XP12 Archives - FLYING Magazine https://cms.flyingmag.com/tag/xp12/ The world's most widely read aviation magazine Fri, 26 Apr 2024 14:49:48 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Simulated Austria Is Wild, Wonderful https://www.flyingmag.com/simulated-austria-is-wild-wonderful/ Fri, 26 Apr 2024 14:49:37 +0000 https://www.flyingmag.com/?p=201417 Innsbruck Airport in 'X-Plane 12' with the terrain can be treacherous—and nauseating.

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Lately I am caught up in a self-induced battle between the realism of X-Plane 12 and Microsoft Flight Simulator 2020 (MSFS 2020). No better place to showcase this than in and out of one of the most famous airports in all of the sim kingdom, Innsbruck, Austria (LOWI). 

Innsbruck is one of the most beautiful and spectacular places on earth with an airport that can support a variety of airline equipment up to a small widebody such as the Boeing 767-300ER. I have traveled to LOWI for my entire “sim life” but sadly haven’t been able to see it in person yet.

To demonstrate this magnificent place, I chose horrendously gusty winds by manually editing the weather in both X-Plane 12 (XP12) and MSFS2020. I wanted to test terrain-induced dangers with modeled shear, downsloping, thermals, and maybe some rotor effects. 

The results were good and depicted simulated wind over steep peaks equally well. Both sims have enhanced their ability to handle wind flow over terrain and objects, such as buildings. Each will delight and tantalize you into taking risks you would not in real life. However, if you find yourself in a real-world situation that demands all your wind-battling skills, I am confident some, if not most of which you experience in either sim, will translate to useful skills. 

I started this exercise using the closest thing to a large bizjet I could find, which in MSFS 2020 is the Aerosoft CRJ 550 series with corporate livery. I enjoy this model and use it often, as I have seen these converted to private use in the real world.

CRJ-550 VIP version at LOWI gate. Spring is beautifully done in ‘MSFS2020’ as you see the varying nearby snow on high elevations and flowering trees down in the valley. [Image: Peter James]

I began and ended all my flights at LOWI to test terrain, feel out the winds aloft, as well as terrain-based wind flows and shear. 

The CRJ is interesting to fly with a lot of trimming required as it’s a long-bodied jet with a large swing either side of the CG. I have not flown one in real life, but I find flying pitch with stab trim almost entirely while hand flying. I mean, all jets I have flown are like that, but this is fairly sensitive to pitch, power, and flap configuration—all requiring lots of trimming. Taking off in violent winds was a task. The small aileron “tabs” were not doing a great job in crosswind ability.

Left downwind on a blustery day with live weather actually shows a virga burst over the field, with local winds gusting 36 knots, making for some extreme conditions in such a tight canyon. [Image: Peter James]

Using live weather in my first view patterns was wild enough. On the downwind to the westerly runway at LOWI, I experienced a lot of up and down drafts, shear, varying winds, and sloppy controls. Even some unstable virga bursts were in the valley, corresponding to the actual METAR at the time. 

Snow cover is supposed to be realistically placed, and if it was, the coverage seemed quite believable. Snow still was deep in most elevated regions and spotty in the valley floor by the airport. Also visible was green grass and flowering trees. 

For the final approach, I calculated VREF of about 128 was fought with much shear, with airspeed variances of up to 20 to 30 knots, providing a wild ride. In the CRJ you can not hear any engines from the cockpit, making for an odd audio sensation. You must look at your power settings only. This makes it easy to get behind the “power curve,” and often I found myself overcorrecting or undercorrecting on speed control. 

I imagine this is how a real CRJ pilot must feel. To me, engine sounds are extremely useful and one of the senses you can not operate without. I imagine MD80-style pilots are used to the same sensation.

XP12 default Citation X after landing rollout with spoilers still popped. [Image courtesy of Peter James]

I love comparing sims, so I loaded up manual weather in XP12 to mimic the same windy conditions, as live weather in the sim works well. 

I wanted unlimited visibility and no rain. Live weather in XP12 has a defect where it rains all the time, regardless of actual METAR. With a lighter corporate jet, that is powerful. As is often the case with swept-wing jets, sometimes extra drag is required beyond gear and flaps. In this case, I ran the speedbrakes often on final, as gusting winds often increase speed and put you high on the glideslope. 

It definitely was a jarring trip and was often violent with bank angles going beyond 40 degrees. Landing was wild, leading to the aircraft’s big wings striking the ground at times in the crosswinds approaching 35 knots. Its powerful reversers worked great, and slowing down was not an issue. The same monster engines worked great on climbout also, blasting through the shear layers.

BBJ-700 from PMDG showcasing the master quality and awesome terrain that LOWI provides, complete with snow-squall weather and violent turbulence. [Image: Peter James]

Lastly, I tried the heaviest aircraft I could use at LOWI that I had in my library: the 737-700 BBJ models from PMDG and LevelUP for XP12.

Using 130,000 pounds as my test weight, I kept the same weather parameters going, with equally set manual weather in both sims, featuring the same winds. Hand flying the circuit, I blasted through the shear with ease, but the big wings made it even more noticeable in rolling motions and aileron slop.

I have noticed when flying big jets in my sims, the longer wings and winglets of newer airliners tend to “right the jet” quickly as it creates a stable platform in roll. However, it often results in necessary “tugging” or more force to start or end a bank. Older jets without winglets or shorter wingspans are much faster in roll and lack some stability in bank.

I only have my real-world corporate jet experience to draw upon, but I do believe this is true. I have flown “wingleted” Challenger 300s and non-wingleted Falcon 2000s, Hawkers, and Beechjets. Of those, I found the Challenger 300 has a more stable roll and is more sluggish as well in that axis. When I flew Beechjets, with short stubby wings and no winglets, I realized it would simply roll off into oblivion if pushed more than 30 degrees over. There was no inherent stability. 

The spectacular BBJ-700 by PMDG was abused for this demo. [Image: Peter James]

Some circuits were done taking off downwind. I could actually feel the requirement to push forward on the yoke, keep the stab down, and “dive away from the wind.” That technique works here as well. By neutralizing the yoke, I lost the ability to steer and attack whatever crosswind component was evident. Pushing too far down made steering overly sensitive, but pulling toward takeoff made steering impossible. It was a battle and balance that is realistically conveyed in both sims. 

The exact same BBJ in ‘XP12’ using the LevelUP freeware 737-700 model. [Image courtesy of Peter James]

Initiating the PMDG 737-700 BBJ was equally satisfying in XP12, with more fantastic weather modeling. The “violence” was real, and two landing attempts were met with sudden go-arounds as crosswinds, sudden sink rates, and warnings were severe. 

After a 50-degree sudden roll over at 500 feet, I was done and practiced wild go-arounds. This was in XP12. In both sims, if your sound settings are accurate, you can really hear the gusts on the windscreen on final as power is relatively low. This is something that is present in the real jet I fly.

Once again, I must tout the amazing XP-Realistic Pro, available at www.x-plane.org, for XP12, or the FS-Realistic Pro for MSFS2020. Both enhance and add necessary sound and visual effects for each sim.

Violent bank angles and rolling motion off the mountains is scary stuff. [Image: Peter James]

Unexpected rolling motion hit me in XP12—and I loved it. Downwind washing wind flow is the reason I suspect, but I can imagine how nauseating this would be in real life. As a captain of jets for many years, I am OK while up front, but as soon as you make me a passenger, all bets are off for my stomach.

Even in ‘XP12’ you get the European ambience with the quaint rooftops and buildings in Innsbruck, Austria. In these winds, the photo taking had to be fast. [Image: Peter James]

Even in the default XP12 scenery you do get the feeling of new worldly locations, with the local-style architecture and buildings changing. The European look is quite evident in Austria, creating an immersive experience, although not quite as dramatic as in MSFS2020.

‘XP12’ has great instant replays from the runway environment to showcase your landings. This feature is sadly lacking in ‘MSFS2020’. [Image courtesy of Peter James]

Doing multiple takeoffs and landings to and from such a beautiful place is fun and satisfying to watch on the replay mode of XP12. I hope Asobo Studio will include replay into future versions of MSFS2020. You can learn a lot from sims, and being able to watch every aspect of it over and over during challenging situations is a great tool. 

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Our Pilots of the Future May Share Sim Stories https://www.flyingmag.com/our-pilots-of-the-future-may-share-sim-stories/ Fri, 08 Mar 2024 14:58:47 +0000 https://www.flyingmag.com/?p=197223 Digital experiences continue to drive
interested people into real-world aviation.

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My introduction to the world of aviation occurred on an afternoon in fall 1990, when I was 7 years old. I remember it clearly. My childhood best friend and I were taken to the local movie theater in Concord, New Hampshire, to see Memphis Belle. Although it was rated PG-13, my best friend’s father was our chaperone, and I believe he hoped the film would open our eyes to the seriousness of air combat. He was a U.S. Navy pilot during Vietnam, flying the Douglas A-4 Skyhawk, and served as a captain at Delta Air Lines, flying the McDonnell Douglas MD-80.

At the beginning of the film, a B-17 returning from a World War II mission makes a low pass over the Memphis Belle’s aircrew playing touch football at their base, signaling the return of the squadron. The beautiful shape and proportions of the B-17 and the unmistakable sound of those four Wright R-1820 engines thundering over me in the theater made the most indelible impression, and my love for aviation began at that very moment.

In spring 1991, David Tallichet, the pilot/owner of N3703G, one of the B-17s flown in the film—the other was Sally B—brought it to Concord Municipal Airport (KCON), and I waited in line one rainy afternoon to tour the interior with my mother and grandfather, all three of us climbing up the steep ladder into the hatch located below the cockpit on the pilot’s side. One of my favorite early memories was pausing with my grandfather behind the pilot’s seat as he patiently answered my questions about the dizzying array of instruments, levers, and switches in the cockpit. As a boy, it looked impossibly complicated, but I was intensely fascinated.

After the tour, I purchased a poster at the souvenir stand that Tallichet politely signed for me. At nearly 70, he was gallant in both appearance and manner and spent some extra time with my grandfather and I, taking us around the exterior of his B-17 while he and my grandfather compared notes on their flying experiences. During WWII, Tallichet was a copilot of a B-17 in the 8th Air Force, completing 20 missions. After the war, he became a successful businessman and amassed an impressive personal collection of military aircraft.

Before we departed his company, Tallichet asked if I wanted to fly when I grew up, and I automatically answered yes. Standing between him and my grandfather, who wouldn’t aspire to what each had accomplished as pilots? That poster with his autograph hung in my childhood room until I went to college.

After that close encounter with the movie Memphis Belle on the ramp, I drove my friends and family crazy by asking to rent the film at least once per month, watching it until I could recite most of the dialogue with my sister. Without YouTube in the mid-’90s, there was no easily accessible footage of what it looked like to fly a B-17 from the pilot’s seat, so I repeatedly rewound the videocassette to watch the flying sequences to try and understand how it all worked. In 1993, a friend of mine in the neighborhood heard me talking about the movie and invited me over to his house after school. He owned an early PC with a color monitor and had a copy of the recently released combat flight simulation called B-17 Flying Fortress: World War II Bombers in Action by MicroProse. This was my first flight sim experience of any kind, and I had so much fun trying to fly the B-17 that I didn’t move from the cockpit to try the other crew positions. The cockpit and the gunner stations on the bomber were faithfully modeled as much as was possible at the time. For example, in the waist gun position, you could look toward the front of the B-17 and see the wings, round engine nacelles, and propellers spinning. Your role in one of the gunner positions was to defend the Flying Fortress from attacking enemy fighter aircraft. All of this sounds rudimentary today, but the missions, crew stations, and color animation were created in the early 1990s.

Experiencing the B-17 combat simulator came at a critical and impressionable time in my childhood, and I can still remember the thrill. In speaking with many pilots I have met over the years, a lot of us had a chance to try a home flight sim that served as a connection and an on-ramp to the larger world of aviation. For me, using a flight sim was a lot of fun, and it only made me more excited to try my first real-world flight lesson when I turned 14.

Back during the late ’90s, Chris Palmer—aka @AngleofAttack and a CFI who now runs a successful general aviation training business and popular aviation YouTube channel from his home airport in Homer, Alaska—started flying the European Air War WWII combat simulator. Palmer remembers learning the basic flight and power controls and the thrill of flying a fighter aircraft over the English Channel to challenge the Germans in air-to-air combat. As a teen, he purchased Microsoft Flight Simulator X (FSX) and dreamed of becoming an airline pilot. He would load an airliner into the simulator and enjoy departing from many of the major airports around the world contained in the title’s library.

That early exposure inspired him to pursue real-world flight training. By the time he turned 17, Palmer started ground school and had already learned radio communication basics from the hours he spent on VATSIM, the live air traffic control service staffed by trained volunteer controllers that can be layered into a home flight sim with a software plug-in. After learning how to edit highlight videos for his high school football team, he built a study-level training course on how to fly the Boeing 767 on FSX. These video lessons achieved scale and, 17 years later, the DVDs, which complement a professional ground school study program, are selling to aspiring pilots training for their next upgrade.

When I came back to the world of GA to finish attaining my private pilot certificate in 2010, there was nervousness about the coming pilot shortage. Articles on the topic abounded, and writers made educated guesses about from where the next wave of pilots would come.

The question poised at that time was could enough discovery or EAA Young Eagles flights be conducted to successfully introduce the next generation to general aviation in time to stave off the looming airline pilot retirements not too many years in the future.

In 2014, I changed jobs into a marketing position where I could combine my passion for GA with my skill set as a social media marketer tasked with representing a leading general and commercial aviation product. Around this time, YouTube’s user base was rapidly expanding in popularity, and aviation enthusiasts could follow pilots on journeys from their first training lessons all the way to the airlines. Some pilots such as @flightchops (Steve Thorne) and @steveo1kinevo, who had modest followings of around 30,000 subscribers at that time, would amass hundreds of thousands of them over the next few years as their content attracted aviation enthusiasts from all over the world.

Today there are popular pilot/content creators who have used their engaging videos to help bring pilots of all ages to the airport for their first flight lessons. YouTube and the other social media channels have connected a global audience made up of millions around the world to pilot content creators with the time, equipment, and capability to publish their flying stories and share the world of GA with new, ever-widening, and more diverse global audiences through the mysterious and perplexing magic of the algorithm.

Fast-forward to this summer, and Jorg Nuemann, head of Microsoft Flight Simulator, presented to a large, in-person audience in June at FlightSimExpo, where he shared that MSFS2020 had achieved more than 12 million individual users since the software launched in September 2020. With the recent launch of X-Plane 12 in 2022, and the continued growth in popularity of Digital Combat Simulator (known as “DCS” and featuring modern fighter and rotor wing aircraft), each software program continues to attract a specific segment of digital aviation enthusiasts. Acknowledging that there is some crossover of home flight simulation pilots between these popular software titles, each offers a digital aviation experience where the user can hop over the virtual airport fence and climb into the cockpit or flight deck of so many faithfully digitally created general, commercial, and military aircraft.

Taken together, these software titles have amassed a worldwide user base on a scale not seen before. The result is YouTube and flight simulation are introducing enthusiasts to the world of aviation by serving as the top of a giant funnel, bringing the user into digital aircraft that are visually accurate to their real-world counterpart complete with high fidelity systems modeling. I believe the next generation of pilots is already here. They are fluent users in the digital world, easily finding flight simulation and aviation video content online.

The fidelity of modern flight sim software means more skills transfer from the computer to the flight deck. [Courtesy: Sean Siff/Microsoft Flight Simulator]

Although we may not see them at real-world GA airports yet, I am already flying with them in the flight sim club of which I am a member. Listening to their radio calls approaching the Boston Class Bravo airspace, these flight sim pilots, many years my junior, are flying digital airliners into KBOS executing complex IFR arrivals with crisp and professional radio communication. Any of these flight sim pilots could show up to their first real-world discovery flight and surprise their unsuspecting CFI by being able to file and read back an IFR clearance without a single hour in the real-world logbook. Although these students will be well prepared in some aspects of flight training, they will have areas where the flight sim experience can’t adequately do so. But I’m confident a capable CFI will be able to diagnose any weaknesses and bring the student up to the relevant test standards.

To check that assumption, I asked Palmer about his thoughts on home flight-sim use and how it could potentially complement real-world flight training. As an experienced CFI who has successfully trained many private pilots, I wondered if he had any concerns about flight students crossing over from the digital world of flying into the real world—specifically the cross-country stage of private pilot training.

“If flight sim is used in the correct way, it can help you advance your flight training,” Palmer said. “There are more advantages than disadvantages. For example, you can easily mix pilotage and dead reckoning to practice navigation skills. You can plan the flight, get the

exact winds, get the exact weather, and set the correct time of day. Putting that high-fidelity tool in the hands of a student will allow them to find the airport, and [so] on their first cross-country flight, it doesn’t have to be a surprise anymore.”

Within the MSFS2020 and X-Plane 12 software, the student can explore most local airports since they are nearly all modeled. If the student pilot already has ForeFlight, they can pair their tablet with the sim and use it to find the FBO and plan the radio frequencies and approach to the airfield. Even just being able to explore the basics of ForeFlight while on your home sim can be time well spent.

“If you approach the sim seriously, and fly it to a high fidelity, it will pay you dividends by helping you feel more prepared for your private pilot flight training,” Palmer said.

In terms of behaviors to watch, Palmer cautions the new student to be ready to practice converting some of the flight sim knowledge into the real world, including getting used to the traffic scan since that is a habit not readily practiced in the sim. Simply recognizing there will be areas to relearn in actual flight training is the first step.

Equipped with their many hours of flight simulation experience, the student may already have a strong understanding of airspace, communication, navigation, and checklist use but may require some fine-tuning by their CFI.

“There’s nothing like real flying, no matter how much flight sim time you have,” Palmer said. “Go try flying a real airplane. You’re one of us. You like flying things. I am passionate about it, and I want flight sim pilots to experience real-world flight. Take a few discovery flights and see where it leads. At the very least, a real instructor can provide feedback and lesson pointers that you can bring back into the flight sim world.”

The next generation of pilots will one day share their stories about how they found aviation. In our youth, both Palmer and I supplemented our interest in aviation with early flight simulation experiences.

With the growing popularity of the home flight simulation, coupled with aviation content on YouTube and other channels, we are in the middle of a rising tide of digital flying activity that will hopefully continue to widen the funnel, bringing new people into real-world aviation, making it more accessible, and strengthening it for the future.


This feature first appeared in the November 2023/Issue 943 of FLYING’s print edition.

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Weather Wonders of X-Plane 12 https://www.flyingmag.com/weather-wonders-of-x-plane-12/ Thu, 31 Aug 2023 16:34:26 +0000 https://www.flyingmag.com/?p=178694 A recent update brings new lighting and weather experiences to users of one of the top aviation simulation games.

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Since writing about the world of home flight simulators for FLYING, I have largely focused on the “new” Microsoft Flight Simulator 2020 (MSFS2020). There are many reasons for this as this latest entry into the most famous flight sim of all time looks and feels incredible. The visuals are certainly the stuff imaginations are made of, especially for those of us over 40 who began our sim careers flying a Cessna 182RG where advanced scenery was a few sticks and lines to look like Chicago. 

Now that we have become accustomed to the visuals and feel of MSFS2020 and comfortable with all the available add-ons and updates to improve the experience, it could be easy to forget the “other” sim, X-Plane.

I have been an X-Plane customer and user since it was invented and have had phone calls and even met with Austin Meyer at a sim conference years ago. X-Plane 11 (XP11) was the only sim I used a few years back after the original MSFS X was discontinued and further development seemed over. 

My love of XP11 didn’t transfer easily to XP12. Graphical glitches, texture shimmers, performance issues, incompatibility of add-on aircraft previously purchased, etc., made for a frustrating time. 

Up until just two weeks ago, I resigned to sticking with XP11. Then, suddenly, a new update to XP12 beta was released. The sky coloring, lighting, cloudscapes, and weather modeling all came together. 

Previously purchased XP11 aircraft all started getting updates to make them fully XP12 compliant. The performance issues I had in earlier updates in XP12 seemed to have gone away as well. Even the most complex jetliners now performed as well in XP12 as in XP11, all the while looking superior in the new lighting and weather. On my modest laptop with most detail sliders three-fourths of the way up and running in 2K native resolution, I often see frame rates over 50 frames per second. The in-game weather has not affected this, which is a real shock.

I recently started experimenting with live weather as it was occurring near my home. Flying various aircraft in XP12 at that exact moment has given me an appreciation of how accurate the live weather is, along with its stunning graphic depiction.

Flying the Toliss A319 from New York to southern New England provided some excitement as I headed toward a squall line approaching my home, Worcester Regional Airport (KORH) in Massachusetts. The clouds were bubbling up in the right places. 

[Image courtesy of Peter James]

Trying to beat an advancing line of heavy convection, you can see the lower buildups over 10,000 feet here, but much higher in the distance, corresponding with the bigger storms and tops. The accuracy and feeling of blasting through these tops is fabulous and is accompanied by clouds, bursts of loud rain, or ice, depending on the temperature. 

I could not get to my destination of KORH because it was below minimums, and I made a missed approach. As I proceeded eastward to my alternate airport—Laurence G. Hanscom Field Airport (KBED) in Bedford, Massachusetts—I broke out of the advancing weather to see the overhang of thunderstorms advancing my way. I used a ForeFlight app on an iPad to accompany my XP flights. 

[Image courtesy of Peter James]

Here, we see the overhanging anvil clouds coming out of the top of the lower convection zone. This is a realistic meteorological phenomenon that pilots see up high. Some lower-level haze and fogging is also seen. This effect is incredible and very accurate. It is probably the best depiction of weather I have ever seen in a sim. 

[Image courtesy of Peter James]

Using the same Airbus Corporate Jet ACJ319 in the Caribbean with convective weather produced visuals such as soaked runways, engine blowback, mist, tire spray, and reflectivity. It is all amazing.

[Image courtesy of Peter James]

The sim showed heavy rain being wiped away. The runway water model features performance degradation, as well as visuals. The rain impact, and especially the sound of the heavy rain, is better than the MSFS2020 version, which is quiet and weak.

[Image courtesy of Peter James]

The default heavy A330 circumnavigates around a big cumulonimbus cloud at altitude. 

[Image courtesy of Peter James]

Runway reverser action in the sim includes moisture fogging on the engine inlet. 

[Image courtesy of Peter James]

Flying across the U.S. and approaching the monsoon convection over New Mexico, Arizona, and Utah, I can parallel and see the entire event 100 miles away. This visual candy is so true to real life, as I often see at FL400 in the bizjet I fly for work. 

[Image courtesy of Peter James]

The fictional Columbia Airlines Flight 409 heavy makes her way westward. Look at that gorgeous shine on metallic surfaces and sunlight reflection with the new XP12 lighting effects.

[Image courtesy of Peter James]

Gazing southwards, you can see the weather systems with cirrus clouds now included. The far-away depiction of weather is my favorite new effect for realism and a sense of upcoming trouble. It looks no different than in real life.

[Image courtesy of Peter James]

Columbia 409, after a squall as the sunshine evaporates the puddles that formed during the rain. 

While X-Plane 12 makes weather enticing to fly in, I find the active, or live thermals are still not up to snuff compared to MSFS2020. Their new thermal model really knocks you around, and operates using live weather and time of day. 

I hope X-Plane will improve the thermal simulation, as currently, sunny days with live weather don’t bounce you around. However, as always, you can simulate this stuff easily by manually editing the live weather downloaded, introducing turbulence up to cloud lines, and playing with the thermal values in the weather menu. This helps the choppiness in GA aircraft down low. But as for the convection-related clouds and weather, X-Plane is superior. If you’re not careful, bad things will happen to you in and around thunderstorms. It’s enough to tempt even the most safety-minded sim pilots to act like fools just to see how scary it can get.

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