MSFS2020 Archives - FLYING Magazine https://cms.flyingmag.com/tag/msfs2020/ The world's most widely read aviation magazine Tue, 30 Jul 2024 19:55:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Skyscapes for Simmers https://www.flyingmag.com/simulators/skyscapes-for-simmers/ Tue, 30 Jul 2024 19:39:44 +0000 https://www.flyingmag.com/?p=212467&preview=1 Take the ‘Microsoft Flight Simulator 2020' live weather feature to the next level with manual setup.

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During my first few flying lessons as a teenager, I discovered the joy of going near or into cumulus clouds. Dodging canyons, diving, turning and twisting around “puffies” was good enough to be a sport to me. 

Thirty years later, as I have racked up thousands of hours flying business jets, fulfilling my cloud-popping dreams, I get to do the same on my home flight sim thanks to Microsoft Flight Simulator 2020 (MSFS2020).

In the four years since MSFS2020’s release, so many improvements and features have been added to make its visual world more realistic. The weather modeling seems to improve almost daily. 

MSFS2020’s live weather feature has always been fabulous and seemingly accurate. Yet with all its improvements, I still have an affinity for manually setting up the sky. I call this “skyscapes.”

Creating Skyscapes

I make my own skyscapes all the time now—and you can too. Or you can download them from others. It’s easy to do, tons of fun, and has become an artistic way of enjoying the sim.

It’s perfect for making coffee-table-perfect screenshots and also allowing overriding the live weather in case it’s interfering with your plans on that day. 

Manually setting CU with rain shafts will result in rainbows under the right conditions. This photo was SLC high base CU in gusty conditions with clear downburst modeling. This is using the recently released PMDG 777-300ER. [Courtesy: Peter James]

I enjoy modeling convection. The visuals of the cumulus clouds against a deep blue sky is intoxicating to me. Up until recently the cumulous model or thunderstorm was dead, with little or no turbulence. I would have to turn to X-Plane 12 storm modeling to be challenged. 

X-Plane has always done a superior job in convective modeling. But in the last two months until now I have noticed something in MSFS2020 has changed. 

Recently, I took a sim flight around Thailand testing out the new incredible PMDG 777-300 (pmdg.com), using my self made tropical skyscape. I programmed cumulus clouds with tops exceeding 30,000 feet, which suddenly started to upset the mega airliner as I flew traffic patterns. 

Near the cumulous, there were sudden upheavals, airspeed changes, and shear. It was rough. Some clouds did nothing, while others had winds gusting to over 50 knots in spots, varying on the direction, creating shear and moderate turbulence.

I tried numerous circuits around the area, with some 30 miles around the airport intentionally penetrating and circumnavigating the cumulous, some of which had grown to thunderstorms with lightning bolts. Adjusting the manual slider for customization I increased the lightning percentage and rainfall rates. The visual effect was spectacular, with visible rain shafts, downbursts, and rainbows.

I used one of my own homemade ‘skyscapes,’ which is found by untoggling the live weather option. You can choose many presets by MSFS2020, anyone else’s, or your own after you save them. [Courtesy: Peter James]

Creating Sim Weather Themes

Creating your own weather themes is a breeze.

To get started, just untoggle the live weather button then manually tweak clouds, wind, visability, and temperature. Use the little icon to the upper-right corner to give it a unique name. That’s it, and it is saved forever for recall or to share online with others. I have started making many, based on real-world location and with the typical weather. 

Using manual weather offers the ability to deepen the blue sky to accurately represent areas that don’t have pollution, like the Pacific Islands or the Rocky Mountains in the U.S.

To do this, drag the humidity slider fully to the left. Moving it to the right creates more humidity, leading to a reduction in visibility or even fog if you keep going full right into a zero/zero type of world.

Temperature is self explanatory. Lightning is fun to tinker with, as is precipitation. By having high bases and no precipitation, you can simulate typical high altitude Rocky Mountain-style convection.

Throw in gusty winds in varying degrees with altitude or shear to simulate a day filled with thermals and convective winds. Dry base storms in the Rockies can be deadly, even without any precipitation falling. By adding a lot of precipitation you’ll get intense rain shafts and flooding.

By lowering clouds to under 3,000 feet msl, reducing visibility, and having intense rains, you’ll be creating a typical tropical-style setup. Make the winds light. The combinations are endless. 

Editing the individual clouds in this example shows CU activity with tops up over 39,000 feet with low bases due to my location in Thailand. [Courtesy: Peter James]

The results of the above sliders of 30 percent lightning, bases 2,200 msl, tops FL 390 with no humidity affecting visibility. Note the menacing narrow CBs with downbursts as you would get in the tropics. [Courtesy: Peter James]

That is not haze but accurate light rain shaft scattering light. With time this will move and drift or get worse. The lighting effects of MSFS2020 are spectacular.  [Courtesy: Peter James] 

Tropical convection with a lightning flash. Sudden wind shear and turbulence occurring. The MFD shows winds over 40 knots in the area of the cloud, despite me programming calm winds manually for the entire area. [Courtesy: Peter James]

The Phuket region of Thailand is beautiful. Note the water being a mirror under calm surface wind, but near the cumulus things go wild. [Courtesy: Peter James]

Still adjusting to the 777-300ER at a whopping REF of 153 knots, all while battling the burst of shear and vertical excursions near the convection. [Courtesy: Peter James]

The PMDG 777 is the epitome of a realistic, study-level aircraft. I am currently using an Asus ROG 18 (i9, GeForce 4090) laptop for all my flight simming sessions. 

Tropical vertical towers rise and fall and sometimes make crazy shapes just like I have seen in real life. [Courtesy: Peter James]

As I fly the heavy jumbo, which in itself is a task, I wondered how the effects would affect a Cessna type aircraft. I booted up a brand new late model  Carenado Cessna 182T and flew over the intermountain western U.S. for testing using a similar weather model but raising the CU bases to about 7,000 agl and tops to near FL 400. 

It’s a random occurrence, but climbing near the bases resulted in some light chop and shear, though not as much as expected. After adding in more lightning and rainfall, I experienced some massive vertical spikes with winds gusting to almost 50 knots while in cruise at some places near clouds.

A Carenado Skylane with some hearty convective action nearby over the plains of the Western U.S. [Courtesy: Peter James]

Rain curtain and rainbow simulation is fully active depending on lightning angle and precipitation rates, just like in reality. [Courtesy: Peter James]

The beauty of high base cumulonimbus simulation with a rain curtain looks like a storm-chaser action scene. [Courtesy: Peter James]

In preparing this article, I used a recently released add-on called SimFx by Parallel 42. It is available here, and includes other visual aircraft effects like wing fogging, tire spray, rubber trails, dirt, and much more. Some pretty cool premade “skyscapes” are included as well. 

On final where the go-around would be a real nail-biter with a race against time just to make a normal landing. Flight simulation is not always about using good judgment. Indeed, often a scenario-challenging question is perhaps more in the lines of what not to do in real life. [Courtesy: Peter James]

Your home sim may not be able to replicate everything, but the amount it can do is staggering. The lack of motion is really about the only thing that stands out. Visuals are better than FAA-level D sims—and sound better too.

Hopefully you too will try making some of your own “skyscapes” in MSFS2020 and discover the fun of doing so as I have.

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Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator https://www.flyingmag.com/here-are-2-quick-vfr-flights-to-try-on-your-home-flight-simulator/ Fri, 12 Apr 2024 15:28:01 +0000 https://www.flyingmag.com/?p=200244 One in New England and one in Alaska present a familiar warmup followed by a real challenge.

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One of the greatest values of having a home flight simulator is being able to use it when you only have an hour—or less—of free time. Since you can easily select any two airports within a reasonably short flying distance of one another, sometimes the near-unlimited choice results in decision paralysis, especially after a busy day in the real world.

To mitigate that, I chose two short flights that can be accomplished in a normal evening’s flight sim session. My selection criteria was to fly my first flight in New England, between two airports that I flew out of when I was training to complete my private pilot certificate. The second flight was a departure and destination in a part of the world where I had zero experience and no prior knowledge of the topography. The idea was to use the first flight of the evening as a warmup with the familiar and then end the night with the challenge of the unknown.

To add to the fun, I met up with a friend of mine from college in the Microsoft Flight Simulator 2020 (MSFS2020) multiplayer environment so that we could pilot the flights together in a very loose formation. My friend was just getting back into flight simulation after many years away from the hobby. We used Discord, the free communication app, to stay connected during the flights. Although we flew on MSFS2020, these flights are software-agnostic, and you can easily fly them on X-Plane 11 or XP12. Across both flights, there was only a short time spent in cruise, allowing all phases of the flight to occur quickly, adding to the challenge of staying ahead of the airplane. As a result, both flights delivered adequate feelings of accomplishment and a chance to enjoy a fun, aviation-themed experience from home.

Flight 1, The Familiar: New England Island Hop

  • Purpose: Sightseeing
  • Software: MSFS2020 with free enhanced airports from www.Flightsim.to
  • Route: Departed Nantucket (KACK) Runway 24 to Katama Airpark (1B2) Runway 3
  • Aircraft: Cessna 208 Caravan
  • Conditions: Summer; live weather, adjusted to midday at noon local time
  • Distance: 22 nm
  • Time en route: 14 minutes
  • Modification: If you are interested in roughly doubling your flight time, I recommend you depart from Block Island (KBID), especially if you have never flown out of the 2,500-foot runway.

After getting Discord set up outside of the flight sim environment, we met up on the ramp at Nantucket, Massachusetts (KACK), using the multiplayer function in MSFS2020. My friend’s father was an active pilot during his childhood and even flew one of the B-17s that toured the country during the 1980s and ’90s.

Since we both share an interest in all things aviation, I jumped at the opportunity to welcome him back into the exciting world of flight simulation, especially considering all the advances made since the flight sims of our college days. Neither of us had tried the multiplayer function in MSFS2020 before, and I was eager to fly with some company since most of my flights from home are solo endeavors, save for the excitement and immersion offered by live ATC services provided by VATSIM and PilotEdge that I regularly layer into my experiences for added realism and a chance to practice on the radio.

For our first flight, we selected the venerable Cessna 208 Caravan, a popular island-hopping aircraft with robust landing gear, which seemed like an ideal choice for our destination. Sitting in our cold and dark aircraft, my friend suggested that I try the digital checklist function in MSFS2020, which is accessed by clicking the icon in the menu bar near the top of your screen once you are loaded into an airplane. Having never flown the Caravan, the digital checklist features a small “eye” icon to the right of the instructions listed. Clicking the “eye” causes the camera to cleanly sweep to the individual button, switch, or lever you need to operate to perform the checklist item. Using the “eye” icon provided a visual flow of the checklist during engine start and helped me understand the layout of the cockpit and controls.

Alternatively, you can use your mouse or hat switch on your yoke to move the camera manually to each item in the cockpit, but the “eye” was much faster and more convenient. Many general aviation aircraft in MSFS and X-Plane offer in-depth systems modeling, making the start-up experience a learning opportunity for the curious sim pilot. On the evening before I try a new airplane, I search for a start-up procedure video on YouTube, just to get familiar ahead of time. @JonBeckett’s channel on YouTube offers both videos and checklists to help get you started. For many years, I used a physical paper checklist in-sim but recently started using the ForeFlight checklist function on the iPad mounted in my flight sim cockpit.

Even though it is another piece of technology to manage, I like the green check mark that is displayed next to each completed item in the ForeFlight checklist. This shows your progress, making it easier to see if you skipped a step. You can also edit a checklist in ForeFlight. I added reminders to complete a takeoff briefing before departure and tap the brakes during climbout to halt the wheels from spinning before raising the landing gear. The sim is an ideal environment to become comfortable with new checklist behaviors, and I have enough practice that I am ready to try it on a future real-world flight.

After engine start, my friend and I taxied our Caravans to Runway 24 for takeoff. We opted for a formation takeoff, and I found it very difficult to stay within 500 feet of my friend’s aircraft. I could immediately tell why formation flying requires a lot of training and how challenging it must be to hone this skill in the real world.

Departing KACK in the Cessna 208 Caravan

Once in the air, we turned west over the ocean toward Katama Airpark (1B2), located on the southeastern corner of nearby Martha’s Vineyard. A popular real-world New England fly-in destination, Katama features a short taxiway connected to a grass parking area right next to the beach, making it one of few beach-side general aviation airports accessible to private aircraft in New England.

I selected Runway 3 as I had landed on it a few times with my instructor during my private pilot flight training a decade earlier. I hadn’t been back to visit Katama in the sim yet, so I hoped my memory of the real-world location would help me with my visual approach. It was a short flight across Nantucket Sound, and I opted for a 2,000-foot cruising altitude, keeping our two-ship flight VFR below a broken line of puffy, fair weather clouds at 2,500 feet that stretched south of the island out into the Atlantic Ocean.

Turning Final for Runway 3 at Katama Airpark (1B2)

Since I use a single 4K 55-inch TV screen as my main monitor, I supplement my situational awareness with ForeFlight on my tablet and my Real Sim Gear G1000 PFD and MFD sitting in my Stay Level Avionix panel. Using all of this information together kept me from overflying the right-base-to-final approach turn, and I rolled out on a 3-mile final with “030” bugged on my heading indicator. Spotting Runway 3 is an interesting visual exercise in both the real and flight sim world.

The runways at Katama are neatly cut from the flora of a large field. As there are fields that border the airpark on both the left and right sides, I double-checked to make sure I was lined up with the correct one.

Although Runway 3 is 50 feet wide and 3,700 feet long, it looks narrower and shorter from the air. The light winds kept the last few hundred feet of my approach stable, and I checked to make sure I was at 75 knots, with full flaps and prop full forward. I was interested to find out if grass had been modeled differently than pavement, as the surface in the real world typically requires a soft-field landing, slightly nose high, to minimize the vibration on the aircraft’s landing gear.

With one last trim adjustment before touching down, the Caravan’s muscular suspension deftly swallowed up any surface undulations that may or may not have been modeled, and I let the aircraft roll out to the end of the runway, where I turned around in time to watch my friend come in for his landing.

I particularly enjoy landing at airfields that I have flown into in real life, using the flight sim’s digital version as a bridge back to a memory from my real-world logbook. However, one of the many benefits of home flight simulation is the option to leave behind the familiar and try new destinations in unfamiliar parts of the world. The only cost is your time, and selecting from any of the 37,000 registered airports in MSFS2020 can spark some anxiety of choice, which often leads me to stay in New England, where I have the most real-world flying experience.

But such “comfort zone” behavior does a disservice to a world full of new airport destinations, re-created in impressive detail, waiting just beyond the click of a mouse.

View from the Microsoft Flight Simulator 2020 Beechcraft Baron BE58 cockpit on approach to Haines, Alaska. [Courtesy: Sean Siff/MSFS2020]

Flight 2, The Unfamiliar: Skagway to Haines, Alaska

  • Purpose: Sightseeing
  • Software: MSFS2020
  • Route: Departed Skagway (PAGY) Runway 20 to Haines (PAHN) Runway 26
  • Aircraft: Beechcraft Baron BE58
  • Conditions: October; live weather, marginal VFR, light rain, 4 p.m. local time
  • Distance: 19 nm
  • Time en route: 15 minutes
  • Modification: Consider departing from PAHN and then returning to Skagway (PAGY) to try landing on Runway 2. The airport at Skagway sits at 44 feet msl but is ringed by 5,000-plus-foot peaks, making it an intimidating approach but visually stunning.

My friend from college spent part of his formative years living outside of Seattle. An Alaskan cruise with his wife found them departing as passengers in a single-engine GA aircraft out of a small airport called Skagway (PAGY), located roughly 65 nm north of Juneau in a mountainous and glacial region of Alaska near the Canadian border and Coast Mountains. It would have taken me decades of sim flying to find Skagway, and when my friend described the unique geography of steep mountains rising around three sides of the airport, it sounded like the ideal unfamiliar departure point for our next flight.

With live weather enabled, my friend and I met up on the ramp in marginal VFR conditions with light rain and 3 miles visibility. Despite the weather being definitely below my personal minimums in the real world, the conditions gave us a chance to test our visual navigation skills as we flew down the Taiya Inlet to Haines Airport (PAHN). Climbing out of Skagway in the MSFS Baron, I had all the de-icing equipment and pitot heat on as a precaution and was cruising at 3,000, well below the 5,000-foot ridges, to avoid the clouds.

The light rain stopped, and the weather in-sim improved as we approached the town of Haines, and I had a clearer picture of the mountain peaks through the remaining tattered clouds. Beautiful was an understatement, and I used my camera commands to look out over the wings for a better view. The geography of Haines was no less striking than Skagway, and both airports should be on your short list if you have never explored Alaska in the real world or flight simulator. MSFS pulls local METARs when using live weather, and I cross-referenced the information on ForeFlight. The winds were coming from the west out of 220 degrees at 23 knots, providing a 40-degree left crosswind for landing on Runway 26. We chose a flight path that had us make a right turn over Haines toward the airport located northwest of town. My friend opted for a 3-mile right base to final.

Wanting a closer view of the mountains to the west of the airfield, I flew southwest over the Chilkat Inlet. Being mindful of the peaks to the west and blowing snow that was starting to lower visibility, I turned back toward the airport and descended to traffic pattern altitude, which I had set using my altitude selector on the Garmin G1000 PFD. I entered the pattern using a standard 45-degree entry to a left downwind for Runway 26. Consequently, that also gave me a great view of my friend’s aircraft on final approach.

We kept it mostly quiet on the comms for landing, but my friend mentioned the strong crosswind on final. Turning from left base to final, I double-checked that my fuel selectors were on, verified my gear was down, mixtures were set to full, and I moved the Baron’s props to full forward. The strong westerly wind was pushing me off the centerline of 26, which I started correcting with rudder and aileron. I opted for approach flaps only and worked pretty hard to touch down on the left rear wheel first. My Virtual Fly YOKO+ flight yoke builds up mechanical resistance as you approach the edges of the control travel, providing valuable immersion during high workload moments like short final. I landed a bit off the centerline but kept the Baron out of the snowy grass and taxied to the end of the runway, having needed most of the 4,000 feet available.

The unfamiliar geography, marginal VFR conditions, and crosswind on final provided plenty of challenges for a short flight, reminding me how much the home sim experience has to offer. Add to that the unexpected challenges of live dynamic weather, and there were a lot of variables to be managed during the 20-minute flight.

Sometime this winter when the weather in the real world is below your minimums, load up MSFS or X-Plane and try one of the innumerable short flights to a new destination. I hope you enjoy the exploration. Let us know your favorite short flight aircraft/airport combination by writing to edit@flying.media.


Quick MSFS2020 Tips

Visit www.flightsim.to and search for the airports you will be using for your flight. The flight sim community has built enhancements of all kinds to the base Microsoft Flight Simulator 2020 sim experience, including both free and payware.

You may find free upgraded airport scenery that you can download and place into your MSFS2020 community folder so that it will be loaded automatically for your flight. Run a search for how to find your community folder, and then set the location as a favorite so you can find it easily in the future.


This column first appeared in the January-February 2024/Issue 945 of FLYING’s print edition.

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Our Pilots of the Future May Share Sim Stories https://www.flyingmag.com/our-pilots-of-the-future-may-share-sim-stories/ Fri, 08 Mar 2024 14:58:47 +0000 https://www.flyingmag.com/?p=197223 Digital experiences continue to drive
interested people into real-world aviation.

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My introduction to the world of aviation occurred on an afternoon in fall 1990, when I was 7 years old. I remember it clearly. My childhood best friend and I were taken to the local movie theater in Concord, New Hampshire, to see Memphis Belle. Although it was rated PG-13, my best friend’s father was our chaperone, and I believe he hoped the film would open our eyes to the seriousness of air combat. He was a U.S. Navy pilot during Vietnam, flying the Douglas A-4 Skyhawk, and served as a captain at Delta Air Lines, flying the McDonnell Douglas MD-80.

At the beginning of the film, a B-17 returning from a World War II mission makes a low pass over the Memphis Belle’s aircrew playing touch football at their base, signaling the return of the squadron. The beautiful shape and proportions of the B-17 and the unmistakable sound of those four Wright R-1820 engines thundering over me in the theater made the most indelible impression, and my love for aviation began at that very moment.

In spring 1991, David Tallichet, the pilot/owner of N3703G, one of the B-17s flown in the film—the other was Sally B—brought it to Concord Municipal Airport (KCON), and I waited in line one rainy afternoon to tour the interior with my mother and grandfather, all three of us climbing up the steep ladder into the hatch located below the cockpit on the pilot’s side. One of my favorite early memories was pausing with my grandfather behind the pilot’s seat as he patiently answered my questions about the dizzying array of instruments, levers, and switches in the cockpit. As a boy, it looked impossibly complicated, but I was intensely fascinated.

After the tour, I purchased a poster at the souvenir stand that Tallichet politely signed for me. At nearly 70, he was gallant in both appearance and manner and spent some extra time with my grandfather and I, taking us around the exterior of his B-17 while he and my grandfather compared notes on their flying experiences. During WWII, Tallichet was a copilot of a B-17 in the 8th Air Force, completing 20 missions. After the war, he became a successful businessman and amassed an impressive personal collection of military aircraft.

Before we departed his company, Tallichet asked if I wanted to fly when I grew up, and I automatically answered yes. Standing between him and my grandfather, who wouldn’t aspire to what each had accomplished as pilots? That poster with his autograph hung in my childhood room until I went to college.

After that close encounter with the movie Memphis Belle on the ramp, I drove my friends and family crazy by asking to rent the film at least once per month, watching it until I could recite most of the dialogue with my sister. Without YouTube in the mid-’90s, there was no easily accessible footage of what it looked like to fly a B-17 from the pilot’s seat, so I repeatedly rewound the videocassette to watch the flying sequences to try and understand how it all worked. In 1993, a friend of mine in the neighborhood heard me talking about the movie and invited me over to his house after school. He owned an early PC with a color monitor and had a copy of the recently released combat flight simulation called B-17 Flying Fortress: World War II Bombers in Action by MicroProse. This was my first flight sim experience of any kind, and I had so much fun trying to fly the B-17 that I didn’t move from the cockpit to try the other crew positions. The cockpit and the gunner stations on the bomber were faithfully modeled as much as was possible at the time. For example, in the waist gun position, you could look toward the front of the B-17 and see the wings, round engine nacelles, and propellers spinning. Your role in one of the gunner positions was to defend the Flying Fortress from attacking enemy fighter aircraft. All of this sounds rudimentary today, but the missions, crew stations, and color animation were created in the early 1990s.

Experiencing the B-17 combat simulator came at a critical and impressionable time in my childhood, and I can still remember the thrill. In speaking with many pilots I have met over the years, a lot of us had a chance to try a home flight sim that served as a connection and an on-ramp to the larger world of aviation. For me, using a flight sim was a lot of fun, and it only made me more excited to try my first real-world flight lesson when I turned 14.

Back during the late ’90s, Chris Palmer—aka @AngleofAttack and a CFI who now runs a successful general aviation training business and popular aviation YouTube channel from his home airport in Homer, Alaska—started flying the European Air War WWII combat simulator. Palmer remembers learning the basic flight and power controls and the thrill of flying a fighter aircraft over the English Channel to challenge the Germans in air-to-air combat. As a teen, he purchased Microsoft Flight Simulator X (FSX) and dreamed of becoming an airline pilot. He would load an airliner into the simulator and enjoy departing from many of the major airports around the world contained in the title’s library.

That early exposure inspired him to pursue real-world flight training. By the time he turned 17, Palmer started ground school and had already learned radio communication basics from the hours he spent on VATSIM, the live air traffic control service staffed by trained volunteer controllers that can be layered into a home flight sim with a software plug-in. After learning how to edit highlight videos for his high school football team, he built a study-level training course on how to fly the Boeing 767 on FSX. These video lessons achieved scale and, 17 years later, the DVDs, which complement a professional ground school study program, are selling to aspiring pilots training for their next upgrade.

When I came back to the world of GA to finish attaining my private pilot certificate in 2010, there was nervousness about the coming pilot shortage. Articles on the topic abounded, and writers made educated guesses about from where the next wave of pilots would come.

The question poised at that time was could enough discovery or EAA Young Eagles flights be conducted to successfully introduce the next generation to general aviation in time to stave off the looming airline pilot retirements not too many years in the future.

In 2014, I changed jobs into a marketing position where I could combine my passion for GA with my skill set as a social media marketer tasked with representing a leading general and commercial aviation product. Around this time, YouTube’s user base was rapidly expanding in popularity, and aviation enthusiasts could follow pilots on journeys from their first training lessons all the way to the airlines. Some pilots such as @flightchops (Steve Thorne) and @steveo1kinevo, who had modest followings of around 30,000 subscribers at that time, would amass hundreds of thousands of them over the next few years as their content attracted aviation enthusiasts from all over the world.

Today there are popular pilot/content creators who have used their engaging videos to help bring pilots of all ages to the airport for their first flight lessons. YouTube and the other social media channels have connected a global audience made up of millions around the world to pilot content creators with the time, equipment, and capability to publish their flying stories and share the world of GA with new, ever-widening, and more diverse global audiences through the mysterious and perplexing magic of the algorithm.

Fast-forward to this summer, and Jorg Nuemann, head of Microsoft Flight Simulator, presented to a large, in-person audience in June at FlightSimExpo, where he shared that MSFS2020 had achieved more than 12 million individual users since the software launched in September 2020. With the recent launch of X-Plane 12 in 2022, and the continued growth in popularity of Digital Combat Simulator (known as “DCS” and featuring modern fighter and rotor wing aircraft), each software program continues to attract a specific segment of digital aviation enthusiasts. Acknowledging that there is some crossover of home flight simulation pilots between these popular software titles, each offers a digital aviation experience where the user can hop over the virtual airport fence and climb into the cockpit or flight deck of so many faithfully digitally created general, commercial, and military aircraft.

Taken together, these software titles have amassed a worldwide user base on a scale not seen before. The result is YouTube and flight simulation are introducing enthusiasts to the world of aviation by serving as the top of a giant funnel, bringing the user into digital aircraft that are visually accurate to their real-world counterpart complete with high fidelity systems modeling. I believe the next generation of pilots is already here. They are fluent users in the digital world, easily finding flight simulation and aviation video content online.

The fidelity of modern flight sim software means more skills transfer from the computer to the flight deck. [Courtesy: Sean Siff/Microsoft Flight Simulator]

Although we may not see them at real-world GA airports yet, I am already flying with them in the flight sim club of which I am a member. Listening to their radio calls approaching the Boston Class Bravo airspace, these flight sim pilots, many years my junior, are flying digital airliners into KBOS executing complex IFR arrivals with crisp and professional radio communication. Any of these flight sim pilots could show up to their first real-world discovery flight and surprise their unsuspecting CFI by being able to file and read back an IFR clearance without a single hour in the real-world logbook. Although these students will be well prepared in some aspects of flight training, they will have areas where the flight sim experience can’t adequately do so. But I’m confident a capable CFI will be able to diagnose any weaknesses and bring the student up to the relevant test standards.

To check that assumption, I asked Palmer about his thoughts on home flight-sim use and how it could potentially complement real-world flight training. As an experienced CFI who has successfully trained many private pilots, I wondered if he had any concerns about flight students crossing over from the digital world of flying into the real world—specifically the cross-country stage of private pilot training.

“If flight sim is used in the correct way, it can help you advance your flight training,” Palmer said. “There are more advantages than disadvantages. For example, you can easily mix pilotage and dead reckoning to practice navigation skills. You can plan the flight, get the

exact winds, get the exact weather, and set the correct time of day. Putting that high-fidelity tool in the hands of a student will allow them to find the airport, and [so] on their first cross-country flight, it doesn’t have to be a surprise anymore.”

Within the MSFS2020 and X-Plane 12 software, the student can explore most local airports since they are nearly all modeled. If the student pilot already has ForeFlight, they can pair their tablet with the sim and use it to find the FBO and plan the radio frequencies and approach to the airfield. Even just being able to explore the basics of ForeFlight while on your home sim can be time well spent.

“If you approach the sim seriously, and fly it to a high fidelity, it will pay you dividends by helping you feel more prepared for your private pilot flight training,” Palmer said.

In terms of behaviors to watch, Palmer cautions the new student to be ready to practice converting some of the flight sim knowledge into the real world, including getting used to the traffic scan since that is a habit not readily practiced in the sim. Simply recognizing there will be areas to relearn in actual flight training is the first step.

Equipped with their many hours of flight simulation experience, the student may already have a strong understanding of airspace, communication, navigation, and checklist use but may require some fine-tuning by their CFI.

“There’s nothing like real flying, no matter how much flight sim time you have,” Palmer said. “Go try flying a real airplane. You’re one of us. You like flying things. I am passionate about it, and I want flight sim pilots to experience real-world flight. Take a few discovery flights and see where it leads. At the very least, a real instructor can provide feedback and lesson pointers that you can bring back into the flight sim world.”

The next generation of pilots will one day share their stories about how they found aviation. In our youth, both Palmer and I supplemented our interest in aviation with early flight simulation experiences.

With the growing popularity of the home flight simulation, coupled with aviation content on YouTube and other channels, we are in the middle of a rising tide of digital flying activity that will hopefully continue to widen the funnel, bringing new people into real-world aviation, making it more accessible, and strengthening it for the future.


This feature first appeared in the November 2023/Issue 943 of FLYING’s print edition.

The post Our Pilots of the Future May Share Sim Stories appeared first on FLYING Magazine.

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All the Right Tools for Setting Up a Flight Sim https://www.flyingmag.com/all-the-right-tools-for-setting-up-a-flight-sim/ Fri, 08 Mar 2024 13:30:00 +0000 https://www.flyingmag.com/?p=197202 Believe it or not, a good setup doesn’t have to be expensive.

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Over all the years I have been a flight simmer, I have collected a variety of hardware to get the job done. I am quite happy with my assembly of equipment, which allows me to pilot the virtual skies when the craving needs satisfying.

I am fortunate enough to go to work and play with actual flight controls connected by pulleys and cables to a bizjet worth some $20 million. Yet, this career only came after spending the first 20 years of my young adult life behind a computer, seeing the world, learning jet systems, playing the role of airline pilot, and educating myself on everything I could about what a career might be like in this exhilarating world. 

After so many years using Microsoft Flight Simulator (MSFS) 95, 98, and X, and X-Plane, I felt I had a pretty good hand on geography, airport locations around the entire U.S., and almost all of the major landmarks. Indeed, that was the case. As I started my career flying jets around the country in 2004, I definitely had that “I’ve been here before” feeling.

The best laptop I have ever used, an ASUS ROG 18 (GeForce 4090, i9) is able to run Microsoft Flight Simulator at over 70 frames per second almost everywhere in full 2K resolutions at mostly ultra all over the sliders. Very close to a high-end desktop model. Portability is key for me, so I’ll never use a desktop. [Courtesy: Peter James]

Starting with a good computer is key. MSFS or X-Plane won’t run well on a poorly optimized or weak machine. The good thing is prices have come way down these days, so it’s easy to find a good, solid PC to run either sim. My advice is, as always, get an intel chip base, i7 or i9, with Nvidia GeForce video. MSFS has always been the least hassle with this combination. Also required is a monitor with G-Sync technology, either on the laptop itself or externally on a home desktop system. I tried a non-G-Sync laptop by accident recently and returned it immediately due to screen tearing and artifacts, as well as stuttering in frame rates. Not all gaming machines are G-Sync, so beware and do research. The difference is night and day when using a G-Sync display.

Also, I am here to state (though it goes against many opinions among gamers) that a powerful laptop specifically built for gaming will run any sim phenomenally. Do not believe the naysayers. Yes, a desktop is the most powerful system to run a sim, but the compact technology in today’s top-end laptops is far superior to what it used to be. And trust me, you’ll not notice much of a difference. I like the laptops as they come ready to use, already built with the right components melded together for peak performance and quality. It’s cool high-tech wizardry.
You will never find a “gaming” computer in a Walmart, Staples, or even Best Buy. I highly recommend online purchases from dedicated retailers like, Xotic PC, Jetline Systems, or in some cities the great Micro Center. I bought mine at a local Boston Micro Center, and I love the hands-on shopping and ability to just bring it in for any issues or maintenance.

Flight simming on the road is the only solution for me, so portability is key. [Courtesy: Peter James]

My mainstay sim gear to complement the laptop is the Thrustmaster TCA Sidestick Airbus Edition, Xbox Elite 360 controller, and Thrustmaster THQ throttle quadrant. All are easily portable and high quality. Our friends at Sporty’s Pilot Shop offer a bundle of these. The Xbox Elite unit can be purchased at most stores and is exceptionally great for programming the autopilot functions that I use. MSFS seems to accommodate an unlimited number of plug-in USB devices, and this inexpensive unit is one I highly recommend.

The finest control yoke I’ve ever used, Honeycomb Bravo, is a permanent fixture at home. A beautiful piece of hardware—precise and solid. The laptop is then hooked up to a gaming G-Sync monitor for quality and performance equal to the native laptop screen. [Courtesy: Peter James]

Twenty years ago, we had flight yokes, rudder pedals, and more. Yet they were quite heavy and extremely expensive. The market is wide open now with many brands to choose from, satisfying everyone from the casual simmer to the home cockpit builder. Military enthusiasts get what they’re looking for as well, with extremely realistic side sticks replicating exact fighter jet models.

Home setup featuring Honeycomb yoke, throttle quadrant and optional parts, rudder pedals by Thrustmaster, and Xbox Elite controller. Nothing too fancy as home cockpits go, but at work I get the real thing. [Courtesy: Peter James]

Even though I love my portable on-the-road sim setup, when sitting at home, feeling the throttle quadrant in my right hand with the yoke in my left, feet in place, I can forget that this is all simulated. The realism is really heightened when using a 747 and swapping out the normal two-engine jet for the quad jet pieces that come standard with the Honeycomb base throttle unit. Now, manipulating four individual throttles really comes to life. You feel like you’re in command of something big.

Honeycomb THQ can be configured for GA single complex, as in this example, with an easy ‘pop on, pop off’ six slots of anything you want. [Courtesy: Peter James]

A 747 or Piper Cub, it’s all available when using a Honeycomb THQ. The combinations are limitless and the quality is great. It offers precision handling, and all the parts and pieces can be popped off and on easily to turn it into anything you want. Then you just assign each slider to something in the MSFS controllers configuration screens.

ProDeskSim’s Boeing style throttle attached to the Honeycomb throttle quadrant. They just pop on over the existing throttle levers—no screwdriver needed. [Courtesy: Peter James]

The default throttle parts for Honeycomb are great and work the best overall. Recently, a new company called Prodesksim has started making add-on enhancements for the existing Honeycomb throttle quadrant. ProDeskSim attachments  add visual realism, true-size parts, and functionality. However, one issue I discovered is that the overlays, or underlays, of the throttle and speedbrake strips keep popping out of place as they don’t sit tightly enough to withstand the speedbrake or flap levers moving in and out of place.

ProDeskSim’s Airbus plug-pull-style flap levers are great, although the flap track often pops out of place so it’s not secure or tight enough much of the time. [Courtesy: Peter James]

Each time I use either the flaps or speedbrake axis, the plastic inserts all pop out from the detents being used. You can use the items without the flap tracks certainly, but you lose immersion and the actual detents most of the units use.

ProDeskSim’s Boeing spoiler lever is great, but just like the flaps, the underlying track pops out when the detents are hit, dragging it out of place. [Courtesy: Peter James]

To remedy the loose underlay parts, you have to be very careful or kind of hold them in place with an available finger before using the axis. If you’re a cockpit modeler simulating just one type of jet, you could glue these into place, but it would be permanent. 

I have since learned that ProDeskSim has implemented a fix for all future units to keep this issue from occurring (my demo units came out early in 2023). The innovation here is great. I love how the company can make so many options and attachments based on the default unit. You can turn your Honeycomb unit pretty much into any GA or jet aircraft you want, making the possibilities seem endless.

The ProDeskSim Airbus set requires some dismantling of the default system, which I wasn’t fond of. I much prefer the modify-in-place set like the Boeing. [Courtesy: Peter James]

I’m honestly not fond of reassembling each time as I change aircraft often enough to where this would be a big setback. For a cockpit modeler of one particular jetliner, this isn’t an issue. I found myself using the Boeing twin jetliner units the most as they are fantastic and only take seconds to install.

Thrustmaster pedals provide a great feel and realism boost when at my home setup. Quality steering, toe braking, and in-flight precision are noteworthy. [Courtesy: Peter James]

In case you’ve never used rudder pedals, it’s definitely one of those experiences where you don’t know what you’re missing until you try it. Once you set your feet snugly on them, you’ll wonder how you survived without for so long. I can’t bring them in my suitcase or I probably would.

Getting all the right hardware in place is the first step to enjoying your sims. You certainly don’t have to spend a fortune since the basic Airbus stick-and-throttle unit combined is only $199. The quality is precise and solid. There are online folks who have showcased using real aircraft cockpits and even airliners from nose through first-class cabins to run their sims. I can only dream of that for now.

The post All the Right Tools for Setting Up a Flight Sim appeared first on FLYING Magazine.

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Exploring the Checkered History of the Lockheed F-104 Starfighter https://www.flyingmag.com/exploring-the-checkered-history-of-the-lockheed-f-104-starfighter/ Fri, 01 Mar 2024 23:39:30 +0000 https://www.flyingmag.com/?p=196882 The Cold War-era fighter jet demonstrated that speed isn’t everything.

The post Exploring the Checkered History of the Lockheed F-104 Starfighter appeared first on FLYING Magazine.

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Today in Microsoft Flight Simulator 2020 (MSFS2020), I’ll be flying the Lockheed F-104 Starfighter, a Cold War airplane with a checkered history that demonstrated that speed isn’t everything.

To kick us off, I’m at Edwards Air Force Base in California’s Mojave Desert, with a reincarnation of the same plane that Chuck Yeager crashed trying to set a new altitude record here in 1963.

The story of the F-104 begins in the skies over Korea, where U.S. pilots in F-86 Sabres battled MiG-15s, many of them secretly flown by Russian pilots. While the F-86 held its own, pilots reported that they wanted a jet fighter that could fly faster and higher than the MiG. The challenge was taken up by Kelly Johnson, the famous head of Lockheed’s Skunk Works, who designed many of the company’s most groundbreaking planes, including the L-10 Electra and P-38 Lighting, and later the U-2 and SR-71 Blackbird spy planes.

The F-104 Starfighter would be propelled by a single General Electric J79 jet engine, an absolute monster that produced over 14,000 pounds of thrust. The main wings of the F-104 were stubby, extremely thin, and tilted downward (anhedral) as a counter to the T-tail behind. The forward edges of the wings were so sharp they created a safety hazard to ground crew—accidentally bang into them, and they could cut like a knife.

[Courtesy: Patrick Chovanec]

When flying at high angles of attack, the wings could potentially mask the T-tail from the airflow, rendering the elevators useless and making it impossible to pitch down to recover—something I learned I really had to watch out for.

The cockpit is all analog gauges. The most important are the artificial horizon to the middle right, the altimeter to the middle left, and the airspeed indicator just above it. The engine gauges to the far right are important too, because this thing is easy to overheat.

[Courtesy: Patrick Chovanec]

The throttle to the left is pretty simple. Just next to it is the level for flaps. There’s only one stage of flaps, about 10 degrees, for takeoff and landing.

The first F-104 prototype took to the skies in March 1954 at Edwards AFB and quickly earned its reputation as a “missile with a man on it.” In the first few months, the F-104 set numerous altitude and speed records, becoming the first jet fighter to exceed Mach 2.

[Courtesy: Patrick Chovanec]

But it also soon revealed a number of flaws and limitations that would plague it throughout its career. First, while it was extremely fast, it had a very wide turning radius, which made it unsuitable for close-in dogfighting. This became evident when I made a 180-degree turn to land and kept way overshooting the runway.

Second, when you have the engine on full throttle, it’s very easy for the compressor to stall and cause the engine to flame out. This happened several times, throwing me violently forward in the cockpit. I was high enough, so I could restart.

[Courtesy: Patrick Chovanec]

Finally, there’s angle of attack, the angle at which the wing meets the air. The higher that angle, the more lift. But beyond a certain point the wing will stall and cease providing any lift at all. The angle of attack indicator is the dial to the far right. It’s on “3” here. When it goes to “5” or more, the stick starts shaking to warn me. And if it goes into the red, the stick will automatically push forward, causing the airplane to lurch nose down.

[Courtesy: Patrick Chovanec]

At first, I found it a challenge to manage the angle of attack at speeds below 200 knots. In fact, that’s why the F-104 was known for having to land at a relatively fast speed. In fact, this was the result of my first attempt to land it. Needless to say, it was a closed-casket funeral.

[Courtesy: Patrick Chovanec]

For all these reasons, the F-104 was one of the first jet fighters to feature an ejection seat. Pull the cord down between my legs and away we go. F-104 pilots wore spurs, which clipped into wires that, when they ejected, pulled their legs in from the rudder pedals so they wouldn’t get ripped off. The pilots loved these because when they walked around it made them look and feel like cowboys.

The problem was the first explosive charges for the F-104’s ejection seat couldn’t propel the pilot above the oncoming T-tail. So the pilot was ejected downward out the bottom of the fuselage. Ejecting downward at high altitudes wasn’t a problem, but it became deadly at low altitudes on final approach. The ejection would slam you right into the ground before the parachute could open. Eventually this was changed, and new explosive charges were rigged to blow off the canopy and eject the pilot skyward, which has remained the practice ever since.

[Courtesy: Patrick Chovanec]

The F-104 is probably most familiar from the scene in the 1983 film The Right Stuff, where Yeager, played by Sam Shepard, tries to fly one to the edge of space and ends up losing control and ejecting just before it crashes. This was a real event, and the airplane he flew (NF-756) was actually an experimental version of the F-104 with a rocket (not depicted) attached to the tail, providing an additional boost to reach maximum altitude.

[Courtesy: Patrick Chovanec]

Yeager actually began his run level at 40,000 feet to build up speed to Mach 2.2 before starting his climb. Then he nosed up 45 degrees or more and shot for the sky. At 78,000 feet he shut off the main engine and let the tail rocket propel him higher. 

In the movie, it makes it look like the problem was that his engine failed. In fact, that wasn’t the issue. The trouble was that around 107,000 feet for some reason the elevators became locked, and he couldn’t nose down as he lost speed. Unable to regain speed by nosing back down, the airplane went into a flat spin, and Yeager ultimately had to eject. The seat hit him and caused the rubber in his helmet to catch fire, burning his face and one of his fingers badly, but he survived.

[Courtesy: Patrick Chovanec]

I don’t have an extra tail rocket and was still learning the ropes with the finicky engine, so the highest I was able to go in the F-104 was to about 50,000 feet. The view was pretty wild, though. The fastest I could get the F-104 on my first flight was Mach 1.4. Though I think with a little practice I could probably figure out how to get past Mach 2.

Time to come back down to earth and try to land right this time. Barreling in at 200 knots is a little unnerving (a Cessna lands at about 60 knots, a Boeing 737 at about 130). Once you do touch down, the F-104 has a parachute you can deploy to help slow you down in time before you run out of runway. Later versions of the F-104 also featured a tailhook that could catch wires on certain airfields to come to a halt. Either way, even in the sim you definitely feel being slammed forward as you decelerate.

[Courtesy: Patrick Chovanec]

The F-104 was initially deployed as a high-speed interceptor and played a key deterrent role in the 1958 Taiwan Straits Crisis, the 1961 Berlin Wall Crisis, and the 1962 Cuban Missile Crisis. But the limitations of the F-104 in an actual combat role became evident during the Vietnam War, which is why I’m at the giant U.S. airbase at Da Nang (now a civilian airport, VVDN).

[Courtesy: Patrick Chovanec]

One big drawback was limited range. The F-104 guzzled fuel and would quickly run out if it didn’t carry an array of extra tanks on its wings to supplement. The jet was designed to intercept and shoot down other fighters. But there were few enemy fighters that posed a direct threat in the skies over Vietnam. As a result, the F-104 scored zero direct air-to-air kills in almost 3,000 sorties during the Vietnam War, though several were lost due to accidents and enemy fire (one was reported shot down by a Chinese fighter jet after straying into China airspace).

[Courtesy: Patrick Chovanec]

It can be argued that F-104 Starfighters performed their job well. By patrolling the skies, they deterred North Vietnamese fighter jets, which largely avoided them, ensuring the safety of other U.S. aircraft involved in providing close-air support to troops fighting on the ground. Nevertheless, the F-104 was soon phased out of the U.S. Air Force, replaced by other jets such as the F-4 Phantom which, while not as fast, could serve in a more versatile range of roles, from dogfighting to bombing to landing on aircraft carriers.

That was hardly the end of the F-104, however. Just as its life with the Air Force was ending, it gained popularity in export markets, including the American-recognized Republic of China (ROC) on Taiwan. On January 13, 1967, four Republic of China Air Force Starfighters engaged a formation of People’s Liberation Army Air Force MiG-19s  over the island of Kinmen (Quemoy) just off the coast of mainland China. One F-104 did not return to base and was presumably shot down. But two Taiwanese pilots each shot down a MiG-19.

[Courtesy: Patrick Chovanec]

Johnson said this aerial battle illustrated both the strengths and weaknesses of the fighter he designed for Lockheed. It had the advantage in speed and altitude but could not turn with the MiGs. This particular airplane (4344) survived and remains on display at the ROC Air Force Museum in Kaohsiung, Taiwan.

Several other countries also adopted the F-104 in the mid-1960s. One of the most important was Canada, which acquired a license from Lockheed to produce it domestically as the CF-104. This CF-104 being refueled belongs to the 3rd Fighter Wing once based at Zweibrücken in southwest Germany.

[Courtesy: Patrick Chovanec]

At the time, Canada actually had the fourth-largest air force in the world, with four bases in Western Europe, two in France, and two (including Zweibrücken) in what was then West Germany. The Canadian CF-104s at all four bases replaced F-86 Sabres and took on two special missions, with the first being aerial reconnaissance.

The second mission— a unique one—was a nuclear strike. The Canadian CF-104s carried a single, compact nuclear bomb under its fuselage, like a drop-tank, which unfortunately I’m not able to depict. In wartime, the job of the Canadian CF-104s was to take off and fly straight to targets inside the former Soviet Union and drop their nuclear load.

[Courtesy: Patrick Chovanec]

Even with wingtip fuel tanks, the CF-104s didn’t have the range to fly to Russia and back. The pilot would be expected to bail out somewhere near the target and hide until the war ended. That’s a pretty rough assignment. I’m glad I’m not that guy and that this guy never actually had to perform his mission. Canada operated the CF-104 for 25 years from 1962-1987, when it was replaced by the F-18 Hornet.

Like many other countries that flew the Starfighter, Canada saw a very high accident rate—110 major accidents and 37 fatalities—which gained it the nickname “The Widow Maker.” But the country that ordered the largest number of export F-104s, and had the highest accident rate, was West Germany.

[Courtesy: Patrick Chovanec]

The Starfighter we’re looking at is a little different. It’s a two-seat TF-104 used as a trainer. When countries deployed the F-104, they typically bought a few TF-104s as part of the package. This TF-104 belongs to JaboG 34, a fighter-bomber squadron once based at Memmingerberg in Bavaria and now a civilian airport.

Starting in 1960, the Germans bought 915 Starfighters, 35 percent of all F-104s ever produced, as part of a plan to quickly ramp up their contribution to NATO’s fighting force. Of these 915 planes, 292 (almost one-third) were destroyed in accidents and 116 pilots were killed. At one point, there was an accident happening almost every week.

[Courtesy: Patrick Chovanec]

This was the worst safety record of any country operating the F-104. Why was it so bad? There are several reasons that probably contributed. First, many pilots in the new Luftwaffe were inexperienced, with only a few older veterans signing on who had flown in World War II. Many of the F-104 problems persisted: engines flaming out, stalling at high speeds, T-tail elevators becoming ineffective, etc. Even at its best, the Starfighter was considered an unforgiving aircraft. In the hands of an inexperienced pilot, this could be deadly.

Second, to save money, the Germans made the F-104 their one and only type of airplane. Originally designed as a high-altitude interceptor, they had it play a wide variety of roles, including low-altitude combat support bomber. This role led to many accidents where pilots couldn’t pull up fast enough from a dive and crashed.

Third, many German pilots received their F-104 training in the American Southwest, where the weather was clear and ideal. When they came back to Europe, they found themselves operating in poor weather conditions close to the ground. Many accidents were weather related.

[Courtesy: Patrick Chovanec]

Finally, there’s that ejector seat. Many German pilots trained on F-104s with a downward ejecting seat. They learned to adapt at low altitude by turning the airplane upside down before ejecting, so they would be propelled away from the ground. By the time the Germans received their planes, though, many had been changed to upward ejecting seats. But by force of habit, some pilots would still turn upside down before ejecting at low altitude and…well, you know.

If this ongoing bloodbath wasn’t enough, West Germany’s F-104 purchases became the center of a major bribery scandal. In the 1970s, several German politicians, including the defense minister, were accused of taking multimillion-dollar bribes from Lockheed to choose the F-104 over its rivals. Similar charges were made against Lockheed in other countries, involving the F-104 and other aircraft.

For all its flaws, the West German Luftwaffe continued to rely on the F-104 as its primary warbird until it was replaced by the Panavia Tornado in the 1980s. British pilot Eric Brown said the F-104 was an airplane that “has to be flown every inch of the way.” The U.S. required pilots to have 1,500 flight hours before climbing into the F-104. German pilots typically had 400—and it showed.

Now if all of this makes you want to jump into a F-104 and try it out, you may be in luck. An outfit called Starfighters Inc. offers a two-day program of flight training in one out of Kennedy Space Center in Florida for $29,900. Its small fleet of former Canadian TF-104s operates out of a hangar at the space shuttle landing facility. If you have that kind of money lying around, all you need is a private pilot certificate, medical certificate, be within certain maximum height and weight limits, and be able to pass a security check to get on-site.

[Courtesy: Patrick Chovanec]

For what you’re paying, I certainly hope they let you go Mach 2. I don’t have that kind of coin, but at least in the sim I can fly over Kennedy Space Center and wave hello to Elon Musk. So, yeah, your dreams can come true and it can happen to you—if money is no object. In the meantime, the rest of us will have to make do with Microsoft Flight Simulator 2020.

I hope you’ve enjoyed this feature on the F-104 Starfighter and its interesting history. And maybe at least one of you will go to Florida and fly one. Good luck!

If you’d like to see a version of this article with more historical photos and screenshots, you can check out my original post here.

This story was told utilizing the Sim Skunk Works TF-104G and FRF-104G add-ons to Microsoft Flight Simulator 2020, along with liveries and sceneries produced by fellow users and shared on flightsim.to for free.

The post Exploring the Checkered History of the Lockheed F-104 Starfighter appeared first on FLYING Magazine.

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Testing Live Weather and Winter Wonders Along the Way https://www.flyingmag.com/testing-live-weather-and-winter-wonders-along-the-way/ Sat, 10 Feb 2024 00:39:44 +0000 https://www.flyingmag.com/?p=195130 In Microsoft Flight Simulator you can work your way through all kinds of icy scenarios.

The post Testing Live Weather and Winter Wonders Along the Way appeared first on FLYING Magazine.

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With winter gripping most of the country, it’s one of my most favorite times to sim fly. Actually, that’s a lie. All seasons are fun. However, winter does hold that special, adventurous spirit the other seasons sometimes seem to lack. 

I am often inspired by the real locations and weather I experience when I am on a real work trip. With ForeFlight by my side, it’s fun to test the realism of the sims and how they’re interpreting live weather worldwide. Both X-Plane 12 (XP12) and Microsoft Flight Simulator 2020 (MSFS2020) do a pretty good job of keeping up with it and both have shown continual improvements. It seems each month the message forums are showcasing live weather questions, observations, frustrations, and praise. 

I feel the most accurate live weather award currently goes to MSFS2020 as most of the flights I take, with ForeFlight next to me, are startlingly accurate. The altimeter, visibility, and clouds are really spot on. Locations of rain or snow are pretty accurate too with virga and visual depictions often having me saying “wow.” 

I made my way westward recently from the East Coast to encounter winter spots. The first was a stop into Cleveland Hopkins International Airport (KCLE) using a 787 Dreamliner. KCLE is known for lake-effect snow and this day didn’t disappoint. Snow bands were flowing west to east, and my flight session, down the ILS to an eventual autoland, took me right in the heart of it all.

KCLE ILS Runway 24L along the lakeshore with snow showers topping up to 8,000 feet. Winds 230@23G37 would make for wing shaking and bouncing on the 787. [Courtesy: Peter James]
The 787 entered the tops at 8,000 feet, turning base, down onto the ILS Runway 24L to an autoland. The accuracy of the weather is amazing in MSFS2020. The cloud tops would most likely contain ice, if not the entire descent. [Courtesy: Peter James]
External view showing the dense cloud, with glowing light beam effect. [Courtesy: Peter James]

Various moments from the cockpit view included bursts of snow whooshing past, some varying visibility, and not a lot of turbulence. Even as shown on ForeFlight, the snow showers ended east of the field near the city, allowing for an almost completely visual approach. As I got closer, some definite wind shear jibs and jabs made the wings bounce, something the 787 is famous for with its dampening, flexing wings.

Short final improved rapidly into visual conditions, depicted exactly as the radar on ForeFlight showed as well. A large gap until past the field, where more squalls were approaching. Low level chop started in as winds gusted to 37 knots.[Courtesy: Peter James]
Taxiing into the gate you can see squalls moving in during the ‘golden hour’ as sunset approaches late afternoon. A distant Speedbird 777 awaits pushback as shown with live traffic mode as well.[Courtesy: Peter James]

Testing live weather was a success in this scenario. Let’s see the next one. 

I proceeded westward a few hours to the Dakotas and upon reaching there had some very windy weather and snowy bursts to contend with as well. I was using the amazing Learjet 35 I recently featured and it was a blast to feel this one out in surface winds gusting to 40 knots. The Learjet has enough fuel for about 1,500 nm tops, and in this case I traveled about 1,000 miles. I set out for a field in the North Dakota-eastern Montana area for fuel and aircraft change.

Continual power adjustments to contend with wind shear and keep VREF were required in this area. In sim, you can hear the wind gusts on the windshield just like in real life. Changing speeds and shear are very well depicted in MSFS2020. [Courtesy: Peter James]
Crosswinds and gusts over 30 knots corresponded with the live weather readout, which was recording low overcast and 300@32 peak winds. [Courtesy: Peter James]

The somewhat higher elevations and wide-open areas with some gradual terrain will start making shear. The bumps were noticeable but not yet overly crazy. The wind flow over terrain effect within MSFS is remarkably accurate. 

For the next leg of the adventure, I chose the default Cessna Longitude bizjet, with more range and modern avionics to attempt a “visual” in horrendous weather, surrounded by dangerous terrain. Revelstoke, British Columbia, in Canada is spectacular as it gets, so I went to go check it out.

Evening arrival into Canadian Rockies. Revelstoke, British Columbia, is surrounded by incredible terrain and opportunities for potential dangers if not careful. [Courtesy: Peter James]

I vectored myself onto the arrival below the terrain. I would be landing on Runway 30 with the poor weather conditions, so I decided to use the modern technology at hand.

The approach to Revelstoke Airport (CYRV) presents a canyon down the riverbed, traveling northwest to Runway 30. [Courtesy: Peter James]
Blindly (or not so much) following the river with the 3D view ahead. Enhanced vision makes it so much easier. [Courtesy: Peter James]
Using the modern technology available, I decided to make an approach on my own. I don’t think real flight crews ever do this, but in a sim it is definitely tempting. [Courtesy: Peter James]

Following the 3D view with an eyesight-enhanced vision system on the Latitude, I could see right through the clouds and snow, down the river in virtual visual conditions. Now, I don’t think pilots with this avionics package do this yet, but I could see someday in the not too distant future the ability to just fly a visual approach in something horrendous.

The runway is pure white, covered in snow and ice—not very good but sure a lot of fun. [Courtesy: Peter James]

I was led right down the shoot to the breakout point and runway in real visual conditions at a low altitude I would say was near ILS minimums.

Full-bucket action is powerful enough to stop the jet without using brakes. [Courtesy: Peter James]

In the real Challenger 300 I fly, similar to the Longitude, the reversers are so effective and rev up to such a high percentage, we don’t even touch the brakes until almost walking speed or something under 40 knots.

Some leading-edge ice had accumulated and was partially burnt off. [Courtesy: Peter James]

MSFS has great icing modeled with effects on performance. It doesn’t always come off cleanly, and sometimes even windows don’t get cleared very rapidly.

The Longitude is similar to the real Challenger 300 I fly, where the reversers do all the work at about 77 percent thrust available in reverse. [Courtesy: Peter James]

Continuing the adventure, I got into an A321neo (LatinVFR available on sim marketplace) for the rest of the journey westward. There is no better, more scenic place than Juneau, Alaska, and an unusual weather event was occurring at the time—clear skies! Alaska in winter is usually terrible with huge rain storms likely along the coast or wet snow blizzards. Apparently a cold snap following some heavy snows was occurring the day I tried this, and the built-in live weather matched the conditions almost to a T.

Descending with speedbrakes into the Juneau region on the A321NEO. [Courtesy: Peter James]
A glorious ‘golden hour’ evening descending into the Juneau, Alaska, bay region on a visual to the eastbound runway. [Courtesy: Peter James]
Juneau International Airport (PAJN) is situated in a steep valley with approaches over the channel, and it’s one way in and one way out (opposite) due to high terrain and glaciers east. I have never been in real life but feel I am well equipped to go eventually as it’s been a favorite sim location of mine for years. [Courtesy: Peter James]
Right base with the Juneau airport clearly seen in the canyon. [Courtesy: Peter James]
Partially frozen waterways look so real here, changing with the weather. [Courtesy: Peter James]
Final approach into PAJN over a fairly steep hill that keeps you well above glideslope until short final in a “chop and drop” scenario. [Courtesy: Peter James]

I have to stop somewhere, because the adventuring available in Alaska is endless. Maybe I’ll do this  again later this winter as there is so much to discover and tinker with. Setting up manual weather to something wild and dangerous is also fun, especially in mountainous regions. Using the variety of GA aircraft available in the sims opens up a whole new avenue of bush flying, where icing dangers are more noteworthy. 

As always, I have to link the “must-haves” as you fly: 

FS Realistic Pro for the best add-on ever made.

Sporty’s Pilot Shop for all the flight controls imaginable and an easy home setup.

ProDeskSim for the coolest affordable add-ons to the Honeycomb throttle quadrant that will leave you drooling. 

The post Testing Live Weather and Winter Wonders Along the Way appeared first on FLYING Magazine.

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The Story of the Schneider Trophy and the Supermarine S.5 https://www.flyingmag.com/the-story-of-the-schneider-trophy-and-the-supermarine-s-5/ Fri, 26 Jan 2024 21:59:40 +0000 https://www.flyingmag.com/?p=193889 The aircraft and the race played a significant role in the development of the iconic Spitfire fighter.

The post The Story of the Schneider Trophy and the Supermarine S.5 appeared first on FLYING Magazine.

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Today in Microsoft Flight Simulator 2020, I’ll be flying the Supermarine S.5, the British racing airplane from the 1920s that pointed the way to one of the most iconic airplanes of World War II—the Spitfire.

This is also the story of the Schneider Trophy, one of the most prestigious prizes in early aviation that sparked fierce international competition to develop the fastest airplanes in the world. The trophy was the brainchild of Jacques Schneider, a French hydroplane boat racer and balloon pilot who was sidelined by a crash injury. Originally an annual contest, starting in 1912, it promised 1,000 British pounds (more than $100,000 today) to the seaplane that could complete a 280-kilometer (107-mile) course in the fastest time. Interrupted by World War I, the contest resumed in 1919 with a new provision: Any country that won three times in a row would keep the trophy permanently. The prize quickly became the focus of intense international rivalry.

Until 1922, the contest was dominated by flying boats—with their fuselages serving as the floating hull—and by the hard-charging Italians—led by the companies Savoia and Macchi, which came close to walking away with three wins and the trophy, scoring average speeds just over 100 mph. But starting in 1923, the Americans introduced floatplanes (streamlined biplanes on pontoons) and took speeds to an entirely new level. Jimmy Doolittle—the famous racer who later led the first World War II bombing raid on Tokyo—won the 1925 race at 232.57 mph, putting the U.S. one step from final victory.

The sole British victory had come in 1922 in a flying boat built by Supermarine Aviation Ltd. Founded in 1913, the Southampton, England-based company had a disappointing record designing aircraft during WWI but since then had enjoyed some limited success ferrying passengers across the English Channel. The company’s chief designer was a young man still in his 20s named Reginald Joseph “R.J.” Mitchell. Desperate not to be shut out by the Italians and Americans, the British Air Ministry backed Mitchell’s efforts to experiment with some radical new designs.

The Supermarine S.4 (the “S” being for Schneider) was a streamlined floatplane, like the American entries, but a monoplane instead of a biplane, constructed mostly of wood and powered by a 680 hp Napier Lion engine. In 1925 it set a world speed record of 226.752 mph, but it proved highly unstable and crashed during trials for the Schneider Trophy race that year. Two years later, Supermarine and Mitchell were back with a revised design: the Supermarine S.5. Three were built and entered in the Schneider competition, numbered 219, 220, and 221. I’ll be flying No. 220 today.

I’ll talk about some of the differences between the S.4 and S.5, but first let’s set the scene. The Schneider Trophy race was hosted by whichever country won the last time. The Italians were victorious in 1926, so the 1927 race was held in Venice. This time, not only was the British government providing financial support, it also sponsored a team of Royal Air Force (RAF) pilots to fly the airplanes.

[Courtesy: Patrick Chovanec]

One of the more curious conditions of the Schneider contest was that the aircraft first had to prove they were seaworthy by floating for six hours at anchor and traveling 550 yards over water. I found taxiing, takeoff, and landing quite bouncy. With its powerful engine and high center of gravity, the S.5 had a tendency to porpoise up and down over the smallest waves.

[Courtesy: Patrick Chovanec]

For all the entries, just keeping the fragile airframes together and the high-powered engines functioning was half the battle. Often, the finicky aircraft broke down or crashed (like the S.4 did in 1925) before they could even begin the race.

[Courtesy: Patrick Chovanec]

The crowds still came. It’s been barely a few months since American Charles Lindbergh crossed the Atlantic, creating a wave of popular enthusiasm for aviation. More than 250,000 spectators have gathered to see the 1927 Schneider race. The course itself is located outside the lagoon, along the Lido. The airplanes must fly seven 47-kilometer laps around the course for a total distance of 320 kilometers (just over 204 miles).

And here we go at full speed across the starting line across from the Hotel Excelsior.

[Courtesy: Patrick Chovanec]

We fly south along the shoreline of the Lido, past the lighthouse at Alberoni, and toward Chioggia.

[Courtesy: Patrick Chovanec]

A steep 180-degree turn at Chioggia, a miniature Venice that built its medieval wealth on its adjoining salt pans…

[Courtesy: Patrick Chovanec]

…then north on the seaward straightaway.

[Courtesy: Patrick Chovanec]

Another hard left turn around the San Nicolo lighthouse…

[Courtesy: Patrick Chovanec]

…then back across the starting line to begin the next lap.

[Courtesy: Patrick Chovanec]

Unlike the S.4, the S.5’s wings are strongly braced by wires. These may add unwanted drag, but they keep the airplane from breaking up under the stress of those high-speed turns.

[Courtesy: Patrick Chovanec]

The S.5 I’m flying, No. 220, is powered by an improved 900 hp Napier Lion piston engine, delivering 220 horsepower more than its predecessor. It has 12 cylinders, arranged in three lines of four cylinders each in the shape of a W, creating the three distinct humps along the nose. The propeller has a fixed pitch.

Fuel was carried inside the two floats, while the oil tank was located inside the tail. The engine was cooled by water, which circulated its heat to copper plates on the wings that served as radiators. Corrugated metal plates along the fuselage served as radiators for the engine oil.

[Courtesy: Patrick Chovanec]

The cockpit is mainly designed to monitor if the engine is overheating—and little else. The goal is to keep rpm close to 3,300, radiator temperature below 95 degrees, and oil temperature below 140 degrees. I’ve found that while the engine may not be air cooled, the flow of air over the radiator surfaces matters a lot. So maintaining a relatively high speed at an efficient engine setting actually helps keep things cool. There’s an airspeed indicator, but it tops out at 400 kilometers per hour, well below our racing speed. There’s no altimeter, and only a rudimentary inclinometer (bubble level) to indicate bank. It’s also nearly impossible to see straight ahead over the engine cowling.

[Courtesy: Patrick Chovanec]

In the cockpit to my right, I have a paper punch card. Every time I pass the finish line, I poke a new hole in it to keep track of how many laps I’ve completed.

Another little twist in the rules: Twice during the race, the aircraft had to “come in contact” with the water—typically a kind of bounce without slowing, which could be very tricky at high speed.

[Courtesy: Patrick Chovanec]

It so happens that  every single airplane except two—both Supermarine S.5s—failed to finish the race in 1927 for one reason or another. Our No. 220, flown by Flight Lieutenant Sidney Webster, finished first with an average speed of 281.66 mph.

The British had won the trophy, but they would have to repeat their performance two more times to keep it for good. To allow more time for aircraft development, participants agreed to hold future competitions every two years, with the next race coming in 1929.

The contest would take place in Supermarine’s home waters off Southampton. The company entered one S.5 and two S.6s. The latter, which had roughly the same design, were now all-metal planes with a new engine with more than twice the horsepower—the 1,900 hp Rolls-Royce R. To keep this monster engine cool, the S.6 needed surface radiators built into its pontoons as well as wings. Not only did one of the S.6s win the 1929 trophy with an average speed of 328.64 mph, but just before the race it set a new world speed record of 357.7 mph.

[Courtesy: Patrick Chovanec]

The British were now one win away from keeping the trophy for good. But with the onset of the Great Depression, the Labour Party-led British government pulled its funding and forbade RAF pilots to fly in the next race in 1931. The decision was wildly unpopular and led to public outcry. Into the fray stepped Lady Lucy Houston, a former suffragette and the second-richest woman in England. Fiercely critical of the Labour Party, she personally pledged to donate whatever funding was needed for Britain to compete in the race.

Backed by 100,000 pounds from Houston (and renewed participation by an embarrassed British government), Supermarine entered six aircraft in the race—two S.5s (including No. 220, which won at Venice), two S.6s, and two brand-new S.6Bs. The S.6B had redesigned floats, but most importantly, an improved Rolls-Royce R engine that delivered an astounding 2,350 horsepower. As it turned out, no other countries entered the competition that year. The S.6B raced alone, achieving an average speed of 340.08 mph. The next day, the S.6B set a new world speed record of 407.5 mph.

[Courtesy: Patrick Chovanec]

There would be no more Schneider Trophy races. With three straight, the trophy was Britain’s to keep, and it remains on display at the Science Museum in London, though few visitors may appreciate what it means. Besides a boost to national pride, the Schneider races propelled aviation forward by leaps and bounds. Today, it might be surprising to realize that the world speed record was consistently set by seaplanes from 1927 to 1935, when the Hughes H-1 Racer finally surpassed them.

[Courtesy: Patrick Chovanec]

The Supermarine S-planes provided Mitchell experience and confidence with incorporating all-metal construction, streamlined monoplane design, innovative wing shapes, and high-performance, liquid-cooled engines. And the S.6s introduced him to working with Rolls-Royce, which built on the lessons learned from its “R” engine to develop a new mass-production engine, starting at 1,000 horsepower, called the Merlin. In the early 1930s, Mitchell would marry these proven high-speed design ideas to the Merlin engine to create the Supermarine Spitfire, the legendary aircraft credited with winning the Battle of Britain during WWII. As for Lady Houston, who supported Supermarine’s entry in the final race, she was later lauded as the “Mother of the Spitfire” for keeping Mitchell’s development efforts alive.

[Courtesy: Patrick Chovanec]

In 1942, the British produced a wartime movie called The First of the Few. It tells the story of Mitchell’s development of the Spitfire, including the key role of the Schneider Trophy races. But the raceplanes themselves were mostly abandoned and ultimately scrapped. Only the Supermarine S.6B that won the 1931 race still survives—now on display at the Solent Sky Museum in Southampton. 

In 1975, Ray Hilborne built a replica of the Supermarine S.5, which was damaged a few years later. Bob Hosie rebuilt it to fly again, inspiring a folk song by Archie Fisher. Sadly, Hosie was killed in 1987 when it crashed. Today his son William Hosie is part of a project to build a new replica of the Supermarine S.5, with hopes to have it flying by 2027. You can learn more about it here.

[Courtesy: Patrick Chovanec]

Meanwhile, the Schneider Trophy race was revived in 1981. Instead of seaplanes, it features small general aviation airplanes as part of the annual British Air Racing Championship.

[Courtesy: Patrick Chovanec]

I hope you enjoyed the story of the Supermarine S.5 and its amazing legacy. If you’d like to see a version of this article with more historical photos and screenshots, you can check out my original post here.


This story was told utilizing the freeware Supermarine S.5 add-on to Microsoft Flight Simulator 2020 created by sail1800 and downloaded from flightsim.to.

The post The Story of the Schneider Trophy and the Supermarine S.5 appeared first on FLYING Magazine.

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Optimizing PC Performance for MSFS2020 https://www.flyingmag.com/optimizing-pc-performance-for-msfs2020/ Fri, 29 Dec 2023 22:37:46 +0000 https://www.flyingmag.com/?p=191780 Glitches, errors, crashes, stutters, and nothing but aggravation with running MSFS202 on your PC can sometimes seem the norm.

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Glitches, errors, crashes, stutters, and nothing but aggravation with running your PC sim can sometimes seem the norm. If you’re a die hard “flight simmer” you already know all about the vast resources available via fellow hobbyists, Facebook groups, online forums, and more. They are fabulous for both resources and camaraderie. Maybe one of the best reasons for social media today. Instant help, FAQs, and fellow simmers and real world pilots ready to lend a hand when everything goes down the tubes. 

Since that beautiful day in August of 2020 when Microsoft Flight Simulator 2020 (MSFS2020) was born, some of us have had a pretty delightful time of it. Little trouble and mostly a great experience. There are others, however, who have had nothing but headaches and misery. 

Why is that? Let’s look at some issues and their solutions, along with general operating tips and hints, that have helped me through a recent upgrade to a better flight simming machine. 

I must say immediately that “less is more.” Anyone using a computer for work, office, graphic design, etc., probably won’t have as much luck with MSFS2020  as someone with a dedicated gaming or flight simming PC. It’s just that simple. A PC that is not crammed full of the extra programs the average office computer is bloated with will always serve you better.

I recently purchased a high-end laptop to use for all my sim needs. A 4090 GeForce graphics card is the highest you can go. However, the top-rated MSI machine I chose at first didn’t have “GSYNC” technology in its display which meant that running MSFS2020 resulted in choppy graphics and screen tearing issues despite blazing fast frame rates. In the past, I had always chosen GSYNC computers, but for some reason this one slipped right past me. I returned it immediately for a GSYNC Asus ROG 18 gaming laptop and couldn’t be happier with the smoothness and performance. 

All that is to say I highly recommend a GSYNC based computer and video display. I now see frame rates over 100 where my old 3070 laptop maxed out at about 50 in rural areas. I have to give a shoutout to my local Boston Microcenter for being such a great place to purchase technology such as my new beast of a laptop. You’ll probably never find a good sim PC in a typical store. Specific online retailers specializing in high performance PCs and gaming laptops are pretty much the only way to go. Personally, for something this valuable, I like being able to return it in person if something goes wrong.

Let’s face it, MSFS2020 is very demanding and requires a great gaming-style PC with high end hardware. That said, most computers and laptops built since 2020 do a pretty great job of running it right out of the box. The problem is no two computers are the same and everyone on earth will have a different set of experiences to report. Many having non-stop issues with the sim have an old or slow computer. Some may have newer, powerful machines that still run everything poorly due to outdated drivers, bloatware, overly clogged hard drives, or actual hardware issues. 

In my recent upgrade to a better gaming laptop, I had a some @#%$!!! moments myself. I would say if you’re having trouble with poor performance, crashes, freezes, and nonstop aggravation with your sim, then simply reset windows to new and use the option to do a complete restore. This will wipe the drive clean, leaving nothing behind. Doing this will ensure getting as new a PC as possible with no bad files or programs left behind to do bad things. In my experience, the time it takes to do a reset (about an hour is all) is way faster than spending days trying to troubleshoot.

Let’s say you do this or actually get a new computer. There is a lot of “junk” to be done before you install the sim and hopefully the things I’ll talk about here will help someone out there! If I can help at least one fellow pilot or flight simmer solve their issues, it will be worth it. 

Before anything can be done, make sure you have a great internet connection. This program will not install or run well on slow internet, period. This can be a major issue for folks in places where the internet is poor and spotty. It can make using MSFS2020 nearly impossible. This is where X-Plane can be the sim of choice, as you can use it easily offline without any internet. 

Here are some important steps to take (in order) after a new install of Windows or getting a new PC:

Windows Updates 

Go to the search box on the bottom area of the desktop, (the one with the magnifying glass symbol). Type in “update” and then click on “Check for updates”. You’ll be brought to the main update interface. Next, click on update and let it go. Now, you may be prompted to do this several times and some “restarts to take effect” will occur. If it hasn’t been done in a while, this could take time (possibly hours depending on your internet speed). Once it says  “your computer is up to date,” you’re ready to do more. 

Startup, Sleep, and Shutdown Options

Type in “Closing lid” in the search box. Click on “Change what closing the lid does” which will bring you to the options to select variables under the heading “Define power buttons and turn on password protection.” Be sure to stop all sleep, snooze, and lid closing options. Having a computer “hibernate” when attempting to run a sim for hours will cause issues! Also, click the “Change settings that are currently unavailable” link to get access to the “Shutdown settings” section. Once there, uncheck “Turn on fast startup” to disable that feature. Experts say to shut off this option as it can introduce problems and system hangs since using fast start was originally meant to speed things up, but can also cause instability and issues if not everything got loaded properly. I have always shut it off on my computers and honestly my laptop boots just as fast and with less worry.

Editing Advanced Power Settings 

Editing these settings will enable you to change the way the processor and other components run. First, type “Edit Power Plan” into the search box. Then click on “Change advanced power settings.” Don’t allow them to reduce less than 100 percent off the max settings, and if on a laptop, don’t allow anything less than 100 percent unless the machine is not plugged in, like on battery. Spend time to look around at all the options and don’t just accept the default ones as good. You need all the power you can get! Hard Disk,  Desktop background settings, Sleep, PCI Express, Processor power management, Display, and Battery options all need to be tweaked for power and not rest. Computers don’t need naps, only pilots do.

USB Controllers

Type “Device Manager” into the search bar. Click on it and then navigate down to USB serial bus controllers”. Click on that and find “USB Hub” in the dropdown menu. Right click on USB Hub and select “Properties”. Click on the “Power Management” tab, where you will find another hidden option allowing you to uncheck the “Allow the computer to run off this device to save power” box. As we use many connected hardware devices, having a USB port suddenly napping away, can cause the sim to freeze or lock up sometimes. This option may work if you have any issues where the controls aren’t working fast enough or you get sim lockups. 

Game Mode 

Go back to the search bar, type “Game Mode” and select “Game Mode settings.” Click the toggle to turn OFF Game Mode. Most experts say not to use “game mode,” so (to be honest) without much evidence, I leave it off as well. Hopefully it’s not just a placebo. However, once you search for game mode, you’ll find an option under “Related Settings” called “Graphics.”  Click on that and you’ll see a list of programs. Look for Microsoft Flight Simulator or X-Plane and click on it. Next, click “Options”  and choose the one for  “high performance.”. Click Save. This is a new feature and seems to be one that many experts suggest. 

HAGS

Hardware-accelerated GPU scheduling (HAGS) is necessary for 4000 series NVIDIA cards to get the best quality and performance as well as the new DLSS and frame generation technology. This can also be enabled on the “Graphics” page (if needed, you can navigate back to it by typing “Graphics” in the search bar and selecting “Graphics settings”). Once there, click on “Change default graphics settings” and make sure the Hardware-accelerated GPU scheduling toggle is set to ON. Below HAGS, also set the toggle for Optimizations for windowed games to ON. If you have a lower card like a 2 or 3000 series, it may be better to leave HAGS off. Experiment to see. 

Windows Defender 

Next, type in and click on “Windows Security.” Go to Virus & threat protection and find Virus & threat protection settings. Click on “Manage settings” and scroll down to “Exclusions.” Select “Add or remove exclusions” then “Add an exclusion.” From the dropdown menu, pick “Folder.” From there, find and select your install directory for the sim you use. Now processing power won’t be used to scan this while you’re busy flying. Less intrusion is necessary! MSFS2020 and all my other games run from the Steam network so I just have the entire steam folder selected to ignore my games and sims I use. Defender is all you’d ever need to keep your PC safe in the first place. It is well made and doesn’t slow down your PC by keeping it active. 

Nvidia Drivers 

I personally prefer Nvidia graphics cards. For a long time, it’s been widely accepted in the sim community that they provide the highest quality and power for a sim. Nowadays, I could be wrong on this as gamers have accepted–and some even prefer–Ryzen. For me, I am sticking with Nvidia. If you have a Nvidia or Ryzen machine, you’ll need to upgrade to the latest or near-to latest drivers. Realistically, something less than a year old will do. Googling your specific card  is probably the best way to bring up your upgrade options. As always, when upgrading on Nvidia, be sure to choose the “Custom Installation” option and check the “Perform a clean installation” box to completely clear out old drivers and do a fresh install. 

Nvidia Control Panel or Other GPU interface 

It’s extremely important to make sure your main graphics card is listed as either the only one or top priority. On my laptop, I have a Nvidia Control Panel whereby I can select my 4090 graphics card as the priority and main card to use during any gaming or simulation, or just always use it bypassing the internal one on the motherboard. You can’t run any sim on an internal graphics processor. Usually this hassle is only on a laptop. With Nvidia, I have found that customizing settings to anything other than default usually doesn’t result in any added benefit to performance or quality. Some may disagree and have had good luck. The only thing I might change is the option to always use maximum performance vs. normal, but then again, even in default normal, the GPU will go to highest performance when required. Snake oil? No clue on this one. After years of fiddling I still have no proof. All I can say is less “tweaking” seems to result in the best performance and quality overall.

Just leave your Nvidia settings on default. Endless tweaking never works. [Courtesy: Peter James]

Getting Rid of Bloatware 

One of the most beneficial and satisfying things to do for me is to get rid of system hogging, clogging programs like any outside antivirus software. It’s not necessary and will cause system slowdowns, intrusions, and worse. Windows Defender is plenty all by itself. So via the search bar look up “Add or remove programs” and click on it., Go down the list and uninstall things like McAfee antivirus, Norton antivirus, Windows Office (a massive hog), and other junk a flight simmer will never need. Years ago, virus were a big threat. They’re much less these days, and I used to always find computers so bogged down, so slow and unresponsive, because they are plagued by antivirus software that everyone is told to use. Throw it all out. Just be careful not to delete something either Windows requires or you may need later. 

Installing MSFS2020

Once you install the sim for the first time you don’t have to do anything with the so called “community folder.” However, if you have either a pre-existing installation or items you had downloaded or purchased, those are going to need to be re-installed. 

That “Community Folder” Thing…

All the addons you purchase or download for free will be placed into the “community” folder. Become familiar with it as during updates it’s important to temporarily either empty it out (i.e. select all, cut [ctrl-x] and paste the contents elsewhere [ctrl-v], or rename it to something like [Community_backup]. This must be done prior to any Asobo Studio pushed updates. You’ll know it’s time as you’ll be prompted to update. Just exit out the sim, and do this procedure, then re-start the sim and let it do it’s update thing. Once done, you can place your community folder contents back where they were prior to the forced update.

The location of your community folder depends on whether your MSFS2020 is from the Microsoft Store or Steam. 

The location for a Microsoft Store installation is:

C:\Users\YourUsername\AppData\Local\Packages\Microsoft.Flight Simulator_8wekyb3d8bbwe\LocalCache\Packages\Community

The location for a Steam Store installation is:

C:\Users\YourUsername\AppData\Roaming\Microsoft Flight Simulator\Packages\Community

If you’re redoing a new installation from scratch–or just a new one from a new computer–do not just “copy” over your pre-existing community folder. I ran into trouble when I did this by just dragging the community folder over onto my new PC, and trying to install the sim. MSFS2020 failed to update properly on installation and all my addons didn’t work right. The sim was unusable and crashed, as I believe the underlying paths to installed options made the new installation think they were still in the area they were on the previous PC. In any event, a new installation with you re-downloading your add-ons and not including them in the community folder during the installation is the only way to do this error free. You should be flying high now.

Up, up, and away! Soaring once again with a new setup is refreshing. [Courtesy: Peter James]

I hope this helps at least one person out there get the best out of their sim with the least amount of anguish. For those of you who are real pilots, I can hear it now, “it’s much easier just to fly a real plane.” Well, kinda…But addicted sim geeks like me know we can’t live without both, real and virtual.

The post Optimizing PC Performance for <i>MSFS2020</i> appeared first on FLYING Magazine.

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Taking a Transcontinental Flight in the Hypersonic Darkstar, Virtually https://www.flyingmag.com/taking-a-transcontinental-flight-in-the-hypersonic-darkstar-virtually/ Fri, 29 Sep 2023 20:48:46 +0000 https://www.flyingmag.com/?p=182697 Ride along on a Microsoft Flight Simulator 2020 journey in the semifictional scramjet based on the Lockheed SR-72 and flown by Tom Cruise in ‘Top Gun: Maverick.’

The post Taking a Transcontinental Flight in the Hypersonic Darkstar, Virtually appeared first on FLYING Magazine.

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For this session in Microsoft Flight Simulator 2020 (MSFS2020), I’m going to be flying the semifictional Darkstar scramjet flown by Tom Cruise at the beginning of the 2022 film Top Gun: Maverick

The flight I’ll be taking will be from Miramar (KNKX), the former location of the Top Gun academy outside San Diego, to Joint Base Andrews (KADW) outside of Washington, D.C. If I do everything right, the 2,000-mile trip should take just 25 minutes.

[Image courtesy of Patrick Chovanec]

The airplane in the movie was roughly based on the Lockheed SR-72, which is supposedly in development, though all the details about it—including whether it truly exists or not—are top secret. According to reports, at least, the SR-72 is meant to be the replacement for the SR-71 Blackbird, which was retired in 1998 and was the fastest operational airplane in the world.

Lockheed’s famous “Skunk Works” actually worked with the filmmakers of Top Gun: Maverick to ensure the full-scale mock-up they constructed looked like a realistic hypersonic airplane, similar but not identical to the SR-72. There is a story—perhaps true, perhaps not— that when the filmmakers produced their version of the Darkstar, China repositioned a satellite to fly over and take a closer look, believing it was real.

[Image courtesy of Patrick Chovanec]

Because of the wind, I’m taking off to the west and will need to turn around to head east. That will add some time to my flight. Rotating from Miramar’s runway at 180 knots, with afterburners on, I pitch up 10 degrees and raise my landing gear, accelerating toward Mach 0.9.

[Image courtesy of Patrick Chovanec]

Once I reach Mach 0.9, I stay below the speed of sound by raising pitch to 20 degrees, while turning to the east. That’s San Diego Harbor below me.

[Image courtesy of Patrick Chovanec]

To break the sound barrier and accelerate quickly, I invert the airplane to go into a dive. The reason I invert is to avoid excessive negative G-forces by pulling back instead of pushing forward on the stick to nose down. I’ve just broken Mach 1.0.

[Image courtesy of Patrick Chovanec]

Now that I’m supersonic, I quickly roll back upright and resume my 10-degree climb, gradually accelerating to Mach 3.0. I’m already over the California desert, nearing the Salton Sea ahead. Until I reach Mach 3.0, I’m still using my conventional jets with afterburners.

[Image courtesy of Patrick Chovanec]

A normal jet engine works by compressing air through a series of spinning blades then adding fuel to burn it and make it expand rapidly out the back. Before it exits, the hot air turns a turbine that powers the compressor in front. At extremely high speeds, a compressor isn’t needed because the ramming force of the oncoming air itself is sufficient to compress it. A ramjet dispenses with both the compressor and the turbine to drive it.

In a ramjet, however, the air is slowed inside the engine to below the speed of sound. In a scramjet—or supersonic ramjet—the air flowing through it remains at supersonic speed and can produce much higher speeds as a result. A scramjet, however, needs to be already moving at a very high speed to work. So once I reach Mach 3.0 (I’m at 2.81 and rising), I can flip the switch and ignite the scramjets.

[Image courtesy of Patrick Chovanec]

The exhaust ports for my red-colored afterburners close, replaced by the white-hot heat of my scramjets. The airplane accelerates very rapidly now.

[Image courtesy of Patrick Chovanec]

I’ve also climbed very rapidly. I level off at 135,000 feet, a little higher than I planned, but no matter. I’m nearing Mach 6.5 now, over 4,800 mph.  I think I’m over Arizona, but to tell you the truth, I’m not 100 percent sure. I’m just following the magenta navigation line on my screen. You can see the nose and edges of the airplane heating up from the friction of moving so fast.

[Image courtesy of Patrick Chovanec]

I’ve leveled off again at 127,000 feet and reached Mach 9.1, my cruising altitude. It’s possible to reach Mach 10 by going higher, but I’ve got enough on my hands already.

[Image courtesy of Patrick Chovanec]

The flight is going very quickly. I’m already over the Great Plains. You can easily see the curvature of the Earth.

[Image courtesy of Patrick Chovanec]

The mission of the SR-72, like the SR-71 and the U-2 before it, would be to conduct reconnaissance at an altitude too high and speed too fast for anyone to catch or shoot down. While these missions are now mostly performed by satellites orbiting the Earth—or, more experimentally, by high-altitude balloons—some argue that a high-altitude, high-speed “spy plane” is still needed to fill gaps in coverage at a moment’s notice.

I haven’t been able to recognize very much along the way, but I’m pretty sure St. Louis is about 24 miles below me.

[Image courtesy of Patrick Chovanec]

How hot does the airplane get? That’s classified. But the skin of the SR-71, traveling at a mere Mach 3.0, reached an average of 600 degrees Fahrenheit. The cockpit window of the SR-71 was made of quartz and 1.25 inches thick to survive these temperatures.

[Image courtesy of Patrick Chovanec]

About 200 miles from my destination, I turn off the scramjet, pull the throttle back to idle, and begin my slowdown and descent. I’m dropping through 75,000 feet here and slowing to Mach 4.4, basically just gliding down with minimal power.

The first time I flew the Darkstar, I waited too long to begin decelerating. As I descended into the thicker atmosphere, I was going too fast and the airplane broke up from the stress (oops, sorry taxpayers). This time I overcompensated in the other direction and began my deceleration a bit too early. So I ended up skimming over the Appalachians at a slower speed, adding about 15 minutes to my flight time. Better than disintegrating, I suppose.

[Image courtesy of Patrick Chovanec]

My approach speed should be between 150 and 200 knots. To fly level at these low speeds, the Darkstar has to keep its nose pitched up about 10 degrees. As I cross the Potomac River with Washington, D.C,. in the background, just to my north, I’ve lowered my wheels for landing at Andrews Air Force Base.

[Image courtesy of Patrick Chovanec]

This is a little tricky. I have no forward view and can barely see out my side windows. I have to rely entirely on the digital image on my screen to land on the runway. The little airplane marker on the screen shows my current trajectory. I need to keep it pointed near the start of the runway, while keeping my speed around a steady 150 knots.

[Image courtesy of Patrick Chovanec]

It wasn’t the softest landing, but I ended up safe and sound. My total time across the country by scramjet was about 50 minutes. Taking off to the west added about 10 minutes, and beginning my slowdown and descent too early cost me another 15. Still not bad from coast to coast.

[Image courtesy of Patrick Chovanec]

Some hope that scramjets can someday be used for passenger transport, putting any destination in the world within a 90-minute flight. But for now the applications remain purely military. Hope you enjoyed the flight.

[Image courtesy of Patrick Chovanec]

If you’d like to see a version of this story with more historical photos and screenshots, you can check out my original post here.

This story was told utilizing the official Top Gun Maverick Expansion Pack for MSFS2020, along with airports and sceneries produced by fellow users and shared on flightsim.to for free.

The post Taking a Transcontinental Flight in the Hypersonic Darkstar, Virtually appeared first on FLYING Magazine.

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Channel James Bond, Fly the World’s Smallest Jet https://www.flyingmag.com/channel-james-bond-fly-the-worlds-smallest-jet/ Fri, 01 Sep 2023 17:26:30 +0000 https://www.flyingmag.com/?p=178796 Ride along on a Microsoft Flight Simulator 2020 journey in a Bede BD-5J.

The post Channel James Bond, Fly the World’s Smallest Jet appeared first on FLYING Magazine.

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For this session in Microsoft Flight Simulator 2020, I’m flying the Bede BD-5J, the world’s smallest jet, famous for being flown by Roger Moore as James Bond in Octopussy.

The BD-5J is very popular at airshows, so I’m flying it today out of Oshkosh (Whitman Regional Airport, KOSH) in Wisconsin.

Image courtesy of Patrick Chovanec

The BD-5 was designed in the late 1960s by Jim Bede, an ambitious thinker remembered (when he died in 2019) as someone who “made lots of promises, convincingly, if you ask around, and even delivered on a few of them.”

The BD-5 was a kit plane to be sold for about $3,000 (then the price of a Volkswagen) and assembled by enthusiasts at home. It’s 4 feet, 2 inches tall, and less than 14 feet long, with a wingspan of 22.5 feet. The lightest weighs in at just 358 pounds.

Image courtesy of Patrick Chovanec

Some versions had a push propeller engine in the back, but the BD-5J had a jet. But after thousands of people putting down a $200 deposit and receiving partial kits, Bede could not find a suitable jet engine.

Image courtesy of Patrick Chovanec

After several years of struggling, the company went bankrupt in 1979, stranding customers with half-built planes.

Image courtesy of Patrick Chovanec

But the BD-5J’s popularity got a huge boost in 1983 when it was featured in the opening sequence of the James Bond movie Octopussy. (The plane does NOT have fold-up wings, as portrayed in the movie).

As a result, many people completed their BD-5Js with whatever engine they could get their hands on, and they became very popular doing aerobatic stunts at airshows.

The problem is that a lot of these engines tended to either flame out or melt or set the BD-5J on fire, leading to a horrific accident rate. It is estimated that 15 percent of all flights in a BD-5J have ended in fatalities. Yeah, there’s no decimal point there. 15 out of 100 flights. I’m sort of hoping that today I’ll be in the lucky 85 percent.

Image courtesy of Patrick Chovanec

In the sim, the BD-5J is incredibly agile. It rolls on a dime and recovers immediately. You can roll, roll, roll, and then stop when you want.  Based on interviews I’ve seen with pilots, it sounds like that’s fairly accurate. They describe it as stable yet maneuverable.

Image courtesy of Patrick Chovanec

At first, though, I did find it difficult to do a loop. Despite starting with a dive to maximum speed, it would stall out at the top, and I’d end up doing a hammerhead or an Immelmann at best. Love the smoke showing your trail.

Image courtesy of Patrick Chovanec

Despite this, it was always easily recoverable, though the stall horn went off a lot.

Image courtesy of Patrick Chovanec

Pilots report that they’ve reached 320 mph in the BD-5J, and the original aircraft was approved for aerobatics up to six Gs. Whoosh! That’s a wild ride.

Image courtesy of Patrick Chovanec

I finally figured out, though, that the key to a successful loop was turning on the fuel pump. That way you barely made it over the top.

Image courtesy of Patrick Chovanec

In the sim, it’s one hell of a fun airplane, and many pilots who’ve flown it agree. But the fact is that a lot of very experienced airshow pilots have been killed flying in it.

Image courtesy of Patrick Chovanec

Besides air-show displays, the BD-J5 has been put to one practical use. The U.S. military has used the fast but tiny plane as a stand-in for cruise missiles in training exercises for its identical radar signature.

Image courtesy of Patrick Chovanec

Time to come home and enter the pattern to land back at Oshkosh. The BD-5J burns fuel at about 50 gallons per hour, giving it only about 45 minutes of flying time.

Image courtesy of Patrick Chovanec

In the sim, at least, the BD-5J gains speed easily when the nose is down and descending. The first time, I came in too high and too hot and had to go around.

Image courtesy of Patrick Chovanec

The next time, I was right on the money: about 85 knots. I’ve heard pilots say the hardest part about flying the BD-5J is landing it because you’re so low to the ground, almost like driving a go-cart. If you try to flare at the same height and sight picture as a Cessna, for instance, you’ll stall out and land hard. Instead, you basically have to fly it onto the runway.

Image courtesy of Patrick Chovanec

One of the lead developers of the BD-5J, Burt Rutan, later went on to form his own company and design such ground-breaking aircraft as the Long-EZ, Voyager, SpaceShipOne, and the Stratolaunch–the last of these the world’s largest airplane by wingspan.

Hope you enjoyed a fun ride in the Bede BD-5J, the world’s smallest jet.

Image courtesy of Patrick Chovanec

If you’d like to see a version of this story with more screenshots and historical images, you can check out my original post here.

This story was told utilizing AzurPoly’s Bede BD-5J add-on to MSFS2020, along with sceneries produced by fellow users and shared on flghtsim.to for free.

The post Channel James Bond, Fly the World’s Smallest Jet appeared first on FLYING Magazine.

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