simmers Archives - FLYING Magazine https://cms.flyingmag.com/tag/simmers/ The world's most widely read aviation magazine Fri, 31 May 2024 15:36:40 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Best Sim Add-Ons of 2023 https://www.flyingmag.com/best-sim-add-ons-of-2023/ Sat, 03 Feb 2024 03:12:10 +0000 https://www.flyingmag.com/?p=194516 Nine products introduced made last year a great one for flight simmers.

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2023 was certainly a great year for us flight simmers. I will often showcase favorite aircraft and add-ons as they arise, and some products that were introduced in 2021-22 still remain strong and the best in their class. Just like Oprah Winfrey, I too have my list of favorite things to share. They won’t make me famous, nor do the authors of all these become an overnight sensation and instant millionaires like Oprah’s following dictates, but nonetheless my list is solid in my own mind.

1. Learjet 35A by FlySimWare

The FlySimWare Lear 35A offers truly amazing visuals. [Courtesy: Peter James]

I think my favorite thing of 2023 was the sudden release of the FlySimWare Lear 35A. This is a humdinger of a masterpiece even if it’s still at the “early access” stage. I can’t recall another aircraft that has been so great right out of the box, with so little wait time or hoopla. I mean, we have the greats such as PMDG and Fenix, but they don’t get dropped suddenly without any long waits. 

The Lear 35A is a fabulous addition to the bizjet genre and one that will be continually upgraded. I have not flown an actual Learjet in real life, but since this product was designed with the input of real Lear 35 pilots, I can safely assume it’s been done well. From what I can see having flown bizjets for 20 years now, it’s spot on. The handling quality is sweet, balanced, and well tuned. Trimming, momentum, and effects of gear and flaps all seem accurate, as well as the feeling of liftoff and touchdown. The amount of float, touchdown quality, and steering on the runway seem good to me as well as the powerful reversers that will do most of the work after landing. 

The only thing is since it’s early access, some of the sounds are still lacking or missing. I would love more of the environmental system sounds, as well as a more robust thrust reverser roar, which would be quite loud. However, the engine spool-up and high rpm harmonic “humming” you’d hear from up front is spot on. Brilliant in that audio regard. 

This aircraft is so beautiful to look at, and all parts externally are replicated to perfect scale. My trained eyes usually find things not designed to scale or size, but in this case, I can’t find anything. It’s a perfect visual blueprint of the real thing. With a product this great, the problem is we wish for the release of many more bizjets immediately. Gimme more now!

Grab your Learjet 35A from the FlySimWare store.

2. Kuro 787-8 Dreamliner (freeware)

The flying quality of the Kuro 787-8 Dreamliner add-on really stands out. [Courtesy: Peter James]

This little gem is a remake of the default 787-10 that brings forth the smallest 787 variant, the 787-8. This somewhat stubby-looking (perfect in my mind) version makes for an amazing private jet conversion with beautiful liveries available (any airline you want is an option too). This freebie comes updated with Asobo’s default 787-10 stretch (only in the premium deluxe Microsoft Flight Simulator installation), where service upgrades to panels and systems are already complete. The flying quality is great, and I have been able to perform perfect autolands with this model, a sign of a great build. It comes with its own sound set as well. It’s truly a great add-on and one of my favorites of the entire year.

It’s continually updated and available at the flightsim.to website (the greatest place to get all your MSFS 2020 free items and mods).

3. A2A Piper Comanche

The A2A Piper Comanche needs to be maintained and treated well. [Courtesy: Peter James]

This A2A gem is probably most GA flyers’ No. 1 product of the year for sure. I am not an expert on the smaller things, and haven’t used this enough  to give my expert opinion, but sometimes you need to rely on others. This is a living, breathing airplane that has to be maintained and treated well. 

This is a new function that a lot of designers are bringing into their products and MSFS supports constant-state aircraft that save flight times, wear and tear, health and maintenance practices as you fly. It remembers this so even after flying other aircraft, when you go back to this one, as long as you have a constant state toggled, you’ll be using this feature. Real Comanche pilots are heralding this is the best airplane ever for the MSFS series. Some folks have given up flying anything else. 

In my limited experience, I did enjoy the fact that I damaged the engine by not following procedures, proper warm-up, and fouled plugs. You can use a built-in tablet to view engine health as it runs live. The sounds are great and will accompany any problems with accuracy. A2A is known for top-quality sim aircraft and add-ons, and this one has certainly kept its reputation on the top of the pile. 

4. Carenado Turbo Stationair 207 

Recently released via the MSFS Marketplace is the Carenado Cessna (stretched) 207 Turbo Stationair— a spectacular looking replication of the real-life workhorse. For a mere $14, you can grab this beauty. I loved the appearance, sounds, and feel of hand flying this fabulous, fast-and-furious, do-it-all airplane. From short mountain strips to long-haul journeys, this works. And it kinda has that feeling that “maybe someday I could buy one of these things.” 

The aircraft comes with many fabulous variants, like passenger, cargo, pants or no pants, etc. A good variety of paint jobs, or liveries, are also included. I wasn’t expecting this either, and it’s a great addition to my sim that I really enjoy flying again and again.

5. Black Square (Anything it does is amazing)

The TBM 850 is a stand-alone, first-time Black Square product that shines. [Courtesy: Peter James]

Fairly new to the flightsim genre is Black Square. It has been making fabulous enhancements to default aircraft like the Bonanza, King Air 350i, and Baron 58 for a while now, complete with more realistic systems, panels, displays, analogue options (six-pack) with aircraft health and vulnerability built in. 

The Black Square Daher TBM 850 represents a mix of new and somewhat older. [Courtesy: Peter James]

Just a few months ago, Black Square released its first entire airplane, the powerful Daher TBM 850, to compete with the default Asobo version. Some of us really enjoy the slightly older mix of steam gauges and modern stuff, and Black Square has certainly fulfilled many of our wishes. Everything it does is fabulous, and these products really stand out. The Just Flight store has them all here and here on the website.

6. Felis 747-200 for X-Plane 11/12

The Felis 747-200 for X-Plane 11/12 is one of the most realistic airliner add-ons around. [Courtesy: Peter James]

In my recent article, I went crazy over this X-Plane marvel. The classic 747-200 is simulated from head to tail in “study level” fashion. This is, by far, the most realistic airliner I’ve ever used for any sim, period. It may have to do with the built-in flying properties of XP itself, combined with brilliant programming and realism put into this production. You can actually feel the momentum, weight, and physics all at work as you hand fly this beast, unlike any other heavy jets I have tackled prior. It’s so good that I would recommend getting XP11/12 just for this. 

However, because of the unrefined status of XP12 currently (graphical and performance issues are still a problem when compared to MSFS), I’d recommend it on XP11 for the smoothest experience. Sometime by March, XP12 will be receiving a graphical and performance fix as noted by developer Laminar Research. This may be the actual piece XP fans have been waiting for to challenge MSFS performance and refined photorealistic visuals. 

7. FSRealistic or XPRealistic for both sims

These programs add some great features that were left out of the native simulator versions. [Courtesy: Peter James]

Anyone who has followed me knows I am a huge fan of XPRealistic and FSRealistic. Both are an absolute must have during sim sessions. It adds everything that was left out of the native simulator versions—both by X-Plane and MSFS default programs—including wind, gear thumps, gear drag, flap noises, speed brakes, prop wash, touchdown sounds, thrust reverser roar, water landing sounds, screaming frightened passengers, turbulence-shaking rattles, and added motion and vibrational effects. All these things and more are now available and customizable by the user. It’s easy to use and I could not imagine sim flights without it. Not sure why base sims don’t include more of this style of immersion, but they don’t. These great add-ons are available from many outlets such as mine

8. FSLTL live traffic injector for MSFS

Seeing actual traffic in sim definitely makes the experience more realistic. [Courtesy: Peter James]

Since getting a new, more powerful laptop to run MSFS, I am now tinkering with live traffic. I had always avoided using any traffic due to the hit on performance and increased likelihood of stutters with such a draw on the CPU. But now it’s no longer really an issue. So after trying the built-in default traffic and getting screen freezes, I kept default traffic off and went to freeware third-party vendor FSLTL. 

FSLTL grabs live ADS-B data worldwide and puts the real traffic in sim with actual visual models of the traffic and their airlines if it is an airliner you’re supposed to see. The visual realism is great, and the immersion of seeing lumbering airliners in cue out to the active runway is jaw-dropping. Then they takeoff with a roar over your head or a trail of water vapor in tow if the runway is wet… wow! Seeing contrails in motion or distant aircraft lighting is very realistic. 

If you’re a fan of traffic watching, you can find out who you’re seeing either from the web, apps like FlightRadar24, or a built-in screen that you can open which shows exactly what traffic is being created, aircraft type, airline, and where they are going. 

All of this creates a performance hit. At large airports, it will take maybe 10 to 20 percent off the frame rate compared to what it would have with no traffic selected. That is far less than the hit from default live traffic by Asobo, because you can really allow a lot more traffic to display at any one time (adjustable). On a fast machine, you won’t care. 

For more information, check out the website.

9. FS-ATC Chatter for both sims

This little program available from Stick and Rudder Studios is available for both X-Plane and MSFS platforms. It will automatically play realistic ATC chatter from around the world, depending on where you are and what your current flight regime is. So you’ll hear accurate accents and dialects in each phase of flight. If you’re in Canada, you’ll hear its controllers. You’ll get accurate ground, tower, departure/arrival, center chatter, etc. The program features regular updates, and voice files are added often so you’ll never be bored hearing the same thing over and over. This is another little gem of a program that adds so much realism for both XP and MSFS.

I could keep going, but these are the 2023 add-ons that stand out to me as being exceptional products. There are many more items in my library that I use daily that could be honorable mentions. And it’s possible I have forgotten something. I am sure that 2024 is going to be another super year for this industry.   

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Yawman Arrow Hand-Held Cockpit Released https://www.flyingmag.com/yawman-arrow-hand-held-cockpit-released/ Tue, 09 Jan 2024 01:54:37 +0000 https://www.flyingmag.com/?p=192462 The light and portable design travels well.

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There are those who will tell you that aviation gaming is almost as expensive and space intrusive as actual flying. You probably know someone with a virtual cockpit setup that’s larger than the interior of a Cessna 172.

If you are looking for something with considerably less space disruption and small enough to fit in a carry-on bag, check out the Yawman Arrow. The company notes the Yawman controller puts the yoke, throttle, and rudder pedals in your hands. The device went on the market as of Monday for $249, available for purchase at yawmanflight.com and Sporty’s Pilot Shop. The device was created by brothers Thomas and Dwight Nield, professional aviators, and John Ostrower, aviation media creator, and founder of The Air Current.

The company, based in Carmel, Indiana, calls it a “fully functional hand-held cockpit,” noting there are 21 buttons and seven axes available for programming the Yawman Arrow with added multipress capability “optimized for Microsoft Flight Simulator that makes the controller infinitely configurable for everything from basic aircraft function for flying and simulator commands to advanced autopilot interaction.” The goal is to radically reduce the need for both keyboard and mouse/trackpad when flying.

The Arrow was “designed for simmers by simmers.” It is built in the United States and can be a primary controller on simmers’ Windows or Apple laptop, desktop, or Android tablet. Its portability makes it different from other devices as it can be used on the road with a gaming laptop or Android tablet, or cast to a television from a laptop.

“This has been a methodical journey to bring together all the familiar pieces of flight simulation hardware into an ultra-mobile form factor without compromising the virtual flying experience,” said Yawman co-founder Thomas Nield. “We have achieved that, and we are excited to deliver it to the simming community. We’ve brought a deliberate precision to Yawman, making it a multifunction controller that requires no additional configuration software to maximize its plug-and-play utility.”

The Arrow is designed to work with virtual aircraft of all types, from smaller general aviation airplanes and helicopters to high-performance fighters and commercial jets. Company officials note the portable controller can be used for real-world flight familiarization, preparation, and training without complex hardware.

The Details

The Arrow features controls for pitch, yaw, and roll, and two vernier-style engine controls like those found on many piston-powered aircraft. When the player is flying a jet, these controls activate spoilers and thrust reversers.

The device has an integrated trim wheel, along with two shoulder bumper buttons, a five-button D-pad, and five-way hat switch for independent viewing angles and video recording. The user can access a multifunction six-pack of programmable buttons to customize their flight experience.

The Arrow is fully compatible with Microsoft Flight Simulator on PC, Laminar Research X-Plane on PC and macOS, Infinite Flight for Android, Lockheed Martin Prepar3D, DCS World—and more—as well as nonsimulation games that support HID joystick controls. However, it is not compatible with iOS devices or Xbox.

We Test It

FLYING had a chance to test fly the Arrow. I was assisted by Michael Puoci, one of my learners who is a professional aviation game designer. When Puoci, call sign “Puffin,” was training for his private pilot certificate, he utilized sim technology as an enrichment tool, flying every lesson at least twice before he got out to the airplane That’s the beauty of the syllabus; he knew what was coming next and was able to prepare.

Puoci builds games and test flies them on a regular basis. We met at the Museum of Flight in Seattle. He was armed with his laptop loaded with X-Plane 12 for the demonstration. We tried the Arrow in a Cessna 172 as that is the airframe we both have the most time in.

It was easy to set up the Arrow to interface with X-Plane—just a few clicks. No additional software configuration was required.

Full disclosure: I had never attempted to fly using a game controller before, so there was a learning curve.

During the takeoff from virtual King County International Airport/Boeing Field (KBFI), the left turning tendency got the better of me as I had to use my fingertips for what my feet usually do. It took me a few minutes to get the hang of using light touch adjustments, especially on the trim. I teach my learners pitch, power trim to level off, and it was a challenge to adjust the right lever for power and not to over trim.

It took me a few minutes to achieve coordinated flight, and I found myself physically tilting the Arrow, rather than activating the proper controls, until my hands figured what to do to achieve what I wanted. We had to try stalls too, which are a rudder-dependent maneuver. I did one, then Puochi did one. Learning took place.

If you want to take your aviation sim on the road, the Arrow was meant for you. The unit requires one available USB port (cable included) and weighs 7.83 ounces (222 grams) and does not require batteries or charging.

Shop the Setup

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To Providence or Bust, in Simulated Flight https://www.flyingmag.com/to-providence-or-bust-in-simulated-flight/ Sun, 10 Dec 2023 03:36:13 +0000 https://www.flyingmag.com/?p=190106 I took off in my virtual Cape Air-liveried Beechcraft Baron from Nantucket, Massachusetts, at sunset, climbing to 4,500 feet after requesting VFR flight following from the live air traffic controller handling Boston Center flight sim traffic.

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It was about as gorgeous an evening as can be digitally created on X-Plane 11. I took off in my virtual Cape Air-liveried Beechcraft Baron from Nantucket, Massachusetts, at sunset, climbing to 4,500 feet after requesting VFR flight following from the live air traffic controller handling Boston Center flight sim traffic. I pointed the Baron toward Martha’s Vineyard, which would serve as the first visual checkpoint on the way to Providence (KPVD) in Rhode Island, some 45 miles ahead. After setting the props, throttles, and mixtures to a comfortable cruise setting, I trimmed out the airplane so I could hand fly it. I wanted to practice holding my course and altitude, since it had been three weeks since I had last flown the Baron.

Months before this flight, I added the Reality Expansion Pack (REP) plug-in by SimCoders to the default X-Plane 11 Baron. For $19.99, the plug-in brings additional aircraft systems to life in X-Plane 11 and improves upon the default version. This “study-level” simulation requires precise management of the engines and other aircraft systems, and models additional parts within systems that can be set to fail randomly or at specific intervals. As a result, flying with the reality expansion pack makes the sim pilot responsible for more of the digital aircraft and can increase the workload.Unbeknownst to me, a random failure was lying in wait, destined to alter my flight this particular evening.

The air at cruise was calm, and the digital sun—almost fully set—turned the horizon orange except for a thin layer of clouds building up over the mainland above my cruising altitude. The VFR conditions forecasted in the preflight weather briefing were holding. I had been looking forward to this night’s flight all month as I would be joining up with other flight sim pilots in the live airspace over KPVD. This was my first chance to participate in a “showcase” event hosted by my flight sim club, and was the last fly-in event scheduled for the month. One feature of a showcase event is that volunteer air traffic controllers fully staff the airspace around the Boston area (ZBW), giving all sim pilots a chance to do multiple realistic frequency changes during the course of the arrival to the destination air- port. Similar to the real world, Boston Center would hand off flights to Providence Approach, and then to Providence Tower for landing—with ground, clearance delivery, and departure controllers available for aircraft departing KPVD.

The Baron climbs out from KACK. [Courtesy of X-Plane]

Crossing over the mainland just south of New Bedford (KEWB) in Massachusetts, I was now 10 miles southeast of the Class C airspace and expecting my handover to Providence Approach at any moment. Listening to the traffic on the frequency, I could hear many pilots on IFR approaches and was glad to have opted for VFR flight following. The radio chatter reminded me of flying in the ZBW when I was an active private pilot in the real world. It was exciting to feel like I was back in the big show again. Many of the sim pilots sharing the digital skies with me really know their stuff, flying the airspace competently on IFR flight plans and using professional radio work. It was motivating to be part of the group, and I wanted to bring my best when it was my turn to squeeze the push-to-talk button.

Using my call sign, Boston Center got my attention and provided my handoff instructions. Upon checking in with Providence Approach, a friendly controller greeted me with a right turn to 040, setting me up on a 5-mile left downwind for Runway 23. Moments later, the same controller was in touch with some in-sim traffic for me to see and avoid. I could hear the other sim pilot receiving his see-and-avoid instructions, and by looking out my windscreen to the left, I could make out his aircraft, a Citation, in the distance, lining up for final approach a few miles ahead. I couldn’t see the shape of the aircraft yet, but I could see the nav and strobe lights marking his position, which I cross-checked on the MFD of the G1000. The workload of aviating, navigating, and communicating was keeping me fully in the zone. I love the challenge of the arrival phase of flight, complete with its many variables to manage, and the crowd of sim pilots and controllers on frequency really added to the immersion. Although orderly, it was a virtual rush hour within the KPVD Class Charlie as the fly-in was set to close within the next 30 minutes.

With the landing Citation traffic in sight, Providence Approach turned me onto an extended left base for 23 and handed me off to the tower. I repeated the correct tower frequency but didn’t write it down on my kneeboard. When I dialed in what I thought to be the correct frequency, my call was met with silence. I tried one more time, but realizing that I must have mistyped it, I quickly punched the COM flip-flop button to ask Approach for the correct tower frequency. I felt a sinking feeling in my stomach, knowing I had started to fall behind the airplane in a critical phase of flight. With the correct frequency, I radioed Providence Tower, but my delay caused me to fly past the left turn for final. I sheepishly reported my position to the tower, and the controller took it all in stride, patiently giving me instructions to turn 180 degrees and set up for a right base for 23. Once turned around, I double-checked my airspeed and lowered my landing gear. I took a deep breath so I could focus on the next steps of the arrival.

I needed to settle in and concentrate on the next steps of the approach, but something with the airplane didn’t feel right. I checked my gear lights and had three green. Next, I checked my flaps, and they were retracted. However, I was putting unusual pressure on my yoke to keep my wings level. Immediately, I added rudder to keep the nose on the horizon, and I was now cross-controlling the yoke and rudder to keep the nose level. Not good.

I immediately checked the MFD and backup engine instruments and determined I was not experiencing a powerplant issue. Oil pressure, rpm, and manifold pressure were where they should be for the selected power setting. A few weeks before, I added an additional monitor to my sim cockpit to serve as a backup instrument panel. I attached a suction cup mount to my Stay Level avionics panel that houses my G1000 PFD and MFD. The monitor hosts additional indicator lights, gauges, and controls. With just a glance, I could see critical information about the Baron’s systems that would be available to me if I was flying the airplane in the real world.

The Baron sits back on the ground at KOQU. [Courtesy of X-Plane]

One specific gauge caught my attention: The aileron trim position indicator was showing it was rolling uncommanded from full left deflection to full right deflection and back. I quickly clicked the aileron trim controls on the yoke to arrest the trim’s movement but to no avail. Immediately my face felt hot and my heart rate picked up as this problem quickly became an in-flight, in-sim emergency. My chance to land at KPVD with my fellow sim pilots was dissolving rapidly, like my altitude, airspeed, and ability to control the aircraft.

Since I am not a Baron pilot in real life and have not had real-world multiengine training, I predicted the landing would be a challenge. However, this situation provided a great opportunity to work out the problem using what I knew about aircraft systems and emergency procedures. Having never experienced a runaway trim issue in real life or in the sim before, I decided to use the rest of the flight as a test to see if I could survive the emergency. With no physical or monetary consequences, if I failed, it was a very low-stakes learning opportunity. Challenge accepted.

To minimize drag, I raised my landing gear, hoping it would improve controllability. Letting the tower know I was experiencing a flight-control problem, I was cleared to fly south toward the edge of the Class C. So as to not interrupt any fly-in arrivals or departures, I communicated my intentions to the tower and disconnected from the live air traffic control service. I was alone in X-Plane 11 now, and I was running out of troubleshooting ideas. The control of the Baron had not greatly improved with my gear up, and my mind was racing to identify a solution. With both feet and hands working the flight controls, I kept working on the problem mentally. Was I fighting the autopilot? It was definitely possible that I had engaged the AP by mistake. A quick glance at the G1000 and back down to the AP controls confirmed that autopilot was off.

Next, I gripped the yoke tightly—not knowing how the Baron would respond—and activated the autopilot into heading mode to see if that would stop the aileron trim’s maniacal cycling. I recalled that X-Plane 11 has extensive and programmable failure modes. Back in 2021, I had enabled the failure mode to randomly select one failure per 60 hours of flight time and, although I had only flown the Baron about 20 hours in the past 12 months, I realized the runaway trim condition was most likely caused by this programmable setting lurk- ing in the background of my previous months of sim flying, and was now showing itself.

I used the manual in-cockpit camera controls to zoom into the circuit breakers to see if I could pull the appropriate one with a click of my mouse. I knew some X-Plane aircraft modeled circuit breaker behavior but wasn’t sure if my REP Baron was included. When no circuit breakers responded to my rapid-fire mouse clicking, I zoomed in on the base of the throttle pedestal to see if I could manually stop the aileron trim wheel from turning. My mouse was unable to click the control wheel and stop it from continuing to turn. At this point, I was out of options to diagnose and but- tons to click, and still struggling to keep the aircraft under control.

Fortunately, my path south of KPVD led me to the western edge of the Class D for KOQU. Having attended a real-life air show there in 2012, I recalled the main runway of 16/34 would be my best shot at an emergency landing location. I was due west of KOQU by about 2 miles, flying at 170 kts at 600 feet agl, but I had Runway 16 in sight. I dropped the gear and swung the nose toward the runway. It was an ugly short approach over the western side of the airfield, and I did my best to line up with 16, all while fighting the aileron trim and losing altitude in the process. I was coming in fast, at roughly 130 kts, but the directional control seemed to worsen at lower speeds. My best option was to get the wheels on the ground and salvage the best landing possible. Since I would be the only witness in-sim to the outcome, there wasn’t anything to lose. I had flashes of aviation legend Bob Hoover’s sage advice go through my mind as I committed to the touchdown: “If you’re faced with a forced landing, fly the thing as far into the crash as possible.”

Thanks to the aileron trim, keeping on the centerline of 16 was nearly impossible, so I floated messily down the runway, slowly reducing the throttles and trying to maintain control. I tried touching down on the mains at roughly 120 knots, about halfway down the 7,500-foot runway, but I swiftly bounced into the air. I pulled back on the yoke to try to arrest the inevitable follow-up contact with the runway and bounced again. I would not attempt a go-around in this condition, so I reduced the throttles to idle and did what I could to minimize the impact of the final bounce. The digital propellers departed both engines with the impact, but the gear stayed connected to the undercarriage, and I skidded to a stop off on the left side of 16, just past the intersection with Runway 5/23.

I unclenched my hands from the yoke and enjoyed the silence in my gaming headset as I switched off the avionics, lights, batteries, and mags. Sitting in my flight sim cockpit in the quiet of my basement, I let my heart rate settle and reflected on how real moments of the flight had felt—especially the last 10 minutes as I was troubleshooting the aileron trim malfunction while trying to keep the Baron under control. Although there were areas for improvement, I flew the surprise emergency to the best of my abilities and enjoyed the mental workout. I never made it to KPVD, but the fidelity of the entire experience will keep me coming back for more.

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