X-Plane 11 Archives - FLYING Magazine https://cms.flyingmag.com/tag/x-plane-11/ The world's most widely read aviation magazine Mon, 24 Jun 2024 16:30:00 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Highlights From FlightSimExpo 2024 https://www.flyingmag.com/highlights-from-flightsimexpo-2024/ Mon, 24 Jun 2024 16:30:00 +0000 /?p=210079 Convention provides updates on top simulator titles and more.

The post Highlights From FlightSimExpo 2024 appeared first on FLYING Magazine.

]]>
LAS VEGAS—Since 2018, the Flight Sim Association has been organizing an annual convention, FlightSimExpo, for flight simulation enthusiasts attended by both sim and real-world pilots, software, and hardware developers. 

Over 2,000 simulator enthusiasts, a new attendance record, gathered in the comfort of the air conditioning inside the Rio Las Vegas Hotel & Convention Center while near-record heat scorched the city’s world-famous strip and surrounding desert.

Here are the news highlights from FlightSimExpo 2024:

Flight Simulation Software

Development teams from the two most popular flight simulator software titles provided updates on their current and future development schedules, outlining new features:

Microsoft Flight Simulator 2024 (MSFS2024): MSFS2024 will be a new, stand-alone, flight simulator—not an update to the current MSFS software, with a planned launch date of November 19. Jorg Neumann and Sebastian Wloch, who together head up the development of the MSFS software titles and represent a worldwide workforce of 800 employees, took the stage on Saturday afternoon and shared some key highlights about the upcoming 2024 release:

  • Airliner news was the main focus of the new aircraft updates, with the development team confirming that the Airbus A330, Boeing 737 Max, A400M, Twin Otter and Stemme S12 glider will be new aircraft expected at launch. Also announced were real airline liveries, adding to the overall realism and immersion in-sim. 
  • Approximately 30 different types of ground vegetation will enhance the ground scenery and the changes of season, a new feature in MSFS 2024.
  • Improved and more accurate flight dynamics, including aircraft wake turbulence, which will disperse in-sim after six minutes. New to MSFS 2024, the improved CFD model will cause trees and vegetation to bend and move in reaction to jet wash.
  • Improved cloud modeling, which will include cirrus clouds and improved cloud lighting
  • A working replay function, allowing users to capture video replays from in-sim will make its debut in MSFS2024, a sorely missed function of the current MSFS software
  • A team from Microsoft will be back at EAA AirVenture Oshkosh in 2025. The company has attended the last few years of the show, exposing real-world pilots and aviation enthusiasts to the flight simulation experience. They will miss Oshkosh 2024 due to its proximity to the MSFS2024 launch.

Microsoft Flight Simulator 2020 (MSFS2020): The team recapped a few highlights about MSFS 2020. In four years, the development team issued 48 updates, had over 15 million unique members, and over 1 billion total flight sessions—all since the August 2020 launch. Community developers and members have built over 5,000 add-ons, including aircraft, features, challenges/events, airports, and other scenery. These items have helped to enrich the experience and speak to the dedication and passion in the flight simulation community supporting MSFS. Calming the flight sim community’s concerns that MSFS 2020 would not be supported after the launch of MSFS 2024,  Neumann confirmed that MSFS 2020 will continue to be updated monthly until 2028.  Watch the full update video here

X-Plane 12 (XP-12): Sim pilots of the popular flight sim title can expect performance updates as early as Q3/Q4 of 2024. These will be driven by structural updates to the software, allowing XP12 to utilize multicore CPU processing, providing better overall sim performance. The development team at X-Plane is also working on a user-tunable visual improvement to the light exposure in the cockpit, allowing a greater degree of detail in the cockpit in sunny conditions. The X-Plane store is being updated to be fully integrated into the XP12 software. It has always been a separate marketplace, found on the web, and will now offer the X-Plane developers greater control over the quality of third-party add-ons and will benefit developers with increased digital rights management controls.

Artificial Intelligence

AI was a main theme of the expo presenters, as software developers were keen on incorporating the technology’s advanced learning capabilities into new applications for use in flight simulation. Falling costs for premium AI services allowed some developers of AI-driven software products to lower their monthly subscription fees, drawing enthusiastic applause from the audience. 

Development in the flight simulator industry occurs at an extremely rapid pace as evidenced by a new category of software add-ons providing AI-powered air traffic control services to flight sim pilots looking to replace the “stock” ATC that comes with popular flight simulation software titles.

  • SayIntentions.AI is a service that works for both MSFS and X-Plane 11/12, offering full VFR and IFR AI-powered ATC services and new functions, including a flight instructor whom users are encouraged to have a conversation with while flying. Other new features include a tour guide for sightseeing and three versions of AI cabin crews for sim pilots flying airliners. With a touch of showmanship, the chief technology officer of the company happily announced a new lower monthly subscription price of $19.95, down from an earlier price of $29.95.
  • FlyShirley.com is an AI service paired with X-Plane 12 that was described as an AI-powered coach, copilot, and guide for all of your flight simulator adventures. Interestingly, you can ask “Shirley” to tell you the weather ahead or recommend a nearby airport with favorable winds. See if this AI companion is for you with a free trial available at the company’s website.

Hardware

Hardware updates were the second most popular category of announcements at FlightSimExpo 2024:

WinWing: It drew big applause from the crowd by announcing new and lower priced EFIS and CDU controls to be paired with popular A320 and 737 aircraft in both MSFS and X-Plane 11/12. The company also teased a full set of fighter jet controls, avionics, throttles, and switch panels in an impressive launch video. Check out the WinWing hardware on a new flight simulator chassis called Dogfight Dynamics—also new to Flight Sim Expo 2024 (see photo below).

[Courtesy: Sean Siff]

FliteSim.com: The new entrant to the flight sim hardware market announced the successful completion of its recent Indiegogo campaign and the shipping dates for its first production run of a competitively priced force feedback yoke. Two models are available, offering different strengths of resistance.

The base CLS-60 comes with a yoke design modeled after the C172, with a 737 yoke available for purchase as a do-it-yourself upgrade. Also available is a stronger 120N motor that can also be replaced if the user wants more force feedback offered by the stock 60N unit.

The CLS-60 offers a maximum pitch force of 13.5 pounds, and the CLS-120 offers a maximum pitch force of 27 pounds, which company founder Fabian Lim, an accomplished real-world pilot, equated to “a real workout.”

Both the CLS-60 and 120 yokes offer tunable behavior for all envelopes of flight, so the user can dial in the realism for the aircraft they fly. Units are available to order now (see photo below).

[FliteSim.com]

New Aircraft

No flight simulator expo would be complete without a quick update from flight sim development studios announcing new aircraft launching into MSFS and X-Plane.

Building airliner-sized aircraft can be a multiyear undertaking involving small teams dedicated to getting the flight model and all the complex systems right. Many developers work with real-world pilots of these aircraft to make sure they are authentic representations of the real-world machines. Thousands of hours of software development and thousands of photographs combine into models that are highly accurate.

  • Bluebird Simulations announced a new Boeing 757 model coming to MSFS later this year, with a Boeing 767 and 787 to follow. It shared photos of measurements being taken on the flight deck of a real aircraft and that laser scanning was done to increase rhetorical accuracy. Committed to unparalleled visual and systems accuracy, the yoke is modeled to be accurate down to a few millimeters in size. 
  • For those pilots wishing to experience the golden age of jet airliners, Nimbus Simulations announced the Boeing 707 being developed for X-Plane 12, complete with full working systems and modeling.
[FliteSimExpo]

The team here at FLYING will continue to bring you updates from the world of flight simulation, including news and flight sim hardware reviews. 

The post Highlights From FlightSimExpo 2024 appeared first on FLYING Magazine.

]]>
Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator https://www.flyingmag.com/here-are-2-quick-vfr-flights-to-try-on-your-home-flight-simulator/ Fri, 12 Apr 2024 15:28:01 +0000 https://www.flyingmag.com/?p=200244 One in New England and one in Alaska present a familiar warmup followed by a real challenge.

The post Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator appeared first on FLYING Magazine.

]]>
One of the greatest values of having a home flight simulator is being able to use it when you only have an hour—or less—of free time. Since you can easily select any two airports within a reasonably short flying distance of one another, sometimes the near-unlimited choice results in decision paralysis, especially after a busy day in the real world.

To mitigate that, I chose two short flights that can be accomplished in a normal evening’s flight sim session. My selection criteria was to fly my first flight in New England, between two airports that I flew out of when I was training to complete my private pilot certificate. The second flight was a departure and destination in a part of the world where I had zero experience and no prior knowledge of the topography. The idea was to use the first flight of the evening as a warmup with the familiar and then end the night with the challenge of the unknown.

To add to the fun, I met up with a friend of mine from college in the Microsoft Flight Simulator 2020 (MSFS2020) multiplayer environment so that we could pilot the flights together in a very loose formation. My friend was just getting back into flight simulation after many years away from the hobby. We used Discord, the free communication app, to stay connected during the flights. Although we flew on MSFS2020, these flights are software-agnostic, and you can easily fly them on X-Plane 11 or XP12. Across both flights, there was only a short time spent in cruise, allowing all phases of the flight to occur quickly, adding to the challenge of staying ahead of the airplane. As a result, both flights delivered adequate feelings of accomplishment and a chance to enjoy a fun, aviation-themed experience from home.

Flight 1, The Familiar: New England Island Hop

  • Purpose: Sightseeing
  • Software: MSFS2020 with free enhanced airports from www.Flightsim.to
  • Route: Departed Nantucket (KACK) Runway 24 to Katama Airpark (1B2) Runway 3
  • Aircraft: Cessna 208 Caravan
  • Conditions: Summer; live weather, adjusted to midday at noon local time
  • Distance: 22 nm
  • Time en route: 14 minutes
  • Modification: If you are interested in roughly doubling your flight time, I recommend you depart from Block Island (KBID), especially if you have never flown out of the 2,500-foot runway.

After getting Discord set up outside of the flight sim environment, we met up on the ramp at Nantucket, Massachusetts (KACK), using the multiplayer function in MSFS2020. My friend’s father was an active pilot during his childhood and even flew one of the B-17s that toured the country during the 1980s and ’90s.

Since we both share an interest in all things aviation, I jumped at the opportunity to welcome him back into the exciting world of flight simulation, especially considering all the advances made since the flight sims of our college days. Neither of us had tried the multiplayer function in MSFS2020 before, and I was eager to fly with some company since most of my flights from home are solo endeavors, save for the excitement and immersion offered by live ATC services provided by VATSIM and PilotEdge that I regularly layer into my experiences for added realism and a chance to practice on the radio.

For our first flight, we selected the venerable Cessna 208 Caravan, a popular island-hopping aircraft with robust landing gear, which seemed like an ideal choice for our destination. Sitting in our cold and dark aircraft, my friend suggested that I try the digital checklist function in MSFS2020, which is accessed by clicking the icon in the menu bar near the top of your screen once you are loaded into an airplane. Having never flown the Caravan, the digital checklist features a small “eye” icon to the right of the instructions listed. Clicking the “eye” causes the camera to cleanly sweep to the individual button, switch, or lever you need to operate to perform the checklist item. Using the “eye” icon provided a visual flow of the checklist during engine start and helped me understand the layout of the cockpit and controls.

Alternatively, you can use your mouse or hat switch on your yoke to move the camera manually to each item in the cockpit, but the “eye” was much faster and more convenient. Many general aviation aircraft in MSFS and X-Plane offer in-depth systems modeling, making the start-up experience a learning opportunity for the curious sim pilot. On the evening before I try a new airplane, I search for a start-up procedure video on YouTube, just to get familiar ahead of time. @JonBeckett’s channel on YouTube offers both videos and checklists to help get you started. For many years, I used a physical paper checklist in-sim but recently started using the ForeFlight checklist function on the iPad mounted in my flight sim cockpit.

Even though it is another piece of technology to manage, I like the green check mark that is displayed next to each completed item in the ForeFlight checklist. This shows your progress, making it easier to see if you skipped a step. You can also edit a checklist in ForeFlight. I added reminders to complete a takeoff briefing before departure and tap the brakes during climbout to halt the wheels from spinning before raising the landing gear. The sim is an ideal environment to become comfortable with new checklist behaviors, and I have enough practice that I am ready to try it on a future real-world flight.

After engine start, my friend and I taxied our Caravans to Runway 24 for takeoff. We opted for a formation takeoff, and I found it very difficult to stay within 500 feet of my friend’s aircraft. I could immediately tell why formation flying requires a lot of training and how challenging it must be to hone this skill in the real world.

Departing KACK in the Cessna 208 Caravan

Once in the air, we turned west over the ocean toward Katama Airpark (1B2), located on the southeastern corner of nearby Martha’s Vineyard. A popular real-world New England fly-in destination, Katama features a short taxiway connected to a grass parking area right next to the beach, making it one of few beach-side general aviation airports accessible to private aircraft in New England.

I selected Runway 3 as I had landed on it a few times with my instructor during my private pilot flight training a decade earlier. I hadn’t been back to visit Katama in the sim yet, so I hoped my memory of the real-world location would help me with my visual approach. It was a short flight across Nantucket Sound, and I opted for a 2,000-foot cruising altitude, keeping our two-ship flight VFR below a broken line of puffy, fair weather clouds at 2,500 feet that stretched south of the island out into the Atlantic Ocean.

Turning Final for Runway 3 at Katama Airpark (1B2)

Since I use a single 4K 55-inch TV screen as my main monitor, I supplement my situational awareness with ForeFlight on my tablet and my Real Sim Gear G1000 PFD and MFD sitting in my Stay Level Avionix panel. Using all of this information together kept me from overflying the right-base-to-final approach turn, and I rolled out on a 3-mile final with “030” bugged on my heading indicator. Spotting Runway 3 is an interesting visual exercise in both the real and flight sim world.

The runways at Katama are neatly cut from the flora of a large field. As there are fields that border the airpark on both the left and right sides, I double-checked to make sure I was lined up with the correct one.

Although Runway 3 is 50 feet wide and 3,700 feet long, it looks narrower and shorter from the air. The light winds kept the last few hundred feet of my approach stable, and I checked to make sure I was at 75 knots, with full flaps and prop full forward. I was interested to find out if grass had been modeled differently than pavement, as the surface in the real world typically requires a soft-field landing, slightly nose high, to minimize the vibration on the aircraft’s landing gear.

With one last trim adjustment before touching down, the Caravan’s muscular suspension deftly swallowed up any surface undulations that may or may not have been modeled, and I let the aircraft roll out to the end of the runway, where I turned around in time to watch my friend come in for his landing.

I particularly enjoy landing at airfields that I have flown into in real life, using the flight sim’s digital version as a bridge back to a memory from my real-world logbook. However, one of the many benefits of home flight simulation is the option to leave behind the familiar and try new destinations in unfamiliar parts of the world. The only cost is your time, and selecting from any of the 37,000 registered airports in MSFS2020 can spark some anxiety of choice, which often leads me to stay in New England, where I have the most real-world flying experience.

But such “comfort zone” behavior does a disservice to a world full of new airport destinations, re-created in impressive detail, waiting just beyond the click of a mouse.

View from the Microsoft Flight Simulator 2020 Beechcraft Baron BE58 cockpit on approach to Haines, Alaska. [Courtesy: Sean Siff/MSFS2020]

Flight 2, The Unfamiliar: Skagway to Haines, Alaska

  • Purpose: Sightseeing
  • Software: MSFS2020
  • Route: Departed Skagway (PAGY) Runway 20 to Haines (PAHN) Runway 26
  • Aircraft: Beechcraft Baron BE58
  • Conditions: October; live weather, marginal VFR, light rain, 4 p.m. local time
  • Distance: 19 nm
  • Time en route: 15 minutes
  • Modification: Consider departing from PAHN and then returning to Skagway (PAGY) to try landing on Runway 2. The airport at Skagway sits at 44 feet msl but is ringed by 5,000-plus-foot peaks, making it an intimidating approach but visually stunning.

My friend from college spent part of his formative years living outside of Seattle. An Alaskan cruise with his wife found them departing as passengers in a single-engine GA aircraft out of a small airport called Skagway (PAGY), located roughly 65 nm north of Juneau in a mountainous and glacial region of Alaska near the Canadian border and Coast Mountains. It would have taken me decades of sim flying to find Skagway, and when my friend described the unique geography of steep mountains rising around three sides of the airport, it sounded like the ideal unfamiliar departure point for our next flight.

With live weather enabled, my friend and I met up on the ramp in marginal VFR conditions with light rain and 3 miles visibility. Despite the weather being definitely below my personal minimums in the real world, the conditions gave us a chance to test our visual navigation skills as we flew down the Taiya Inlet to Haines Airport (PAHN). Climbing out of Skagway in the MSFS Baron, I had all the de-icing equipment and pitot heat on as a precaution and was cruising at 3,000, well below the 5,000-foot ridges, to avoid the clouds.

The light rain stopped, and the weather in-sim improved as we approached the town of Haines, and I had a clearer picture of the mountain peaks through the remaining tattered clouds. Beautiful was an understatement, and I used my camera commands to look out over the wings for a better view. The geography of Haines was no less striking than Skagway, and both airports should be on your short list if you have never explored Alaska in the real world or flight simulator. MSFS pulls local METARs when using live weather, and I cross-referenced the information on ForeFlight. The winds were coming from the west out of 220 degrees at 23 knots, providing a 40-degree left crosswind for landing on Runway 26. We chose a flight path that had us make a right turn over Haines toward the airport located northwest of town. My friend opted for a 3-mile right base to final.

Wanting a closer view of the mountains to the west of the airfield, I flew southwest over the Chilkat Inlet. Being mindful of the peaks to the west and blowing snow that was starting to lower visibility, I turned back toward the airport and descended to traffic pattern altitude, which I had set using my altitude selector on the Garmin G1000 PFD. I entered the pattern using a standard 45-degree entry to a left downwind for Runway 26. Consequently, that also gave me a great view of my friend’s aircraft on final approach.

We kept it mostly quiet on the comms for landing, but my friend mentioned the strong crosswind on final. Turning from left base to final, I double-checked that my fuel selectors were on, verified my gear was down, mixtures were set to full, and I moved the Baron’s props to full forward. The strong westerly wind was pushing me off the centerline of 26, which I started correcting with rudder and aileron. I opted for approach flaps only and worked pretty hard to touch down on the left rear wheel first. My Virtual Fly YOKO+ flight yoke builds up mechanical resistance as you approach the edges of the control travel, providing valuable immersion during high workload moments like short final. I landed a bit off the centerline but kept the Baron out of the snowy grass and taxied to the end of the runway, having needed most of the 4,000 feet available.

The unfamiliar geography, marginal VFR conditions, and crosswind on final provided plenty of challenges for a short flight, reminding me how much the home sim experience has to offer. Add to that the unexpected challenges of live dynamic weather, and there were a lot of variables to be managed during the 20-minute flight.

Sometime this winter when the weather in the real world is below your minimums, load up MSFS or X-Plane and try one of the innumerable short flights to a new destination. I hope you enjoy the exploration. Let us know your favorite short flight aircraft/airport combination by writing to edit@flying.media.


Quick MSFS2020 Tips

Visit www.flightsim.to and search for the airports you will be using for your flight. The flight sim community has built enhancements of all kinds to the base Microsoft Flight Simulator 2020 sim experience, including both free and payware.

You may find free upgraded airport scenery that you can download and place into your MSFS2020 community folder so that it will be loaded automatically for your flight. Run a search for how to find your community folder, and then set the location as a favorite so you can find it easily in the future.


This column first appeared in the January-February 2024/Issue 945 of FLYING’s print edition.

The post Here Are 2 Quick VFR Flights to Try on Your Home Flight Simulator appeared first on FLYING Magazine.

]]>
Ultimate Realism ‘X-posed’ in 747-200 Classic https://www.flyingmag.com/ultimate-realism-x-posed-in-747-200-classic/ Tue, 27 Feb 2024 20:51:56 +0000 https://www.flyingmag.com/?p=196459 It's easy to fall in love with the 'Queen of the Skies' sim add-on for
'X-Plane 12'.

The post Ultimate Realism ‘X-posed’ in 747-200 Classic appeared first on FLYING Magazine.

]]>
With exactly three years since the “new” Microsoft Flight Simulator 2020 was released, me, along with many thousands of die-hard flight simmers have been taken by storm, fallen in love, gotten angry, or experienced a multitude of emotions.

Competition is good, and before 2020, we all began to think Microsoft was out of the game, and X-Plane creator Austin Meyer would be the savior, keeping this hobby alive forever. Certainly not swayed by Microsoft’s offerings, Meyer and his team forged ahead, putting the finishing touches on X-Plane 11. X-Plane 12 was released earlier this year after a long beta period. Not forgotten here, or elsewhere, the X-Plane series is continuously updated and developed. In fact, Meyer’s team at Laminar Research is the largest it’s ever been—tiresomely working on X-Plane 12.

I won’t hide the fact that MSFS2020 is gorgeous to look at and has the most stunning aircraft to visually drool over. Photorealistic qualities abound both in the cockpit and view outside. Worldwide satellite imagery turned 3D being fed to you as you fly makes for the most gorgeous earthly renditions I have ever witnessed on a PC. There’s worldwide live weather, even clouds that look real as they are fed via satellite imagery at high resolutions and a fast frame rate. But this can be detrimental to some that lack high-speed connectivity.

Offline play is also nonexistent. The MSFS world will only load well if you’re on a super internet connection. Otherwise, it will struggle and run too poorly to enjoy. Many of the installation issues or updating problems users experience is because of the lack of quality internet connectivity in other parts of the world. With X-Plane, you can still fly offline, anywhere, anytime, hassle free.

But I want to get into detail on one thing. The flight quality in MSFS—although improved since its release—still feels somewhat “too easy, or rail-y.” The development team has openly discussed how new programming of wind on terrain, weather, active thermals, and lift/drag all have improved flight models, and, yes, you can certainly feel the improvements over previous versions. But still something is missing, at least on some default flight models. The lack of momentum, lift being produced on individual surfaces, weight, and weather conditions at hand don’t touch the “blade element theory” X-Plane has rallied with since the beginning.

A Different Model

The realism of the flight model and the pure feel of flying any machine in XP12 is just pure joy. If you have high quality hardware, it’s even more noticeable. As I write this, I am flying a 747-200 with the masterful Honeycomb yoke and a throttle quadrant supporting up to four engines. (Sporty’s Pilot Shop is the place to go for the starter set and run it on a Doghouse Systems Flying Edition core).

I have fallen in love with the Felis 747-200 classic add-on, available for purchase from the x-plane.org online store. This to me is the absolute greatest example of top-end flight dynamics quality, resulting from the XP12 programming. Flying the greatest airliner of all time and being able to feel every aspect is what I love.

You can really feel the momentum to get moving and power required to break away on the tarmac. The sway, moving on body gear steering, is all there all while monitoring your brake temperatures from the flight engineer’s position. The entire cockpit is modeled with every system and switch performing some function with consequences.

I am not a 747 pilot nor engineer, so I really need to spend a lot of time studying all this from profiled documentation or many resources available on the internet. It is a dream to just “do patterns” in this beast—at light weights, pretty agile yet rock solid.

As with aircraft modeling throughout the X-Plane universe, the Felis 747-200 delivers magnificent realism. [Courtesy: Peter James]

Flying the Felis ‘742’

When considering the Felis “742” in XP12, the lighting, sky, and weather depiction is improved, but jagged shadows and somewhat grainy textures still exist around the cockpit at times. The Felis 742 has an EFB that will calculate the necessary speeds, with corresponding flap settings, takeoff power, etc. This beast will react to weight extremely realistically, and you’ll feel it while hand flying.

The takeoff is the most realistically pleasing of any flight sim aircraft I have ever used in 40 or more years as a simmer. Partially because of XP12 itself and its brilliant modeling, and partially because of this particular aircraft add-on’s quality. As you go barreling down the runway, (don’t forget XPrealistic for the shaking and sounds not included in XP12 by default) the rattling and vibrations come to life. At VR, you pull hard on the yoke and wait. Nothing happens right away then slowly the “Queen of the Skies” will relinquish her grip on Earth, bringing the nose up to takeoff attitude, and moments later the main trucks will unplant themselves and she’ll break ground. You can feel this with your eyes, and vertical speed, and even with your controls. It’s absolutely amazing—with wings bending and lifting, external flyby views are the best at these moments.

Magnificent in every way, the 747-200 for XP11 and XP12 demonstrates dominating realism—it could be the best rendition of any heavy jet for any flight sim. In cruise you’ll be constantly fiddling with the four power levers to tweak precise fuel flow just like the real 747-200. Holding four levers in your hand with real hardware ups the immersion 10 times, or cheat and use the primitive autothrottle. I will have to wait until the PMDG Simulations team releases its 747-400 series, sometime in the next year I believe, to see if it can outdo this model with the MSFS base. PMDG is the master of flight dynamics for the Microsoft franchise, featuring the 737NG, 747-400, and 777 previous version. But until then, the Felis 742 can not be touched.

Improving X-Plane

The current state of X-Plane 12 is under constant improvement. The folks at Laminar Research are working on some internal graphics enhancements to mesh with all the extra VRAM optimizations currently undergoing to bring XP12 to the next level. I’ve been told that the problems I have experienced with jagged edges, or blocky shadows, etc., will be drastically improved, but it all takes time. It’s a puzzle of memory allocation and individual pixel related algorithms.

Meyer’s efforts are to continually produce the most realistically accurate flight simulator in the world, not a scenery sim or one that showcases your home and driveway below. As we know, those things are in “the other sim.” For now, I have also been enjoying the proven XP11 with the Felis 747 and other top quality add-ons I have purchased over the years. They all perform flawlessly in XP11, from the standpoint of flight dynamics, in a world that is still tried and true. I have no doubt XP12 will dominate everyone’s XP world in the upcoming year or so, sending XP11 to the closet.

What XP12 now offers is a completely new scenery base model, with greater variability of the “plausible world.” The biggest overhaul was with ambient lighting, weather modeling, and effects such as standing water, puddling, spray, and ground icing and its effects on the aircraft at hand. The weather is so cool that I have often placed myself on a ramp, engine off, in silence to hear and watch an incoming squall line blast me.

To take a flight sim aircraft model and place yourself in an area on the ramp in silence, with no engines running, to watch and listen to the weather inbound is a testament to its realism. The roar of thunder, wind, pouring rain, and lightning flashes are the best I have seen. The same with icing, snow squalls and slippery runways, where water will freeze up on you—either all manually driven or via live weather. The XP thunderstorm model will destroy you if you choose to tangle. The MSFS thunderstorm may look good but is weak in comparison. There’s a feeling of danger in XP when it comes to the weather.

Weather Realism

Using live weather will dynamically change as you fly the globe. It’s accurate, fast loading, and works well on a weak internet connection. But a fun exercise is to build the weather manually. X-Plane doesn’t interpret METAR visibility well in automatic weather, limiting it to only 10 miles by default since that’s the upper limit on worldwide METAR reports. This is very annoying, as in-flight visibilities often go far above 100 miles. The XP world always looks too hazy. By taking auto weather off, and manually controlling it, you can enjoy all the preloaded winds aloft, etc., and then raise the visibility to something more fitting.

Manually building more believable cumulus clouds and thunderstorms is great. For those of you who don’t like the automatically made clouds, try making a scattered layer of cumulonimbus with no rain, no change, and steady state. You’ll get some very believable puffy clouds on an otherwise nice day. Be sure to manually add thermals below the bases as well for typical daytime chop. Then make the clouds deteriorate on their own for the next level of greatness with the thunderstorms XP so perfectly demonstrates.

The X-Plane pucker factor wouldn’t be what it is without the ability to set up more than 500 combinations of system failures anytime, anywhere. This powerful tool is another feature that has made XP so incredibly real for flight training, awareness, and other real-life “big picture” skills that home simulators can perfect. From bird strikes and the resulting random damage to faulty maintenance that could lead to an aileron coming off sometime unexpectedly, it’s all there. Not for the faint of heart, yet absolutely necessary for one’s skills and processing strengths as a sim or real-world pilot.

The add-on market of available fully detailed systems for loaded aircraft is strong. Operating them in the X-Plane world (either version) gives the desktop pilot the best feel for what that particular real-life aircraft counterpart flies like.


This feature first appeared in the October 2023/Issue 942 of FLYING’s print edition.

The post Ultimate Realism ‘X-posed’ in 747-200 Classic appeared first on FLYING Magazine.

]]>
To Providence or Bust, in Simulated Flight https://www.flyingmag.com/to-providence-or-bust-in-simulated-flight/ Sun, 10 Dec 2023 03:36:13 +0000 https://www.flyingmag.com/?p=190106 I took off in my virtual Cape Air-liveried Beechcraft Baron from Nantucket, Massachusetts, at sunset, climbing to 4,500 feet after requesting VFR flight following from the live air traffic controller handling Boston Center flight sim traffic.

The post To Providence or Bust, in Simulated Flight appeared first on FLYING Magazine.

]]>
It was about as gorgeous an evening as can be digitally created on X-Plane 11. I took off in my virtual Cape Air-liveried Beechcraft Baron from Nantucket, Massachusetts, at sunset, climbing to 4,500 feet after requesting VFR flight following from the live air traffic controller handling Boston Center flight sim traffic. I pointed the Baron toward Martha’s Vineyard, which would serve as the first visual checkpoint on the way to Providence (KPVD) in Rhode Island, some 45 miles ahead. After setting the props, throttles, and mixtures to a comfortable cruise setting, I trimmed out the airplane so I could hand fly it. I wanted to practice holding my course and altitude, since it had been three weeks since I had last flown the Baron.

Months before this flight, I added the Reality Expansion Pack (REP) plug-in by SimCoders to the default X-Plane 11 Baron. For $19.99, the plug-in brings additional aircraft systems to life in X-Plane 11 and improves upon the default version. This “study-level” simulation requires precise management of the engines and other aircraft systems, and models additional parts within systems that can be set to fail randomly or at specific intervals. As a result, flying with the reality expansion pack makes the sim pilot responsible for more of the digital aircraft and can increase the workload.Unbeknownst to me, a random failure was lying in wait, destined to alter my flight this particular evening.

The air at cruise was calm, and the digital sun—almost fully set—turned the horizon orange except for a thin layer of clouds building up over the mainland above my cruising altitude. The VFR conditions forecasted in the preflight weather briefing were holding. I had been looking forward to this night’s flight all month as I would be joining up with other flight sim pilots in the live airspace over KPVD. This was my first chance to participate in a “showcase” event hosted by my flight sim club, and was the last fly-in event scheduled for the month. One feature of a showcase event is that volunteer air traffic controllers fully staff the airspace around the Boston area (ZBW), giving all sim pilots a chance to do multiple realistic frequency changes during the course of the arrival to the destination air- port. Similar to the real world, Boston Center would hand off flights to Providence Approach, and then to Providence Tower for landing—with ground, clearance delivery, and departure controllers available for aircraft departing KPVD.

The Baron climbs out from KACK. [Courtesy of X-Plane]

Crossing over the mainland just south of New Bedford (KEWB) in Massachusetts, I was now 10 miles southeast of the Class C airspace and expecting my handover to Providence Approach at any moment. Listening to the traffic on the frequency, I could hear many pilots on IFR approaches and was glad to have opted for VFR flight following. The radio chatter reminded me of flying in the ZBW when I was an active private pilot in the real world. It was exciting to feel like I was back in the big show again. Many of the sim pilots sharing the digital skies with me really know their stuff, flying the airspace competently on IFR flight plans and using professional radio work. It was motivating to be part of the group, and I wanted to bring my best when it was my turn to squeeze the push-to-talk button.

Using my call sign, Boston Center got my attention and provided my handoff instructions. Upon checking in with Providence Approach, a friendly controller greeted me with a right turn to 040, setting me up on a 5-mile left downwind for Runway 23. Moments later, the same controller was in touch with some in-sim traffic for me to see and avoid. I could hear the other sim pilot receiving his see-and-avoid instructions, and by looking out my windscreen to the left, I could make out his aircraft, a Citation, in the distance, lining up for final approach a few miles ahead. I couldn’t see the shape of the aircraft yet, but I could see the nav and strobe lights marking his position, which I cross-checked on the MFD of the G1000. The workload of aviating, navigating, and communicating was keeping me fully in the zone. I love the challenge of the arrival phase of flight, complete with its many variables to manage, and the crowd of sim pilots and controllers on frequency really added to the immersion. Although orderly, it was a virtual rush hour within the KPVD Class Charlie as the fly-in was set to close within the next 30 minutes.

With the landing Citation traffic in sight, Providence Approach turned me onto an extended left base for 23 and handed me off to the tower. I repeated the correct tower frequency but didn’t write it down on my kneeboard. When I dialed in what I thought to be the correct frequency, my call was met with silence. I tried one more time, but realizing that I must have mistyped it, I quickly punched the COM flip-flop button to ask Approach for the correct tower frequency. I felt a sinking feeling in my stomach, knowing I had started to fall behind the airplane in a critical phase of flight. With the correct frequency, I radioed Providence Tower, but my delay caused me to fly past the left turn for final. I sheepishly reported my position to the tower, and the controller took it all in stride, patiently giving me instructions to turn 180 degrees and set up for a right base for 23. Once turned around, I double-checked my airspeed and lowered my landing gear. I took a deep breath so I could focus on the next steps of the arrival.

I needed to settle in and concentrate on the next steps of the approach, but something with the airplane didn’t feel right. I checked my gear lights and had three green. Next, I checked my flaps, and they were retracted. However, I was putting unusual pressure on my yoke to keep my wings level. Immediately, I added rudder to keep the nose on the horizon, and I was now cross-controlling the yoke and rudder to keep the nose level. Not good.

I immediately checked the MFD and backup engine instruments and determined I was not experiencing a powerplant issue. Oil pressure, rpm, and manifold pressure were where they should be for the selected power setting. A few weeks before, I added an additional monitor to my sim cockpit to serve as a backup instrument panel. I attached a suction cup mount to my Stay Level avionics panel that houses my G1000 PFD and MFD. The monitor hosts additional indicator lights, gauges, and controls. With just a glance, I could see critical information about the Baron’s systems that would be available to me if I was flying the airplane in the real world.

The Baron sits back on the ground at KOQU. [Courtesy of X-Plane]

One specific gauge caught my attention: The aileron trim position indicator was showing it was rolling uncommanded from full left deflection to full right deflection and back. I quickly clicked the aileron trim controls on the yoke to arrest the trim’s movement but to no avail. Immediately my face felt hot and my heart rate picked up as this problem quickly became an in-flight, in-sim emergency. My chance to land at KPVD with my fellow sim pilots was dissolving rapidly, like my altitude, airspeed, and ability to control the aircraft.

Since I am not a Baron pilot in real life and have not had real-world multiengine training, I predicted the landing would be a challenge. However, this situation provided a great opportunity to work out the problem using what I knew about aircraft systems and emergency procedures. Having never experienced a runaway trim issue in real life or in the sim before, I decided to use the rest of the flight as a test to see if I could survive the emergency. With no physical or monetary consequences, if I failed, it was a very low-stakes learning opportunity. Challenge accepted.

To minimize drag, I raised my landing gear, hoping it would improve controllability. Letting the tower know I was experiencing a flight-control problem, I was cleared to fly south toward the edge of the Class C. So as to not interrupt any fly-in arrivals or departures, I communicated my intentions to the tower and disconnected from the live air traffic control service. I was alone in X-Plane 11 now, and I was running out of troubleshooting ideas. The control of the Baron had not greatly improved with my gear up, and my mind was racing to identify a solution. With both feet and hands working the flight controls, I kept working on the problem mentally. Was I fighting the autopilot? It was definitely possible that I had engaged the AP by mistake. A quick glance at the G1000 and back down to the AP controls confirmed that autopilot was off.

Next, I gripped the yoke tightly—not knowing how the Baron would respond—and activated the autopilot into heading mode to see if that would stop the aileron trim’s maniacal cycling. I recalled that X-Plane 11 has extensive and programmable failure modes. Back in 2021, I had enabled the failure mode to randomly select one failure per 60 hours of flight time and, although I had only flown the Baron about 20 hours in the past 12 months, I realized the runaway trim condition was most likely caused by this programmable setting lurk- ing in the background of my previous months of sim flying, and was now showing itself.

I used the manual in-cockpit camera controls to zoom into the circuit breakers to see if I could pull the appropriate one with a click of my mouse. I knew some X-Plane aircraft modeled circuit breaker behavior but wasn’t sure if my REP Baron was included. When no circuit breakers responded to my rapid-fire mouse clicking, I zoomed in on the base of the throttle pedestal to see if I could manually stop the aileron trim wheel from turning. My mouse was unable to click the control wheel and stop it from continuing to turn. At this point, I was out of options to diagnose and but- tons to click, and still struggling to keep the aircraft under control.

Fortunately, my path south of KPVD led me to the western edge of the Class D for KOQU. Having attended a real-life air show there in 2012, I recalled the main runway of 16/34 would be my best shot at an emergency landing location. I was due west of KOQU by about 2 miles, flying at 170 kts at 600 feet agl, but I had Runway 16 in sight. I dropped the gear and swung the nose toward the runway. It was an ugly short approach over the western side of the airfield, and I did my best to line up with 16, all while fighting the aileron trim and losing altitude in the process. I was coming in fast, at roughly 130 kts, but the directional control seemed to worsen at lower speeds. My best option was to get the wheels on the ground and salvage the best landing possible. Since I would be the only witness in-sim to the outcome, there wasn’t anything to lose. I had flashes of aviation legend Bob Hoover’s sage advice go through my mind as I committed to the touchdown: “If you’re faced with a forced landing, fly the thing as far into the crash as possible.”

Thanks to the aileron trim, keeping on the centerline of 16 was nearly impossible, so I floated messily down the runway, slowly reducing the throttles and trying to maintain control. I tried touching down on the mains at roughly 120 knots, about halfway down the 7,500-foot runway, but I swiftly bounced into the air. I pulled back on the yoke to try to arrest the inevitable follow-up contact with the runway and bounced again. I would not attempt a go-around in this condition, so I reduced the throttles to idle and did what I could to minimize the impact of the final bounce. The digital propellers departed both engines with the impact, but the gear stayed connected to the undercarriage, and I skidded to a stop off on the left side of 16, just past the intersection with Runway 5/23.

I unclenched my hands from the yoke and enjoyed the silence in my gaming headset as I switched off the avionics, lights, batteries, and mags. Sitting in my flight sim cockpit in the quiet of my basement, I let my heart rate settle and reflected on how real moments of the flight had felt—especially the last 10 minutes as I was troubleshooting the aileron trim malfunction while trying to keep the Baron under control. Although there were areas for improvement, I flew the surprise emergency to the best of my abilities and enjoyed the mental workout. I never made it to KPVD, but the fidelity of the entire experience will keep me coming back for more.

The post To Providence or Bust, in Simulated Flight appeared first on FLYING Magazine.

]]>
Tips and Tricks for Flight Sims https://www.flyingmag.com/tips-and-tricks-for-flight-sims/ https://www.flyingmag.com/tips-and-tricks-for-flight-sims/#comments Tue, 28 Nov 2023 22:10:18 +0000 https://www.flyingmag.com/?p=189065 Over the last two years, I have been using many different tweaks and tips found online or invented by myself.

The post Tips and Tricks for Flight Sims appeared first on FLYING Magazine.

]]>
Over the last two years, I have been using many different tweaks and tips found online or invented by myself. Some of them everybody seems to know, so I won’t go into those now. But here at FLYING, I feel most of the real pilots dabbling in the sim world probably don’t know about some simple, effective things that can really help out their experience. 

Hazy Skies

Let’s start with my favorite on X-Plane 11 (XP11) that concerns the never-ending “hazy sky” issue that has plagued the sim forever. Now, you can purchase some great weather add-ons that will enhance sky and cloud quality, but I wanted to share a two-second fix that can bring back bluer skies easily.

Even by manually setting the weather and associated visibility sliders to well above the default of 10, XP11 is still too hazy. Just go to the “Developer/Sky Color” tabs and select the bullet for either orbit or hialt to get a rich, blue sky. Done! It will stay that way until you exit and restart. Just note that at sunset you must go back to the bottom bullet point to get back to default. Otherwise the night texturing will get strange, so this tip is a daytime-only feature. 

Now, that looks much better after ‘Orbit’ or ‘Hialt’ color selection. Perfect for alpine areas of the world where air quality is fantastic and you don’t see much haze. [Courtesy: Peter James]

Landing Stutters

Now in Microsoft Flight Simulator 2020 (MSFS2020), I kept noticing a stutter or pause when touching down or about to land. This annoyance was occurring randomly in spots and with any aircraft. I read on some forum that MSFS2020 loads in external “extras” such as tire smoke, skid marks, etc., that can actually stop the sim while loading. This is a painful reality I had thought was gone years ago, but apparently not. I tried out this tip myself and it works like a charm. 

First, locate your “Asobo/Base” folder using Windows Internet Explorer. Then find two lines to edit—the “SmokeLanding” small and large effects. From there, simply enter with a mouse click and add something in front of each effect name, such as, in my example below, “off_”.

Add ‘off_’ to the SmokeLanding entries as shown in yellow. [Courtesy: Peter James]

Next, find your “Legacy/Effects” folder and do the same for three more entries concerning touchdown effects. Name them “OFF_” as shown in the yellow highlight box below.

Adding ‘OFF_’ to these three files will do the trick, eliminating other stutters on landing. [Courtesy: Peter James]

Once all of this is accomplished, you should not have any more touchdown stutter or pausing. I was astounded by how well this worked for me, even flying various aircraft where it had previously been a problem. One caveat, however, is that on external views you may no longer see smoke, dust, or snow kicked up while landing. If you have a powerful system, you won’t have to use this trick, but for those who have an annoying pause on touchdown, this is well worth sacrificing that visual effect.

Settings to Tweak for General Smoothness

Developer mode, for some reason, seems to run the sim smoother. [Courtesy: Peter James]

I’m not entirely sure if this is “snake oil”, but I have been running the sim on my laptop in “Developer Mode” for quite some time now. It seems to produce far fewer sudden slowdowns or frame-rate reductions than when I don’t have this option enabled. I am not alone, as many on forums have seen this too. It absolutely doesn’t harm or reduce performance, so why not?

There are some important sliders to back off of max if you think you may need a boost. [Courtesy: Peter James]

Also, no matter how powerful a system you have, it seems everyone is advising sliding back the “Terrain Level of Detail” and “Objects Level of Detail” sliders to 100. In addition, after somewhat exhausting tweaking comparisons, I have found some performance enhancement by reducing “Buildings, Trees and Grass and Bushes” to “Medium.” They all look just as good as on “Ultra” but knock frame rate down quite a bit in crowded, urban, or perhaps very woodsy backcountry locations. Try it!

For a moderately powerful PC or laptop, I would absolutely recommend ‘DLSS Super Resolution/Balanced, DX12 beta’ mode for the fastest frame rates that run smoothly. [Courtesy: Peter James]

You may notice somewhat slightly blurrier panels and CRT fonts on the instrumentation, but things run smoothly and slightly faster than on the max quality “Anti-Aliasing” modes. Asobo really put a lot of work into this mode, and it makes everything run quite blazingly fast on my laptop. A powerful desktop PC can probably just use TXAA at the maximum toggle for absolute clarity and quality.

‘Ultra’ on all other settings really doesn’t cause any issues, so leave it as set by your automatic installation. And everything looks fantastic. [Courtesy: Peter James]

Simulating Realistic Consequences

Getting rid of most ‘Assistance Options’ is the best thing you can do as a real pilot. With a few caveats, you’ll not want any of this enabled. [Courtesy: Peter James]

I found out that enabling “Crash Damage” and “Aircraft Stress Damage” provide more realistic consequences for poor piloting or ignorance. If you should make a rough, off-airport landing, or actually crash your airplane, it will remain in place, skid, roll off a mountain, etc., in a much better fashion than just receiving an annoying message saying you crashed and instantly forcing a reset of your flying session. This keeps the sim running and is a lot more useful when it comes to visualizing the mess you’ve gotten yourself into. I have made some horrendous mountainside “crash” landings in small bush airplanes, only to have gotten blown upright by the winds near summits, and was able to fly again. With crash enabled, you won’t get an unrealistic second chance to fix that kind of mistake.

Controller Options

Using an Xbox 360 or Xbox Elite controller is a fabulous portable autopilot unit that you can bring anywhere. [Courtesy: Peter James]

Assigning common autopilot commands, such as “Hdg Sel,” “Heading Knob,” “Alt,” “VS,” “On/Off”, etc., to an Xbox 360 or Xbox Elite controller is easy. I also have flap handles and gear attached to buttons. This is all in addition to the primary joystick and throttle quadrant I carry with me or the fixed hardware at my house.

In my portable sim rig, the Xbox Elite controller is the perfect complement to the portable joystick and throttle units I carry with me in my flight bag. [Courtesy: Peter James]

Viewing Height

Proper viewing height, “pilot’s-eye view” or pilot’s chair height, is my biggest pet peeve among flight simmers! In order to properly see the world outside, you must readjust the default “far too low” views that the developers have set. I cannot figure out for the life of me why all these sophisticated developers place the default viewing height as if it’s seen from the perspective of a 6-year-old. The fix is very simple, and I have discussed it in previous articles.

You must assign a keyboard key function to “Increase Cockpit View Height,” and “Decrease Cockpit View Height” in the “Cockpit Camera” section. I like “[RIGHT SHIFT] + [UP]” and “[RIGHT SHIFT] + [DOWN].” Just like in any real aircraft, a proper seat height that allows you to see over the panel and down to the runway is the best for flaring. Unfortunately, in a flight sim we don’t get the full 3D effect, so we must compromise a bit by fiddling with the viewpoint before locking it into a memorized viewpoint you can refer to instantly via a keyboard or controller button. I usually base it all on being able to see a small portion of the VSI unit to aid in takeoff and landing. This pretty much lines up with my real eyeballs.

My captain’s view height from the Challenger 300. [Courtesy: Peter James]
A properly adjusted captain’s view for a CRJ in MSFS shows just enough of the panel. [Courtesy: Peter James]
Proper seat height in a Piper Archer, showing all the important parts. [Courtesy: Peter James]

I hope you’ll find these tips and tricks handy and helpful. As always, no flight is complete without using a great set of controls. I would recommend the folks at Sporty’s Pilot Shop, with my first choice being the “flight sim starter set” featuring HoneyComb hardware. 

Also, check out my beginner’s guide on setting up your simulator for the first time.

The post Tips and Tricks for Flight Sims appeared first on FLYING Magazine.

]]>
https://www.flyingmag.com/tips-and-tricks-for-flight-sims/feed/ 1
Weather Wonders of X-Plane 12 https://www.flyingmag.com/weather-wonders-of-x-plane-12/ Thu, 31 Aug 2023 16:34:26 +0000 https://www.flyingmag.com/?p=178694 A recent update brings new lighting and weather experiences to users of one of the top aviation simulation games.

The post Weather Wonders of X-Plane 12 appeared first on FLYING Magazine.

]]>
Since writing about the world of home flight simulators for FLYING, I have largely focused on the “new” Microsoft Flight Simulator 2020 (MSFS2020). There are many reasons for this as this latest entry into the most famous flight sim of all time looks and feels incredible. The visuals are certainly the stuff imaginations are made of, especially for those of us over 40 who began our sim careers flying a Cessna 182RG where advanced scenery was a few sticks and lines to look like Chicago. 

Now that we have become accustomed to the visuals and feel of MSFS2020 and comfortable with all the available add-ons and updates to improve the experience, it could be easy to forget the “other” sim, X-Plane.

I have been an X-Plane customer and user since it was invented and have had phone calls and even met with Austin Meyer at a sim conference years ago. X-Plane 11 (XP11) was the only sim I used a few years back after the original MSFS X was discontinued and further development seemed over. 

My love of XP11 didn’t transfer easily to XP12. Graphical glitches, texture shimmers, performance issues, incompatibility of add-on aircraft previously purchased, etc., made for a frustrating time. 

Up until just two weeks ago, I resigned to sticking with XP11. Then, suddenly, a new update to XP12 beta was released. The sky coloring, lighting, cloudscapes, and weather modeling all came together. 

Previously purchased XP11 aircraft all started getting updates to make them fully XP12 compliant. The performance issues I had in earlier updates in XP12 seemed to have gone away as well. Even the most complex jetliners now performed as well in XP12 as in XP11, all the while looking superior in the new lighting and weather. On my modest laptop with most detail sliders three-fourths of the way up and running in 2K native resolution, I often see frame rates over 50 frames per second. The in-game weather has not affected this, which is a real shock.

I recently started experimenting with live weather as it was occurring near my home. Flying various aircraft in XP12 at that exact moment has given me an appreciation of how accurate the live weather is, along with its stunning graphic depiction.

Flying the Toliss A319 from New York to southern New England provided some excitement as I headed toward a squall line approaching my home, Worcester Regional Airport (KORH) in Massachusetts. The clouds were bubbling up in the right places. 

[Image courtesy of Peter James]

Trying to beat an advancing line of heavy convection, you can see the lower buildups over 10,000 feet here, but much higher in the distance, corresponding with the bigger storms and tops. The accuracy and feeling of blasting through these tops is fabulous and is accompanied by clouds, bursts of loud rain, or ice, depending on the temperature. 

I could not get to my destination of KORH because it was below minimums, and I made a missed approach. As I proceeded eastward to my alternate airport—Laurence G. Hanscom Field Airport (KBED) in Bedford, Massachusetts—I broke out of the advancing weather to see the overhang of thunderstorms advancing my way. I used a ForeFlight app on an iPad to accompany my XP flights. 

[Image courtesy of Peter James]

Here, we see the overhanging anvil clouds coming out of the top of the lower convection zone. This is a realistic meteorological phenomenon that pilots see up high. Some lower-level haze and fogging is also seen. This effect is incredible and very accurate. It is probably the best depiction of weather I have ever seen in a sim. 

[Image courtesy of Peter James]

Using the same Airbus Corporate Jet ACJ319 in the Caribbean with convective weather produced visuals such as soaked runways, engine blowback, mist, tire spray, and reflectivity. It is all amazing.

[Image courtesy of Peter James]

The sim showed heavy rain being wiped away. The runway water model features performance degradation, as well as visuals. The rain impact, and especially the sound of the heavy rain, is better than the MSFS2020 version, which is quiet and weak.

[Image courtesy of Peter James]

The default heavy A330 circumnavigates around a big cumulonimbus cloud at altitude. 

[Image courtesy of Peter James]

Runway reverser action in the sim includes moisture fogging on the engine inlet. 

[Image courtesy of Peter James]

Flying across the U.S. and approaching the monsoon convection over New Mexico, Arizona, and Utah, I can parallel and see the entire event 100 miles away. This visual candy is so true to real life, as I often see at FL400 in the bizjet I fly for work. 

[Image courtesy of Peter James]

The fictional Columbia Airlines Flight 409 heavy makes her way westward. Look at that gorgeous shine on metallic surfaces and sunlight reflection with the new XP12 lighting effects.

[Image courtesy of Peter James]

Gazing southwards, you can see the weather systems with cirrus clouds now included. The far-away depiction of weather is my favorite new effect for realism and a sense of upcoming trouble. It looks no different than in real life.

[Image courtesy of Peter James]

Columbia 409, after a squall as the sunshine evaporates the puddles that formed during the rain. 

While X-Plane 12 makes weather enticing to fly in, I find the active, or live thermals are still not up to snuff compared to MSFS2020. Their new thermal model really knocks you around, and operates using live weather and time of day. 

I hope X-Plane will improve the thermal simulation, as currently, sunny days with live weather don’t bounce you around. However, as always, you can simulate this stuff easily by manually editing the live weather downloaded, introducing turbulence up to cloud lines, and playing with the thermal values in the weather menu. This helps the choppiness in GA aircraft down low. But as for the convection-related clouds and weather, X-Plane is superior. If you’re not careful, bad things will happen to you in and around thunderstorms. It’s enough to tempt even the most safety-minded sim pilots to act like fools just to see how scary it can get.

The post Weather Wonders of X-Plane 12 appeared first on FLYING Magazine.

]]>