.

Often I would begin prepping a few nights before the flight, reviewing the accompanying YouTube video, and writing a flight plan, all in a very similar manner to how I prepared for a real-world flight.

Into the Bravo

The 11th and final flight in the CAT series was a ClassBravo departure from Los Angeles InternationalAirport (KLAX) and a Class B arrival at San Diego International Airport (KSAN). Having never departed or landed at a Class B airport in real life, and conducting the sim flight in an airspace occupied by other real sim pilots, watched over by real live air traffic controllers, I knew this flight would take my full mental effort.

After a busy and tense departure from KLAX and some not-so-perfect radio work, I landed rubber side down at KSAN and made my “clear of Runway 27” call. Within a few moments, the PilotEdge controller told me I had passed the CAT 11. I felt an overwhelming sense of accomplishment. Taxiing to Signature Flight Support in the simulation, I watched as a virtual airline Boeing 737, piloted by another real-world flight sim pilot, received his takeoff clearance and thundered down the runway.

Flying with other live aircraft and the accompanying radio chatter was an experience like no other. Sure, my feet never left terra firma, but my mind was really flying. The prep work to pass the final CAT flight was real, and using the correct phraseology on the radios and working through the three-dimensional problem-solving in real time to navigate the complex airspace of KSAN required my complete attention. The effort was real, even though the flight was virtual.

This is the value proposition provided by having a flight sim in your own home: You can focus on nearly any element of flying that you want to learn or practice and, by doing so, carve back some quality aviation time in your life. My goal has been to fly in my sim once or twice a week, usually starting at 10 p.m. to best minimize distractions. 

[Courtesy: X-Plane]

I enjoy scenario-based training flights paired with live air traffic control, but a flight sim can be used simply for fun, exploration, and virtual sightseeing. You can visit almost any airport or enter any airspace in the world, in nearly any weather conditions, and do so in faithfully-recreated versions of hundreds of different airplanes made by enthusiasts or programmers who care about getting the details right. And just like the real airport environment, I’ve found the people involved in the flight sim community are passionate, welcoming, and genuinely want to help new sim pilots get started.

In future articles, the FLYING team will cover some flight sim “watch-outs” to help you avoid developing any bad habits. However, I believe that the upsides to flight simulation far outweigh the potential downsides. I am neither a high-time professional pilot nor particularly tech-savvy, but I believe that my sim will help me become a better pilot when I go back to real-world flying. In the meantime, it helps me keep the dream alive.

If this interests you, I encourage you to go explore the amazing digital world of flight simulation. Perhaps it will grow into a new hobby that helps to keep your own dreams of flying alight. There’s never been a better time to get started.

This article was originally published in the April 2023, Issue 936 of  FLYING.

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